Wizard Steve, on 03 January 2013 - 01:19 PM, said:
The player base isn't big enough to split.
You're right to an extent. But pitting pugs against groups is a sure fire way to keep the player base small. If it doesn't get big enough to split pugs and groups, then the game should fail.
Elo won't solve anything. If it works as described, it will be of mild help, but lopsided matches will continue and pugs will find themselves on one side of it or the other far too frequently. It would work great matching individual players, but groups with coms and mechs chosen before the drop will make all the math basically worthless, still leaving individual players with a sour experience more often than not.
The game is hemorrhaging pugs at an alarming rate and the effects are pretty clear. I've gone from seeing games full of pugs every other match, to a night full of seeing one or two groups I recognize per match, and encountering a handful of the same groups multiple times over the course of an evening. Also I've been getting a lot more (I only pug) failed to find a match, or long waits before finding a match than I did just a month ago.
That isn't good at all, and Elo as they plan to implement it won't do a damned thing to stop the bleeding.
Personally I'd limit it to a single pair of two per side in pug matches, and hard groups of 4 or 8 in a group queue in any combination. The only reason people play 4s right now is because they're much more likely to win...and who doesn't like winning all the time?
Just take away the easy button and give groups a simple choice. Play as a pug or with a single buddy against pugs, or group up and play against other groups.
...because the player base is small, PGI would likely have to either leave the unbalanced matches, allow some level of tolerance of team weights, or enforce drop restrictions per group to ensure short wait times.
Personally I kind of like that last one since I'm getting awfully sick of seeing drops with 5+ of a single weight class usually, assaults, lights or the odd heavy match. Balanced teams make for much more interesting battles.
EDIT: Because of Elo, I would think hard restrictions or some degree of tolerance in group weight restrictions allowing a weaker team to field more weight to balance things out and make wait times shorter.
Edited by TB Freelancer, 04 January 2013 - 12:34 AM.