meteorol, on 25 December 2012 - 11:43 AM, said:
Can someone name one game which has a conquest mode on tiny maps, 8vs8 without respawn besides MW:O?
I can't think of a single one (feel free to correct me if i'm wrong). Why is noone playing conquest on dust2 in CS without respawn?
Because it doesn't work.
Do you think all the games with conquest mode are using respawn because they are games for idiots who are not able to use some kind of tactic? Nope. They use respawn because the conquest mode needs respawn to work.
No, it definitely does not require respawn to work. BF style conquest does, but that's a different game, and a different style of battle. BF, like most shooters, is designed around respawns. Respawns in this would - as with assault - really wreck MWO gameplay. If you can die freely, there's no reason for caution. With no reason for caution, no penalty for death beyond starting at base again, a very fundamental cornerstone of MWO gameplay suddenly vanishes.
Currently, even a mech stripped of weaponry is valuable to a Conquest map. In a respawn game, that pilot will suicide as quickly as possible; or even just a pilot who's exhausted his ammo, or taken moderate damage.
BF, and other shooters, are very different: There is no real loss of performance due to damage taken. You don't loose weapons, and ammo is refillable in the match.
Without that... Mech builds suddenly shift dramatically. Nobody takes more than minimum ammo, and instead packs on more weaponry. Difficult choice between survivability and offense? Far less difficult. Go offense; because if you die, you just respawn. Obviously, dying can push you off a base, but you can take it back.
In no case should suiciding be a viable gameplay strategy.
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Devalue one resource (player lives) in order to force the player to win by controlling the other resource (bases). This doesn't work if the players can easily win by getting as few as 8 kills. Right now, winning by killing the enemy is like 3 times faster than winning through bases, which is the total opposite of what a conquest mode actually should be. Right now, conquest mode is nothing more than TDM.
If they drastically increase the benefits of basecaping in order to make the players cap bases, it will result in 16 guys not shooting each other, running circles over the map to make the most profit (which will suck aswell).
There is nothing wrong with being against respawns in MW:O in general, but without respawns you wont get a working conquest mode in the current game environment. (Atleast not a conquest mode like we are knowing it).
No respawn conquest would need huge maps and number of players to work, but since the devs can't even fix the netcode for tiny maps and 16 players, we will never see this.
Or, they could increase the rate that points accrue at, a much simpler solution. They deliberately started with Conquest wins being slow for a fairly obvious reason: They want alternative victory conditions, but they absolutely do not want the non-combat win to be the fastest and easiest way to win - that leads to crappy gameplay. So, they err on the side of caution, and have the Conquest win fairly slow. People still get good battles, and the Dev's can see how things play out and make adjustments more gradually without turning Conquest into a game where everyone deliberately avoids combat.
A broken battle mode that defaults to deathmatch is much better than one that defaults to hide and seek.
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I'm a Battlefield player from the first minute (started with the BF1942 demo) and this is simply not true. An average conquest match in Battlefield lasts 30 min up to 1 hour or more (depending on the server settings). Bases switching their "owners" several times per match. (Unless one team is really alot better, then the baseraping will start).
This is not BF, and good lord, we don't need 30 minute+ matches. This is a very different game.
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An average conquest match in MW:O lasts about 3-5 minutes, often the bases dont even switch 1 single time.
The conquest mode plays nowhere near like any version of Battlefield. Not even close.
Nor should they. MWO matches are deliberately short. In fact, they've been lengthened dramatically from their TT ideals.
You have to understand, being that this is still Beta, they are releasing new gameplay modes in a fun and playable state (because simply fighting is always fun!) but not in the finished state and tuning as they go. At no point did they say Conquest is as it shall be, or that it was released in it's final form.