Conquest Mode Is A Complete Wash.
#41
Posted 22 December 2012 - 07:25 PM
#42
Posted 22 December 2012 - 07:32 PM
Ranger207, on 22 December 2012 - 05:04 PM, said:
The reason why Assault sucks as a game mode is there are no attacking and defending teams (see why Counterstrike has been successful).
The reason why Conquest sucks is because there are no respawns (see why BF3 is a better FPS).
Yoseful Mallad, on 22 December 2012 - 07:24 PM, said:
And how do you know that? Closed Beta testers were saying how stupid Assault was for months and yet PGI did nothing about it.
Where is the roadmap is there ANY mention of dropship mode?
#43
Posted 22 December 2012 - 07:39 PM
TB Freelancer, on 22 December 2012 - 06:10 PM, said:
The problem with it is that those kinds of matches are a rarity.
The conquest mode that the BF series perfected pretty much makes playing the mode they way its meant to be played natural. Players do what the game mode intended without even having to think about it because it was well thought out and designed properly.
In MWO conquest with one life per player, only 8 players the game mode is an extremely weak imitation of what BF made highly popular. Its kind of a forced design if you get my meaning. I'm sure a part of the problem is that there are missing elements in the game, but to be honest the biggest ingredients missing are re-spawn, reasons to actually capture points and proper maps designed with the game mode in mind.
If a game mode isn't being played the way the guys who designed it intended, the problem isn't the player base. Its poor design.
I think the game mode is salvageable, but it needs attention from the Devs.
I'm willing to bet re-spawn alone would make it the game mode of choice by a landslide over assault, though it still wouldn't be anything near what it should be with re-spawn alone.
it's not that rare and assault offers even less save for some more c-bills for a lot less fun, conquest mode is still just a fledgling game mode compared to what will be on offer in a year or so. so for now it's the best sort of fun this game offeres and it isn't so bad at that.
#44
Posted 22 December 2012 - 07:44 PM
GalaxyBluestar, on 22 December 2012 - 07:39 PM, said:
it's not that rare and assault offers even less save for some more c-bills for a lot less fun, conquest mode is still just a fledgling game mode compared to what will be on offer in a year or so. so for now it's the best sort of fun this game offeres and it isn't so bad at that.
How many people come back to games after they have left them? In my experience... not many.
#45
Posted 22 December 2012 - 08:00 PM
#46
Posted 22 December 2012 - 08:02 PM
Zero Neutral, on 22 December 2012 - 05:39 PM, said:
^This.
#47
Posted 22 December 2012 - 09:05 PM
#48
Posted 22 December 2012 - 09:08 PM
Edited by Bloody10th, 22 December 2012 - 09:11 PM.
#50
Posted 22 December 2012 - 09:23 PM
Zero Neutral, on 22 December 2012 - 05:39 PM, said:
Don't tell me what I want, you smug fellow. I've said what I want, and you're all "no, you want what I say you want so that I can dismiss anything you say".
Do I need to spell it out for you again? Conquest. Does. Not. Work. Because. Teams. Don't. Care. About. Conquering. If you say that's not true, you're wrong. I still have not had a SINGLE game of Conquest that hasn't been anything but a deathmatch. It's even LESS interesting than Assault because at least in Assault you have the option of sneaking behind the enemy and trying to capture their base, forcing them to fall back or split up to deal with you. You don't have this option in Conquest because Germanium accrues so stupidly slowly that unless the team's have a gentleman's agreement to avoid scratching each others' pretty mech paintwork and don't fire on each other at all, 9 times out of 10 (or more, in my case) one team will wipe the other out before even the WINNING side has exceeded 600 points.
Do I want respawns? No I don't, shut up and stop putting words in my mouth; I just pointed out that, as is, this mode doesn't work without them (compared to, say, Dominion mode in LoL). What I want is for points to actually be worth taking and holding. Increase the rate of Germanium gain drastically so even the team that has lost 2 mechs more than their opponents can still win if they can maintain point control and not just be hunted down like lice on a hobo's scalp.
And I swear, I'm sick of elitist buggers going on about how this is a "tactical shooter" not CoD. I hate CoD, but calling this game "tactical" when the only working strategy is "kill them all" is a load of old cobblers. Conquest was supposed to be the chance to actually ADD a degree of strategy to the game, something more to do than "shoot enemy until there are no more enemies" and it hasn't worked.
Edited by Arcane Azmadi, 22 December 2012 - 09:25 PM.
#51
Posted 22 December 2012 - 09:25 PM
#52
Posted 22 December 2012 - 09:54 PM
Like I said earlier, I'm not a fan of it in it's current form. I think it needs limited respawns or at least a partial repair/refit when a cap point is taken. It's just not different enough from assault mode, as far as objectives and play style, to be called a different game type, imo.
#53
Posted 22 December 2012 - 10:01 PM
#54
Posted 22 December 2012 - 10:19 PM
#55
Posted 22 December 2012 - 10:20 PM
You will not get respawns. Drop ship mode is not a respawn...
#56
Posted 22 December 2012 - 10:27 PM
OPEN BETA PHASE 2/3
#57
Posted 22 December 2012 - 10:29 PM
I could see how PUGs might only go for kills. Try doing 8 man premades sometime then your opinion might have more relevance. I'm sorry that your PUG experiences aren't so great, but I assure you that booty holes tighten up in premades. This game should be balanced around competitive play, which does not involve PUGin.
Just checked, still not getting respawns just to satisfy the opinions of PUGers who only know how to hold down W and shoot the nearest blip.
#58
Posted 23 December 2012 - 12:32 AM
xRaeder, on 22 December 2012 - 07:32 PM, said:
The reason why Assault sucks as a game mode is there are no attacking and defending teams (see why Counterstrike has been successful).
The reason why Conquest sucks is because there are no respawns (see why BF3 is a better FPS).
And how do you know that? Closed Beta testers were saying how stupid Assault was for months and yet PGI did nothing about it.
Where is the roadmap is there ANY mention of dropship mode?
#59
Posted 23 December 2012 - 01:01 AM
Zero Neutral, on 22 December 2012 - 10:29 PM, said:
Just checked, still not getting respawns just to satisfy the opinions of PUGers who only know how to hold down W and shoot the nearest blip.
Lol this game should be balanced around competitive play because it's your preference and nothing else is relevent?
I gotta be honest I don't even care about the subject you're arguing over, I just wanted to point out that you sound like a very serious nerd.
Your bootyhole tightens up over baby beta meta? Calm down.
Edited by Soy, 23 December 2012 - 01:02 AM.
#60
Posted 23 December 2012 - 01:10 AM
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