How Many Shots Do You Take Before You Shoot Back At A Teamkiller?
#41
Posted 07 January 2013 - 03:36 PM
#42
Posted 07 January 2013 - 03:45 PM
Outright repeated firing pn friendlies IS aggression to towards the team and should be put down quickly if you have any hope of winning after the traitor attacks.
On a seperate note.I was on a drop earlyer where we were begining our deployment no hard locks yet just thermal sigs dotting the distance.
When...a team member fires a gause round into the back of another team member.Of course the damaged party said something like look out or watch the friendly fire.
The reply was "don't get in the way"
Now here is the issue with this.we were not in a furball fight we were slowly possitioning.To hit a friendly during that sort of manuver is just plain negligent.
So I said as much.I typed "mechs to the rear of a collum need to be sure they have clear lanes of fire before they fire" as this is in truth the only way to reduce friendly fire when moving in a collum.
Something to that effect has been in use within armor formations since things that shoot projectiles were put on armored things.I believe Hannibal and his elephants used a similar prnicipel yet here we are way in the future and still some people don't get it.
I was of course told to shut up because the offender of friendly fire obviously knew best because he had clearly displayed his fine marksmanship when he shot a slow moving team mate in the back with a gauss rifle.
And that is why I generally distain puggies that do it wrong everytime.They do it wrong and and think they crap gold.
Edited by Lykaon, 07 January 2013 - 03:54 PM.
#43
Posted 07 January 2013 - 04:01 PM
It's made easier when someone declares their intent to grief before the match even starts, which actually happened once. This putz said "FFA, KILL ME OR DIE" and started shooting as soon as he could.
We took out his arms and side torsos, leaving him with no weapons other than an LRM launcher in his center torso (he was in a trial Dragon). He proceeded to shut down and rage at us in chat.
Edited by Elkfire, 07 January 2013 - 04:04 PM.
#44
Posted 07 January 2013 - 04:09 PM
Every other time it has been accidental so I let it slide. The worst I will react is the say in chat to watch the FF,
#45
Posted 07 January 2013 - 04:26 PM
#46
Posted 07 January 2013 - 04:38 PM
#47
Posted 07 January 2013 - 04:40 PM
Jman5, on 07 January 2013 - 11:52 AM, said:
Personally I've never once had to resort to retaliation because it's almost always an accident. Either a misclick, or perhaps a yellow screen bug where the player can't tell friends from enemies. If I had to put a number on it, I would say 3. First shot is almost always attributed to accidents, second shot, could be a noob misclick. Third shot and the guy is most likely out for blood.
I would never just shoot him once or twice as payback because it's completely pointless to weaken your team even further. If he is really trying to kill me, I would kill him completely. But again, this has never happened.
This. I've logged some 500 battles now, and I've never seen anyone "go berserk" and deliberately attack their own team. I've seen accidental deaths - and I've accidentally killed two teammates myself(once because he walked immediately in front of my while I was dropping an alpha, and once because my HUD was stuck in yellow-screen, and I misinterpreted shots at an enemy behind me as shots at me.
I've accidentally shot people in the back at the start of a match a couple times too, if just with mlas, by accidentally clicking when I grab my mouse and they've spawned immediately in front of me (my mouse buttons are very sensitive) but I always pull the lasers off them immediately.
But I've never, ever seen anyone deliberately attack teammates, and as such I've never done it myself either.
If I were outright attacked, in an ongoing way? I've no idea. I'd probably just hit record and send the video in to report the ***hat. I wouldn't fire back, though. What's the point? I'd only manage to earn less money from the match and weaken my team unnecessarily.
#48
Posted 07 January 2013 - 04:44 PM
#49
Posted 07 January 2013 - 04:48 PM
about 28 seconds in... what normally happens
#50
Posted 07 January 2013 - 05:00 PM
Third strike, they are out, unless they have MG's or Flamers and are just doing it for harmless lulz (in the middle of a battle =/= harmless lulz, of course).
