Ravennus, on 30 December 2012 - 11:57 PM, said:
I admit that I might have flown a little too much off the handle with my initial post to the OP, but I'm just sick and tired of getting crapped on all over the forums and ingame just because I use a Raven 3L ...
My own teammate once turned his guns on me and blew me up in the beginning of the match because I was using a Raven 3L and proceeded to call me every kind of name imaginable.
So I login to the forums to find out why the hell this is going on, and I just read thread after thread saying that me and other players like me are the reason the game is circling the drain.
I keep hearing how using my mech is cheating and exploiting, and is Godmode (hence my reaction to the OP), and yet this just ISN'T my experience ingame!
I win some, I lose some, and I can die pretty quickly if I'm not careful.
So I'm sorry if I defend myself and get angry.
If you really want to know, IRL I am very easy going... except when I witness abuse or extreme disrespect, which is what I have experienced in MWO both ingame and on the forums.
That's when I start firing both barrels.
Was it appropriate to single out the OP and attack him the way I did? Probably not, and I apologize.
But the attitude around here has been making me sick, and is obviously rubbing off on me.
Clearly I need a break...
First, it's asinine to team-kill your own guy just because you hate lights. I really hope his teammates submitted tickets with screenshots, and so should you.
However, before you get all mad about "extreme disrespect," you might want to do a little more reading. The effect of lag shields is that your hit boxes, where the server thinks you are, are not even close to your mech's model location - where the rest of us see you are. Instead, those hit boxes are ahead of where we see you - or more accurately, your visible 'mech model follows along behind where you actually are, like a sensor ghost. Even worse, the distance that your model seems to lag is actually proportional to our combined latencies, so it varies not only from opponent to opponent, but often even over time depending on the stability of our connections.
What this means in practice is that as long as you are moving at high speeds with a significant angle relative to my line of fire, I can't really hit you. I have to try and guess where you really are: projectile weapons are a shot in the dark (you should pardon the pun,) and the only way I have to see if lasers hit you is by taking not of whether my reticule (which is hovering over empty air) turns red
after I begin firing - and even that only tells me I hit someplace on your model. The only way to kind of maybe-sorta get a good shot in on a light is to get directly behind or ahead of it so that his "ghost boxes" are in the same line with the direction his model is moving. And even that's ineffective if there's a large elevation difference between you, or if he's circling.
Then you have to try to get outside the circle and fire at the point of the circle where he 's going directly toward or away from you. The hit box lag doesn't affect the light 'mech anywhere NEAR how it affects slower 'mechs because the lag is related to movement speed of the target. If you're moving twice my speed and your hit box is one "model-width" ahead of you, I'd expect my hit boxes would be half my model removed -which means you can still hit me accurately
somewhere by aiming at my model. Plus, since you can literally run circles around most other 'mechs, you get a lot more of those zero-deflection shots I explained above. Also, all of this
assumes that the hit box lag compares directly with target speeds - it could conceivably have an increasing effect based on the target's speed, depending on the nature of the bug, but I don't know.
AND THEN there's collisions! Or rather, the lack thereof. Collisions were removed a few patches ago pending fixes to the system. In the mean time, a light 'mech can actually run THROUGH most other 'mechs - often causing rubber-banding in the process, and making it even harder for large 'mechs to fight them. You can literally run through the front of an enemy, turn on a dime to cross his newly exposed rear and alpha strike, then go back to the Newbie Circle, rinse, repeat, ad nauseum.
To add insult to injury, the Raven has a very cluttered array of narrow hit boxes. The arms are just barely above the top of the legs, the center and side torsos are very narrow and near the arms, legs, and each other... All this means that it's hard to get all my laser damage on one location to begin with, even before the lag shield. And
then there's the times where you hit a Raven with a Gauss Rifle, and the armor on a side torso location only goes yellow. Understand: the maximum
total armor, front and back, for that torso slot is 32 points. I should be doing half that, with a weapon that isn't supposed to spread damage, and it still only goes yellow? Others have reported similar results against the Raven, and theories range from having a "caliber" for the round (so it can partially miss, hit multiple locations and split damage, etc,) to actual gaps between the 'mech'***** boxes. Regardless of why, I've seen a 35-ton Raven march
slowly in a circle and eat multiple alpha strikes from my Hunchback's 8 medium lasers - and just. not. die.
Many,
many pilots are deliberately abusing these mechanics - and their number seems to grow day by day. Sorry if you feel ill used and assigned guilt by association - but however you came by it, you are piloting what is arguably the most broken 'mech in the game. Experienced Raven pilots routinely go toe to toe with Atlases without fear - not by outmaneuvering them and staying out of the Atlas' line of fire, but by crossing that line of fire over, and over,
and over during the Newbie Hammer Circle Strafe. They know the Atlas cannot hit them - because by the time their model appears in the Atlas' field of view, their ghost boxes are halfway across his field of fire. If you think getting gunned down by your own team is frustrating (and it is!) try spending a subjective eternity getting cored out from the rear arc in your Atlas when a 35-ton 'mech bled you out with contemptuous ease - because bugs in the game don't
allow you to fight back!
Edited by Void Angel, 31 December 2012 - 01:40 PM.