Kasset, on 29 December 2012 - 06:48 PM, said:
Very descriptive

I know, i was too lazy to look up the numbers.
Kasset, on 29 December 2012 - 06:48 PM, said:
How do you know when someone on your team deployed it?
You don't.
Kasset, on 29 December 2012 - 06:48 PM, said:
How do you know when the other team used it?
You don't.
Kasset, on 29 December 2012 - 06:48 PM, said:
Describe a situation in which a Beagle probe would help alot?
and if they are being used, i have yet to notice
Quote
Disruption Mode:
* ‘Cloaks’ friendlies within 180 meters (reduces detection distance to 25% of normal range).
* Disrupts enemies sensors (targeting system), as well as targeting communication (sharing of targeting information) within 180 meters.
........
* Beagle Active Probe (increases sensor range by 25%, faster target level acquisition by 25%, allows targeting of unpowered mechs within 120m)
* Sensor Range Booster Pilot Module (Increases sensor range by 15%)
I'm often running around in a stalker carrying 5 Streak-SRMs to help against pesky commandos or ravens. Since everybody (and his dog) is carrying ECM nowadays, i found it usefull to be able to get a lock at least some of the time. As it looks, standard detection range is 180*4 =720 meters. Assuming effects of beagle and sensor module are not stacking (not sure about that), they increase that range to at least 1008 meters. Since ECM reduces that to 25% you can get a lock on an enemy if he is somewhere between 180 and ~250 meters. This often is enough to hit them with 1 or 2 streak salvos when they are running around and circling a friendly mech ... if they are circling you and you are alone, you still are kind of f.cked.
Kasset, on 29 December 2012 - 06:48 PM, said:
thank bud, are dedicated scout mechs any useful in a pug?
I don't think so. I only found them effective, when playing in a team with pre-defined roles.
That said, i personally wouldn't put a beagle on a cicada.
Edited by Lerzpftz, 29 December 2012 - 07:13 PM.