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Narc And Ecm


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#1 KuruptU4Fun

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Posted 08 January 2013 - 01:42 PM

I've looked but finding a factual source of info on how ECM effects NARC is not coming up. Can someone post the details for me please?

I know NARC time was boosted from 15 to 20 seconds, but that's all I can find.

Thanks

#2 80sGlamRockSensation David Bowie

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Posted 08 January 2013 - 01:47 PM

Well, here's the thing.

ECM basically makes NARC worthless, so any reward for using NARC is moot.

#3 Solis Obscuri

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Posted 08 January 2013 - 01:53 PM

I'd say ECM and buffed TAG makes Narc pointless and worthless, but it already was pretty pointless and worthless before we had ECM.

#4 Broceratops

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Posted 08 January 2013 - 01:56 PM

as ****** as narc is, if you hit a guy with it you should get the bonus

#5 Everything Bagel

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Posted 08 January 2013 - 01:56 PM

I dont see why it doesnt just negate ecm for a specified amount of time. I know its not TT correct, but it seems like the perfect use for it.

#6 Orzorn

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Posted 08 January 2013 - 02:00 PM

NARC was useless before ECM was ever around anyways, because it doesn't allow you to lock on without line of sight. If you could, then it would be much more useful. However, with ECM as powerful as it is, people are going to have an ECM almost every game, so even if NARC performed well you still wouldn't see a lot of it because it would likely get countered anyways.

Even if NARC is buffed, you won't see more of it until ECM is changed enough so that it isn't so powerful as to have two or more in almost every match. It can still counter NARC, but just the pure numbers of the thing right now means that no matter how strong NARC is, it won't be useful most of the time.

#7 Sug

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Posted 08 January 2013 - 02:12 PM

Have they said how much the Narcing bonus is? At $200,000 for a narc I'm wondering how many mechs you need to hit to pay for the equipment

#8 Lupus Aurelius

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Posted 08 January 2013 - 02:31 PM

No bonus - check the patch notes, they were stealth changed a second time, and the NARC/TAG bonus statement removed.

http://mwomercs.com/...12172-01082013/


Quote


Posted Today, 01:48 PM
Open Beta Update #7
Upcoming Patch - Tuesday Jan. 08th @ 10AM – 1PM PDT

Change Log
________________________________________
Update

Greetings MechWarriors!
And… we’re back! We hope everyone had a safe and fun holiday season full of BattleMech Combat. The content of this patch was work that was started shortly before the holiday break and there was a focus on getting some quality fixes and improvements. We wanted to start the New Year on the right - giant metallic stomping - foot so to speak!
Included in the patch are movement fixes, [and] animation fixes. There are more fixes in there as well so read on.
Most importantly we want you guys to know how excited we are. We have been plotting out this year’s content and feature schedule and it’s going to be a big year. Stick with us and you will be able to say “I remember when…”. So strap in, initiate your start up sequence, and get ready to drop.
3050 is the year of MechWarrior Online.
-Matt Newman

Conquest:
· Changed it so you now get a resource every 1.7 seconds instead of 2 seconds.
· Increased the reward for collected resources from 25 per resource to 50 per resource.

Performance:
More FPS improvements
· We have seen an increase in performance for the majority for all specs, however there may be a handful of users that may notice a performance drop. As always we are continuing to investigate and improve on the performance for all specs.

Movement:
· Reduced/improved snapping when jump jetting
· Reduced/improved movement snapping in general
· You should no longer need to fire ahead of where a mech powers down or shuts down in order to hit them

Faction Icon (Known Issue)
· Changing your website faction icon may not be accurately reflected in the game interface.

Numerous Front End bug fixes.

Various In Game bug fixes.
· Bullets will no longer pass through things and explode twice
· Cockpit light will no longer flicker at the lowest setting at low fps (<20)
· Weapon Bay Door lights are back.

We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team


Edited by Lupus Aurelius, 08 January 2013 - 02:33 PM.






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