

4X Ac-5 Or 2X Ac-10
#1
Posted 15 December 2012 - 07:19 PM
#2
Posted 15 December 2012 - 07:25 PM
#3
Posted 15 December 2012 - 07:28 PM
MavRCK, on 15 December 2012 - 07:25 PM, said:
4 ac-5 has consistently been #1 or #2 in game for damage dealt. I'm not sure if i would consider that bad.
not to mention it sounds so awesome

Edited by ThrowerOfShoes, 15 December 2012 - 07:28 PM.
#4
Posted 15 December 2012 - 07:33 PM
Posting damage as a manner of justifying a mech is ... cough... not correct... or ... (politely) "NUB" - it's not a reflection of skill. Anyone can inflate their numbers by hitingt everything until the mech is destroyed. Finally, if you know the answer, why ask?


Edited by MavRCK, 15 December 2012 - 07:34 PM.
#5
Posted 15 December 2012 - 07:40 PM
MavRCK, on 15 December 2012 - 07:33 PM, said:
Posting damage as a manner of justifying a mech is ... cough... not correct... or ... (politely) "NUB" - it's not a reflection of skill. Anyone can inflate their numbers by hitingt everything until the mech is destroyed. Finally, if you know the answer, why ask?

I am not passing out information, I am asking for opinions. I would like peoples thoughts on what they prefer. And since im not doing "competition level play" that doesn't really concern me.
I do not pad my stats.
I do not blow up very thing on a mech.
I am playing to help my team get kills, Damaging key targets and distracting the hell out of their pilots.
If you do not have anything relevant to the question i asked, dont post.
All i want to hear is if players prefer dealing damage with 2x AC-10, or 4x AC-5.
#6
Posted 15 December 2012 - 07:54 PM
ThrowerOfShoes, on 15 December 2012 - 07:40 PM, said:
All i want to hear is if players prefer dealing damage with 2x AC-10, or 4x AC-5.
i've a cataphract w/ 4x AC-5..
The 4x AC-5s seem a bit weak, great at supressive fire, makeing mechs back behind a hill or such. But over all i think the dmg is to low. (a lot of this could be because my aim sucks..
So i've built a Muromets w/ 3x AC-10s.. still iffy on it, but its gotten a few nice kills.. over all i still lose a lot more than i win, but eh. both are rather fun so far. though i'm likeing the 3x ac-10 more as i learn to hang back behind assults and support them.
Edited by jazger, 15 December 2012 - 07:56 PM.
#7
Posted 15 December 2012 - 07:57 PM
I guess you're talking about CTF-4X? Why not dual Gauss? Or why don't you try them all? Weapons are not particularly expensive anyway.
#8
Posted 15 December 2012 - 08:09 PM
Helmstif, on 15 December 2012 - 07:57 PM, said:
I guess you're talking about CTF-4X? Why not dual Gauss? Or why don't you try them all? Weapons are not particularly expensive anyway.
I am talking about the 4x. And i am trying them all. I'm also looking to hear from people who have tried things themselves. See if other peoples experiences with weapons match my own.
So far i have tried
4x AC-2
2x AC-2 2x AC-5
4x AC-5
2x AC-10 2x Med pulse
working on getting enough c-bills to try UAC-5's and dual gauss.
Edited by ThrowerOfShoes, 15 December 2012 - 08:13 PM.
#11
Posted 15 December 2012 - 08:18 PM
jazger, on 15 December 2012 - 07:54 PM, said:
The 4x AC-5s seem a bit weak, great at supressive fire, makeing mechs back behind a hill or such. But over all i think the dmg is to low. (a lot of this could be because my aim sucks..
So i've built a Muromets w/ 3x AC-10s.. still iffy on it, but its gotten a few nice kills.. over all i still lose a lot more than i win, but eh. both are rather fun so far. though i'm likeing the 3x ac-10 more as i learn to hang back behind assults and support them.
Ilya Muromets
Mass: 70 tons
Chassis: Standard
Power Plant: GM 210 Fusion XL
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Advanced Motive: none
Jump Jets: none
Jump Capacity: none
Armor: Standard
Cockpit: Standard
Armor Factor (MWO): 348 (11.0 tons)
Armor Distribution:
Head: 14
Center Torso: 54/16
Left/Right Torso: 38/14
Arms: 34
Legs: 46
Weapons and Ammo:
(item, location, crits, tons)
Small Laser LT 1 0.5
Small Laser RT 1 0.5
Small Laser RA 1 0.5
AC/10 LA 7 12.0
AC/10 RT 7 12.0
AC/10 RA 7 12.0
Ammo (AC/10) 10 LL 1 1.0
Ammo (AC/10) 10 LL 1 1.0
Ammo (AC/10) 10 RL 1 1.0
Ammo (AC/10) 10 RL 1 1.0
Would have liked to use Endo Steel or Ferro Fib but I have a grand total of 7 crits left (13 even if you use single heat sinks) so that's not an option. BTW: you are now cruising at 48.6 at top speed so pick an Atlas Buddy (you're going the same speed anyway) or it's going to be a long boring walk alone.
On the bright side you have enough firepower to fell an Atlas fairly quick!
If you wanted to use a standard engine you'd have to use a 145 rated engine (which would make you slower than an atlas) AND you'd have to use single heat sinks. HOWEVER that would give you 14 free crits which would allow you to use Endo AND the weight savings with Endo would allow you to upgrade to a 180 engine... but you're still slower than an Atlas.
Edited by chaz706, 15 December 2012 - 08:31 PM.
#12
Posted 15 December 2012 - 08:19 PM

