I suggest that heavy cockpit damage hinder Mechwarriors further. As it stands, no amount of cockpit damage creates any effect other than destruction of the 'mech. I believe we should let the amount of damage to that area dictate efficiency.
For instance, if a 'mech has 75% internal structure left on the head than 75% of the monitors are still on. If it only has 25% internal structure remaining, than only 25% of the monitors are active.
Something like this would make the game more immersible. What do you guys think?
Hud/cockpit Breach
Started by Tremor, Dec 28 2012 07:59 AM
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