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Conquest Mode Is A Complete Wash.


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#41 Frisk

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Posted 22 December 2012 - 07:25 PM

Conquest is easily the best game mode and will eventually change the way all game types are played.

#42 xRaeder

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Posted 22 December 2012 - 07:32 PM

View PostRanger207, on 22 December 2012 - 05:04 PM, said:

I do agree on that, but I'll put it in the suggestions forum.


The reason why Assault sucks as a game mode is there are no attacking and defending teams (see why Counterstrike has been successful).

The reason why Conquest sucks is because there are no respawns (see why BF3 is a better FPS).

View PostYoseful Mallad, on 22 December 2012 - 07:24 PM, said:

there is still a lot they are going to add to this mode so lets not get out the pitch forks just yet


And how do you know that? Closed Beta testers were saying how stupid Assault was for months and yet PGI did nothing about it.

Where is the roadmap is there ANY mention of dropship mode?

#43 GalaxyBluestar

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Posted 22 December 2012 - 07:39 PM

View PostTB Freelancer, on 22 December 2012 - 06:10 PM, said:


The problem with it is that those kinds of matches are a rarity.

The conquest mode that the BF series perfected pretty much makes playing the mode they way its meant to be played natural. Players do what the game mode intended without even having to think about it because it was well thought out and designed properly.

In MWO conquest with one life per player, only 8 players the game mode is an extremely weak imitation of what BF made highly popular. Its kind of a forced design if you get my meaning. I'm sure a part of the problem is that there are missing elements in the game, but to be honest the biggest ingredients missing are re-spawn, reasons to actually capture points and proper maps designed with the game mode in mind.

If a game mode isn't being played the way the guys who designed it intended, the problem isn't the player base. Its poor design.

I think the game mode is salvageable, but it needs attention from the Devs.

I'm willing to bet re-spawn alone would make it the game mode of choice by a landslide over assault, though it still wouldn't be anything near what it should be with re-spawn alone.


it's not that rare and assault offers even less save for some more c-bills for a lot less fun, conquest mode is still just a fledgling game mode compared to what will be on offer in a year or so. so for now it's the best sort of fun this game offeres and it isn't so bad at that.

#44 xRaeder

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Posted 22 December 2012 - 07:44 PM

View PostGalaxyBluestar, on 22 December 2012 - 07:39 PM, said:


it's not that rare and assault offers even less save for some more c-bills for a lot less fun, conquest mode is still just a fledgling game mode compared to what will be on offer in a year or so. so for now it's the best sort of fun this game offeres and it isn't so bad at that.


How many people come back to games after they have left them? In my experience... not many.

#45 King Arthur IV

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Posted 22 December 2012 - 08:00 PM

about time you got it.

#46 Besh

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Posted 22 December 2012 - 08:02 PM

View PostZero Neutral, on 22 December 2012 - 05:39 PM, said:

People seem to want a resource victory to be the only winning condition and would even like to have idiotic respawns added to allow this to happen. What they truly want is to be able to scam the game by racking up performance points in order to make high amounts of c-bills. They want to be able to stomp noobs back to their, "Spawn point," and farm damage numbers, kills, and assists. (Arathi Basin spawn camping anybody?) These players cannot pilot their mechs well enough to justify their involvement in this game mode.


^This.

#47 Rhent

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Posted 22 December 2012 - 09:05 PM

I've seen 2 matches get decided by points. Conquest generally is a death match. As it is designed now, its not working well.

#48 Bloody10th

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Posted 22 December 2012 - 09:08 PM

I must play at bad times, atleast half of my Conquest matches are: Both teams have 2 caps, atleast 4 of us are heading to scout/skirmish at the final one. The other group is going somewhere else because we're getting de-capped. Other group dies to 3-4 Raven 3Ls. GG. If they don't die and scare them off, it turns into ring around the rosies from one cap to the other until enough people are dead to either get the win or secure a major point lead. I call it: TDM at Daytona.

Edited by Bloody10th, 22 December 2012 - 09:11 PM.


#49 Fabe

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Posted 22 December 2012 - 09:20 PM

View PostZero Neutral, on 22 December 2012 - 06:20 PM, said:

You are not getting respawns. This is MWO, not, "insert name of game here."

So dropship mode has been cancelled? citation please.

#50 Arcane Azmadi

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Posted 22 December 2012 - 09:23 PM

View PostZero Neutral, on 22 December 2012 - 05:39 PM, said:

People seem to want a resource victory to be the only winning condition and would even like to have idiotic respawns added to allow this to happen. What they truly want is to be able to scam the game by racking up performance points in order to make high amounts of c-bills. They want to be able to stomp noobs back to their, "Spawn point," and farm damage numbers, kills, and assists. (Arathi Basin spawn camping anybody?) These players cannot pilot their mechs well enough to justify their involvement in this game mode.

Don't tell me what I want, you smug fellow. I've said what I want, and you're all "no, you want what I say you want so that I can dismiss anything you say".