#51
Posted 07 January 2013 - 05:01 PM
Jman5, on 07 January 2013 - 11:52 AM, said:
Personally I've never once had to resort to retaliation because it's almost always an accident. Either a misclick, or perhaps a yellow screen bug where the player can't tell friends from enemies. If I had to put a number on it, I would say 3. First shot is almost always attributed to accidents, second shot, could be a noob misclick. Third shot and the guy is most likely out for blood.
I would never just shoot him once or twice as payback because it's completely pointless to weaken your team even further. If he is really trying to kill me, I would kill him completely. But again, this has never happened.
This is usually why you get shot, but if so it is usually a single episode. I've also had the people who don't seem to realize which keys fire their weapons so they try them out as they leave base-typically into the backs of their team mates. I don't consider these intentional, just dumb.
The other day I had a guy from the SECOND the countdown ended hitting me over and over in the back. By the fifth run down of his cooldown on his weapons I asked who was shooting me. No answer, but the hits now came from the other side. I just decided disconnecting as no one on the team answered or chimed in to remedy the situation. This meant they didn't mind being down at least one...
I'll stay in a game 100% of the time with a yellow screen, shooting only at those who fire at me (I figure that's the safest way to tell who is an enemy) and I stay in games 100% of the time with the 1/2 FPS bug because I can soak up some damage for the team and might even land a few points of damage. I won't stay and suffer for a team that really doesn't care about its players.
I'll just join a game where people want to work together.
#52
Posted 07 January 2013 - 05:06 PM
#53
Posted 07 January 2013 - 05:36 PM
If it's during spawn or with no enemies around then I will start alpha striking til death after the 1st shot.
#54
Posted 07 January 2013 - 06:00 PM
I usually don't hit anything though.
Edited by N Danger, 07 January 2013 - 06:00 PM.
#55
Posted 07 January 2013 - 06:06 PM
hopefully they add in an insurance thing where the team killer has to pay everyone he team kills or damages out of his own bank of cbills
#56
Posted 07 January 2013 - 06:14 PM
Until there's an in game flag for someone who is putting out lots of team damage rapidly I won't be trying to defend myself or my team from a teamkiller. It was not a very nice experience taking getting raged at by my entire team with no way for me to back my actions up with evidence.
#57
Posted 07 January 2013 - 06:25 PM
To be honest, I'm very often tempted to core all those #@&%"!¤ that absolutely have to test their weapons inside the drop zone. For gods sake, you can actually wait until you're no longer surrounded by friendlies...
#58
Posted 07 January 2013 - 06:40 PM
One happened right at the start. My buddy and I were on voice and the Atlas behind my buddy alphas him in the leg and legs him right at the start. So he says this guy just legged me, blast him! So we both opened up on him and killed him. Another teammate came running back to the base, possibly a friend of the TK and starts firing on us. We returned fire, my buddy was ultimately killed as well and I took out the 2nd TK. Nothing was ever said in chat, they both just disconnected.
Another incident happened on the forest map. The team was moving together as a column away from the start area. I happen to look at the light speeding up on my left, maybe 40m away. He started to rubber band really bad and he explodes and falls over. I get the kill spam and the TK penalty! I said in chat "I didn't even fire a shot yet!!!" He responded I know, I saw you didn't... No idea what happened there. My mech was still completely undamaged so I don't think he was stuck on me, especially considering he wasn't exactly right on top of me.
I always try to get out of the start area ASAP just to avoid any of it, accidental or intentional. I say you get the first 1 for free, but second shot I'm going to atleast return fire. If they are alpha striking, then you're gonna get the full Monty.
#59
Posted 07 January 2013 - 06:44 PM
hammerreborn, on 07 January 2013 - 11:59 AM, said:
Edit: This is entirely in spawn point responses. In the thick of battle if I get shot while darting around at 150kph then I just chalk it up to bad piloting (on their part) and luck.
now, see if your darting around me at 150 KPH and get hit, your most likely cutting across my line of fire before my lasers have completed their discharge, that's your bad piloting, not mine.
I will always try to pull my lasers off target when someone crosses my line of fire mid discharge, but don't blame me when you don't bother to check who might be shooting at your target when bolting around.
#60
Posted 07 January 2013 - 06:44 PM
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