Hmm...
Yeah, a 'hardening phase' would very much be appreciated right now. Honestly, though, I really hate lagshield, but I would prefer a fix to the netcode over adding collisions again. (Wait, I will explain why.)
See, collisions were a way to deal with lights who had lagshield (read: all lights), and it made them hittable. There were a few problems, though, because it not only damaged both lights, but a novice light pilot could take out an enemy excellent pilot
simply by running into his mech. That's a problem on the same scale as ECM.
Now, if you fix the netcode, you won't need knockdown. You'll be able to hit the lights.
I have 42 mechbays in my mechlab. I know how to pilot many of the mechs in the game, and there are few I don't enjoy playing. I've played the following mechs:
jenners (love 'em)
commando 2d (don't like it. too little armor for me)
cicada (meh)
hunchback (depends on the variant, but I like most of them)
catapult (other than the A1, yes)
cataphract 4x (don't like it enough to get more of them -- I have other mechs)
awesome 8r (love it)
atlas-d (love it)
all 3 dragons (non-hero) (okay. not great though)
stalkers (love 'em)
SO: I know how to pilot many different chassis, and of the ones that I know how to use, I'm good at most of them. I DO NOT USE ECM. I know how annoying it is for me to come up against it, and I honestly think it's so broken that I'd be cheating myself to use it.
My jenner-D has over 60k experience on it. I've already gotten all 8 basic, all 4 elite, and the master skill for it.
I play it a lot. (No, I do not have streaks on it. They're nearly useless on a mech without ECM now.)
I still hate lagshield. No matter what mech I'm in.
The fact that, last time I checked, PGI was still looking for a lead network coder (or something like that), is not indicative of a positive shift in the direction of netcode efficiency any time soon. *sadface*
EDIT:
Oh, for those saying I exploit the lagshield by playing my jenner so much, it's because it's a founder's mech, and I tend to PUG often. (read: more CBills) Guess what? Kinda hard to play a good hunchback 4G (at all, really -- not a great mech for me), or an atlas D, or a catapult C1, when the rest of your team has most likely never even read the guides on the forums. I need teamwork for those mechs, and I don't get the teamwork. So I play a mech that helps others get teamwork -- I keep a TAG on my jenner, and I aim it at the most threatening enemy while I pepper him with lasers.
(I just like being in a mech that goes 140kph -- I don't give a damn about the netcode because I just use the speed to move around the map quickly. Hit & Run tactics are wonderful in a light.)
Edited by Spirit of the Wolf, 07 January 2013 - 09:06 AM.