Do I need to spell it out for you again? Conquest. Does. Not. Work. Because. Teams. Don't. Care. About. Conquering. If you say that's not true, you're wrong. I still have not had a SINGLE game of Conquest that hasn't been anything but a deathmatch. It's even LESS interesting than Assault because at least in Assault you have the option of sneaking behind the enemy and trying to capture their base, forcing them to fall back or split up to deal with you. You don't have this option in Conquest because Germanium accrues so stupidly slowly that unless the team's have a gentleman's agreement to avoid scratching each others' pretty mech paintwork and don't fire on each other at all, 9 times out of 10 (or more, in my case) one team will wipe the other out before even the WINNING side has exceeded 600 points.

Do I want respawns? No I don't, shut up and stop putting words in my mouth; I just pointed out that, as is, this mode doesn't work without them (compared to, say, Dominion mode in LoL). What I want is for points to actually be worth taking and holding. Increase the rate of Germanium gain drastically so even the team that has lost 2 mechs more than their opponents can still win if they can maintain point control and not just be hunted down like lice on a hobo's scalp.

And I swear, I'm sick of elitist buggers going on about how this is a "tactical shooter" not CoD. I hate CoD, but calling this game "tactical" when the only working strategy is "kill them all" is a load of old cobblers. Conquest was supposed to be the chance to actually ADD a degree of strategy to the game, something more to do than "shoot enemy until there are no more enemies" and it hasn't worked.

Edited by Arcane Azmadi, 22 December 2012 - 09:25 PM.


#51 pencilboom

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Posted 22 December 2012 - 09:25 PM

yup. when i get into a conquest game with my friends, we never played objective. just hunt the enemy mechs down. and it works almost all the time lol :)

#52 The Cheese

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Posted 22 December 2012 - 09:54 PM

I think the idea is good, but it needs some tweaking, more space and some better designed maps for it to really shine. The maps we have are fine for the assault game type, but they're not big enough for the number of cap points we have.

Like I said earlier, I'm not a fan of it in it's current form. I think it needs limited respawns or at least a partial repair/refit when a cap point is taken. It's just not different enough from assault mode, as far as objectives and play style, to be called a different game type, imo.

#53 Sephlock

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Posted 22 December 2012 - 10:01 PM

Leg your enemies and cap.

#54 Obadiah333

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Posted 22 December 2012 - 10:19 PM

Easiest fix - bigger maps, faster point accrual, or some combination thereof.

#55 Zero Neutral

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Posted 22 December 2012 - 10:20 PM

That's odd, I never PUG and my teams both fight enemy mechs and take nodes. If we win on kills then the other team was too agro, or maybe we will lose for the same reason.

You will not get respawns. Drop ship mode is not a respawn...

#56 Colaessus

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Posted 22 December 2012 - 10:27 PM

Actually, Conquest VS Assault is totally different in that the location of engagement are different.

OPEN BETA PHASE 2/3

#57 Zero Neutral

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Posted 22 December 2012 - 10:29 PM

[quote name=']And I swear' date=' I'm sick of elitist buggers going on about how this is a "tactical shooter" not CoD. I hate CoD, but calling this game "tactical" when the only working strategy is "kill them all" is a load of old cobblers. Conquest was supposed to be the chance to actually ADD a degree of strategy to the game, something more to do than "shoot enemy until there are no more enemies" and it hasn't worked.[/quote']

I could see how PUGs might only go for kills. Try doing 8 man premades sometime then your opinion might have more relevance. I'm sorry that your PUG experiences aren't so great, but I assure you that booty holes tighten up in premades. This game should be balanced around competitive play, which does not involve PUGin.

Just checked, still not getting respawns just to satisfy the opinions of PUGers who only know how to hold down W and shoot the nearest blip.

#58 Joe Mallad

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Posted 23 December 2012 - 12:32 AM

View PostxRaeder, on 22 December 2012 - 07:32 PM, said:


The reason why Assault sucks as a game mode is there are no attacking and defending teams (see why Counterstrike has been successful).

The reason why Conquest sucks is because there are no respawns (see why BF3 is a better FPS).



And how do you know that? Closed Beta testers were saying how stupid Assault was for months and yet PGI did nothing about it.

Where is the roadmap is there ANY mention of dropship mode?
trust... The mode will get changes. As it stands right now, it's a bare bones build. Things will get tweaked, added and taken out.

#59 Soy

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Posted 23 December 2012 - 01:01 AM

View PostZero Neutral, on 22 December 2012 - 10:29 PM, said:

I could see how PUGs might only go for kills. Try doing 8 man premades sometime then your opinion might have more relevance. I'm sorry that your PUG experiences aren't so great, but I assure you that booty holes tighten up in premades. This game should be balanced around competitive play, which does not involve PUGin.

Just checked, still not getting respawns just to satisfy the opinions of PUGers who only know how to hold down W and shoot the nearest blip.


Lol this game should be balanced around competitive play because it's your preference and nothing else is relevent?

I gotta be honest I don't even care about the subject you're arguing over, I just wanted to point out that you sound like a very serious nerd.

Your bootyhole tightens up over baby beta meta? Calm down.

Edited by Soy, 23 December 2012 - 01:02 AM.


#60 Elizander

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Posted 23 December 2012 - 01:10 AM

I disagree. Conquest mode is tons more fun than Assault. I play Conquest exclusively and I will continue to even if it gives less c-bills than Assault.





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