Jump to content

New Playstyle Alt+F4, Bail Out


115 replies to this topic

#61 Elkarlo

    Member

  • PipPipPipPipPipPipPip
  • 911 posts
  • LocationGermany

Posted 28 December 2012 - 11:45 AM

View PostOdins Fist, on 28 December 2012 - 10:20 AM, said:

.
This isn't "NEW" by any means, "DISCO" before death has been around since day one...
.
I know personally of two people that end up in matches against me fairly often, and if i'm the person picking apart their Mech, they DC to avoid me getting the kill (not naming names). I have quit before because of this or that Bug, and the dreaded 4 FPS bug.

Didn't want to make the Topic to long.
"New Fashion" would be more correct since Christmas i am noticing an enhanced rate of them.

And i wanted to start a Discussion about this.
As i brings it more into the Focus of the Players and the Complains department.

And hopefully we will get Kill Shots for Players witched fought but had a "unfortunate" Disconnect soon...
thats the most annoying Part. With the last Patch we earn our Money over killing and working, with Alt+F4 we are betrayed for the last part of our work.

Edited by Elkarlo, 28 December 2012 - 11:46 AM.


#62 LeMans

    Member

  • PipPip
  • 32 posts

Posted 28 December 2012 - 12:03 PM

I've been seeing an increase in this behaviour as well. Mostly in the last two weeks.

#63 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 28 December 2012 - 12:08 PM

View PostJanusi, on 28 December 2012 - 03:04 AM, said:

I am new to this game, but today, out of three matches played, I couldn't finish two. First time, game froze up and you cant rejoin once you rebooted the game. Second game, game simply crashed. Haven't had that happen with other games much, so I wouldn't be so quick to jump to any conclusions.


Eh, a good point, but when it happens just before death it seems suspicious and unlikely circumstance.

I really don't care though. I still killed them :D

#64 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 28 December 2012 - 12:12 PM

See it in 8 mans on occasions, but way more in pugs. usually just laugh about it. But my unit has a ribbon we give for 6 kills in a match, and its not funny when your robbed because of an alt-f4 , its not easy to do that many kills in a round.

I now just assume that anyone with a high k/d that brags or shows it has been doing that, to bad for anyone who really can keep hi score without alt F4 because if I don't see them doing the kills in a game and staying in then I don't believe their stats

#65 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 28 December 2012 - 12:18 PM

'General d-baggery and in-game griefing" scheduled the first week in february.

Please stay on topic, this week is how "LRMs are OP/Missing/Ruining the game by being OP/Missing".

#66 Seppe

    Member

  • PipPip
  • The Butcher
  • The Butcher
  • 20 posts

Posted 28 December 2012 - 12:22 PM

View PostF lan Ker, on 28 December 2012 - 03:11 AM, said:

S!

S = Salute :D


Or a drunk spanish language speaker? ...

#67 JeepStuff

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 228 posts

Posted 28 December 2012 - 01:33 PM

I've been disconnected twice during a big firefight where I'm being hammered from all sides and then the controls go unresponsive (not a shutdown) but I'm still sitting there looking through my own cockpit (not spectating) watching my mech walk into the side of a mountain and keep walking while getting hammered, and also watching the other team curse me out in chat for disconnecting. But chat doesn't work so I can't respond that I'm still here in spirit if not in body.

I'm no developer, so I'm speculating here, but it seems to me that if you are going to crash, then the odds are higher that you'll either crash at the beginning of a match when everything is trying to load (ie: lots of activity happening at once) or in the midst of a big firefight (ie: lots of activity happening at once) -- seems like those are the times that stress your system the most, and so they would be the most likely times for a crash.

I don't doubt that people are disconnecting intentionally, but as others have said, I don't think all the DC's are intentional. And my real point is that I don't think the timing (right before death) is a coincidence even when it's a crash. I think right before death is probably the highest load on the system sometimes and it would make sense that lots of crashes would happen right then. But I dunno. Just speculating.

#68 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 28 December 2012 - 01:39 PM

And if you see someone doing it consistently, it could even be something specific to their system, drivers, etc. causing it to occur match after match.