#13
Posted 15 December 2012 - 08:24 PM
chaz706, on 15 December 2012 - 08:18 PM, said:
Ilya Muromets
Mass: 70 tons
Chassis: Standard
Power Plant: GM 210 Fusion XL
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Advanced Motive: none
Jump Jets: none
Jump Capacity: none
Armor: Standard
Cockpit: Standard
Oo.. Heres mine..
Endo-Steel, DHS
250 XL Engine
(no extra heat sinks, just the 10 DHS in Engine)
2 Small Lasers (RT & LT)
3 AC/10 - (RA, LA, RT?)
5 tons of Ammo, spread out.
Speed - 57.8
Heat - 1.14
Armor - 384
I should note - this build has ZERO slots left.. I went w/ the XL 250 for the extra speed and built in heat sinks. W/ my 3 AC-10s chain fireing i don't really have heat issues, even manage a few alphas.. the small lasers are well an after though to try and poke at lights.. but they are a quick death for me with this build. lol.
Edited by jazger, 15 December 2012 - 08:36 PM.
#14
Posted 15 December 2012 - 08:29 PM
ThrowerOfShoes, on 15 December 2012 - 08:19 PM, said:

For that i have - CTF-4X
Endo-Steel, DHS.
STD-210 Engine (i had it laying around..)
(+2 heat sinks.
4x AC-5s (2 in each arm..)
4 Tons of Ammo
2x MLs
Speed - 48.6

Heat - 1.18 (but chain fireing AC is fairly heat friendly)
Armor - 432
** just checked, could pull the std 210, and put in a XL-255 for a top speed of 59. comes out at 69.5 tons total.
Edited by jazger, 15 December 2012 - 08:55 PM.
#15
Posted 15 December 2012 - 09:00 PM
jazger, on 15 December 2012 - 08:24 PM, said:
Oo.. Heres mine..
Endo-Steel, DHS
250 XL Engine
(no extra heat sinks, just the 10 DHS in Engine)
2 Small Lasers (RT & LT)
3 AC/10 - (RA, LA, RT?)
5 tons of Ammo, spread out.
Speed - 57.8
Heat - 1.14
Armor - 384
I should note - this build has ZERO slots left.. I went w/ the XL 250 for the extra speed and built in heat sinks. W/ my 3 AC-10s chain fireing i don't really have heat issues, even manage a few alphas.. the small lasers are well an after though to try and poke at lights.. but they are a quick death for me with this build. lol.
Your build is better than mine. I'll defer to yours.
Your 4x build is something I'll also try... though I'd prefer a 2x AC/10 build. Definitely lighter on tonnage.
#16
Posted 15 December 2012 - 09:29 PM
chaz706, on 15 December 2012 - 09:00 PM, said:
Your build is better than mine. I'll defer to yours.
Your 4x build is something I'll also try... though I'd prefer a 2x AC/10 build. Definitely lighter on tonnage.
Thanks! i just wish i were a better driver.. but that will come with time. (yea right, but i can hope)
if you try it let me know, like to see the results from other folks, espical ones who know how to drive.

Haven't tried a 2 AC-10 one yet, well i did on a CTF-4x.. i wasn't very good at it, but that was a week or so ago, might do better now lol
#17
Posted 15 December 2012 - 09:52 PM
jazger, on 15 December 2012 - 09:29 PM, said:
Thanks! i just wish i were a better driver.. but that will come with time. (yea right, but i can hope)
if you try it let me know, like to see the results from other folks, espical ones who know how to drive.

Haven't tried a 2 AC-10 one yet, well i did on a CTF-4x.. i wasn't very good at it, but that was a week or so ago, might do better now lol
If it happens I'll send you a note with the results...
Who am I kidding!? It's going to happen very soon.
#18
Posted 15 December 2012 - 10:30 PM
Works fine for me.
#19
Posted 16 December 2012 - 04:24 AM
ThrowerOfShoes, on 15 December 2012 - 07:40 PM, said:
Actually we were just having a similar discussion about the 4X in his thread. The points on the 4x AC5 build are valid. It is possible to do a ton of damage with them, but its not terribly reliable for putting down opponents swiftly unless they are stationary or charging in a straight line.
I've been trying various builds with my 4X to try to justify its existence beyond "It has 4 ballistic hardpoints and I love ballistics." In the other thread the point is made that the 4x AC5 build lacks in alpha damage, which is not only valid, but true of many 4X configs. You can definitely put the hurt down, but it's over time. Even the dual gauss build (problematic for other reasons) with a pair of mpl in the torso still only drops a 42 point alpha. Most of my hunchies can top that.
I have been experimenting with 2 AC10s and a single AC2. Interesting results. Solid dmg, even managed to take out various light mechs with it. Still though, performance is spotty because of positioning. Last match I ran with it, I ended up separated from the team by a wily Jenner (to be fair, a couple people were capping, a couple were defending, and the remainder of us were in the dogfight midfield). Managed to core the little thing when he made a wrong turn at Tuscon, but spent that whole time certain I was doomed.
#20
Posted 16 December 2012 - 04:57 AM
EDIT: LBX's spread is a bliss and a curse. Your damage is spread over area unless you're very close to target, but it also requires much lower aiming skill - you're still gonna hit even half of pelts miss the target. Not mentioning that you can also keep moving the whole time.
Edited by Helmstif, 16 December 2012 - 05:24 AM.
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