As usual, circumstantial evidence is circumstantial :D

#69 stoni988

    Rookie

  • Knight Errant
  • 5 posts

Posted 28 December 2012 - 01:41 PM

there is a k/d ratio?

#70 a rabid chihuahua

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 378 posts
  • Locationat top of jump arc ..and out of fuel!

Posted 28 December 2012 - 01:55 PM

k/d is usually the only thing I here from the little brats who think it's important. I stay in game from begining to end and watch the other team mates fight ,when I die. If I'm last one alive and getting rolled,I do all I can to rack up the damage on the enemy before i go..to bad there aren't reactor explosions implemented in this one. :P :D Most the time I see all the disconnects after a mech is destroyed or at the vary start of a game.never payed attention to people dying when I blow the up.Will keep an eye out now when I kill something to see if there still there.

#71 moneyBURNER

    Member

  • PipPipPipPipPipPip
  • 206 posts

Posted 28 December 2012 - 01:57 PM

It makes no sense that if you disconnect as the result of a crash, the death counts, but if you disconnect intentionally, it doesn't.

#72 dF0X

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 678 posts
  • LocationPhoenix, Arizona, USA

Posted 28 December 2012 - 01:58 PM

This is why the mere existence of the KDR stat is bad for mwo. It's profoundly worse because it's one of the very few stats present. Just wait until the KDR stat goes public!

#73 Hellen Wheels

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,326 posts
  • LocationDraconis March

Posted 28 December 2012 - 02:03 PM

View PostElkarlo, on 28 December 2012 - 02:57 AM, said:

So please comment if you have noticed this as well.

The only thing I've noticed in the drop category is, the pre-drop drop.

Where someone (usually on my side) bails before the match starts.

Sometimes they'll shout, "black screen, I'm out," but usually they just disconnect.

Haven't seen any "I'll just eject here, TYVM" at all.

What bugs me is, the people who expect an obligation from me to bail (or die) as quickly as possible when I'm the Last Man Standing....having gotten there because of their ineptitude....

Newsflash: QUIT THE GAME IF YOU DON'T WANT TO WATCH. I AM NOT FORCING YOU TO WATCH.

LEAVE ALREADY. And don't get me started on the morons who feel that it is their duty to speak from the grave. YOU'RE DEAD DUDE. FOR A REASON. LEARN HOW TO PLAY COPS AND ROBBERS YOU DUMB ARSE.

>rant off<
=H=

Edited by Hellen Wheels, 28 December 2012 - 02:06 PM.


#74 elsie

    Member

  • PipPipPipPipPip
  • 114 posts
  • LocationWay over there on the left

Posted 28 December 2012 - 02:03 PM

I'm aware of a few different types of disconnects:

1. Black screen before you fully get into the game - this gives a "UserNotFound has disconnected" and there usually isn't a mech there to shoot;
2. Black screen but you're in the match - Sometimes you have control and can move, other times you can hit Esc, sometimes you can't and need to Alt-F4, and leave the game which give an "elsie has disconnected";
3 Full fps bug, hud/yellow screen bug, texture bug or some other issue that prevents you from being effective - usually I'll put it out on the game chat (not just team), particularly if I'm going to disconnect, but sometimes I'll just run around being an annoyance/distraction;
4. Client freeze/hang - usually when I get this, it's during combat and I can hear the game progressing, it's just the graphics permanently frozen and I might as well just quit (before or after I'm down doesn't particularly matter to me);
5. Partial fps bug when I look at a particular mech or location on the map - I'll just shoot at other mechs;
6. Client crash - I've had the client crash at just about every point - from going into the game to entering combat to summary screen, and even when hitting exit; and most of these seem to come up as "elsie has disconnected";
7. Facepalm - I will look at what my team is doing and go "what is the point?", facepalm and hit Exit (rarely but sometimes it really is that bad)

These seem to happen with varying regularity with myself and the friends I play with. Enough so that to some people it might look deliberate. That said, I'm fairly sure that there are some people out there who are so hung up on their stats that they will do anything to maintain them. Personally, I don't care and I would be perfectly willing to accept any (even unintentional) disconnects as a 'Loss' and 'Death' (even if my team wins), because I am effectively dead in the game and did not contribute.


elsie

#75 Stone Wall

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,863 posts
  • LocationSouth Carolina, USA

Posted 28 December 2012 - 05:11 PM

View PostPiemasterXL, on 28 December 2012 - 03:31 AM, said:

They should make alt-f4 eject the pilot, then he's stuck in his pod somewhere and the enemy can stomp him.


and the pilot will have 1 Jump Jet and 1 machine gun.

#76 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 28 December 2012 - 05:24 PM

never intentionally dc'd aside from beginning of the round with black screen bug. well, once after my team decided to try to tk each other. played through all the yellow screen bug rounds (shift+f11 and buddy system). played through teammates suiciding. played through being down multiple mechs from the start (and won some too).

if your team is stupid, suck it up. other people have been stuck on stupid teams before and took their loss/death as they should.

i'd like to see all dc's remain in game as destroyable mechs. as someone said earlier,

View PostmoneyBURNER, on 28 December 2012 - 01:57 PM, said:

It makes no sense that if you disconnect as the result of a crash, the death counts, but if you disconnect intentionally, it doesn't.


if the game can't tell when someone has crashed and is no longer connected to the server, just treat all disconnects that way. it's the only fair way if they can't differentiate between a ctd/dc and "omgimgonnadieeject"

#77 Tempered

    Member

  • PipPipPipPipPipPipPip
  • 730 posts

Posted 28 December 2012 - 05:32 PM

This is not new. It has been around since Alt+F4. Some people don't realize that it is just a game. A high K/D ratio is not going to get them into the heaven of their choice. It won't brighten their teeth or make them successful with the ladies. Still they feel it is the most important thing in the world :ph34r:

#78 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 28 December 2012 - 06:48 PM

Maybe its me, but I just don't see a lot of guys disconnecting 'to save their stats', though I do occasionally see a pug quit a match as a royal stomping is about to begin out of pure frustration. Sometimes they spew a little venom when they realize "Oh look they have 5 3Ls with ECM and we've got none", other times they just quit, the vast majority of the time they stick it out until they die.

Seems to me this is like the whole series of threads about the "Dreaded Intentional TK epedemic" everyone was screaming about which turned out to be .07% of matches, and that .07% included ALL TKs, even the accidental ones. So how many intentional TKs were there...most certainly less than .07%, not every few matches as some of you were claiming. Considering how frequent the game just crashes for no apparent reason, and the fact that everyone here is intimately aware of it, this whole thread reeks of something else...

...and stats have absolutely everything to do with it.

#79 Allekai

    Member

  • PipPipPip
  • 81 posts

Posted 28 December 2012 - 06:53 PM

yeah i have to admit.. when being over run by ECM light's I have exit game and started another round in a new mech.. haven't alt+F4 but basically the same thing.. which is something that should be ringing alarm bells for PGI.. if the game is so unbalanced atm with everyone running ECM's then something is going wrong.. most of the time I will fight it out to the end but I don't pilot lights very often because it's not my play style so fighting against a horde of them all running ECM is as someone else said in another thread about as fun as cancer

#80 Bluescuba

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 636 posts
  • LocationLondon, UK

Posted 28 December 2012 - 06:54 PM

View PostTB Freelancer, on 28 December 2012 - 06:48 PM, said:

Maybe its me, but I just don't see a lot of guys disconnecting 'to save their stats', though I do occasionally see a pug quit a match as a royal stomping is about to begin out of pure frustration. Sometimes they spew a little venom when they realize "Oh look they have 5 3Ls with ECM and we've got none", other times they just quit, the vast majority of the time they stick it out until they die.

Seems to me this is like the whole series of threads about the "Dreaded Intentional TK epedemic" everyone was screaming about which turned out to be .07% of matches, and that .07% included ALL TKs, even the accidental ones. So how many intentional TKs were there...most certainly less than .07%, not every few matches as some of you were claiming. Considering how frequent the game just crashes for no apparent reason, and the fact that everyone here is intimately aware of it, this whole thread reeks of something else...

...and stats have absolutely everything to do with it.


Ah but there is a difference... TKing truely was rare, however, dcing before death is not a rare occurance I would say that you see unusually timed (ie just before death) dc in about 1 in 3 or 4 games... Back in closed beta you hardly saw these unusually timed dc





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users