Kobura, on 12 January 2013 - 12:48 PM, said:
I know the Sharks consider it a necessity to swim no less than 2 Raven/Cicada 2 D-DC.
Oh, a nice side effect of this fuckery: When was the last time you saw an Atlas other than a D-DC? I killed a few RS (rapidly) a week ago or so. Haven't seen a K since ECM came out, literally not one. Not many D's other than Founders (including mine when I'm feeling lucky). Way to extinct the varied assault population...
Someone gets it!
Everything is experimented with heavily when it first launches, but it rapidly normalizes. ECM has normalized, and because it results in DISPROPORTIONATELY MASSIVE deviations in the usage of battlemech variants, we have a ruler by which to measure game balance.
Player preference is, in extremely large samples, a literal roll of the dice. People have different playstyles, and because of this, as the sample size approaches infinity, the deviations in mech variants approach zero. Just like when rolling a 6-sided die 120 trillion times, approximately 20 trillion of those rolls will be a 1, 20 trillion will be a two, and so on and so forth. With a sample size that amazingly massive, you are not going to have deviations of plus or minus millions, or thousands, or probably even hundreds - despite the occasional event where we roll a four 37 times in a row.
If the variants are balanced even slightly well (including their equipment, such as ECM), then we would see similar results - an even distribution of battlemechs across the servers as a whole, with the occasional wild variations inside smaller and smaller sample sets (such as individual matches).
However, this 51-sided die of battlemech variants has a disturbing tendency to predictably and reliably roll AS7-D-DC, CDA-3M, COM-2D, and RVN-3L. The chance of a player choosing any one of these four variants of the 51 available, assuming perfect variant balance, is 12.75%. However, in pure competitive play, the actual chance of one of these four of 51 available being chosen can be as high as 50% - on a predictable basis, not as an outliner.
Why does this 51-sided die have a tendency to roll AS7-D-DC, CDA-3M, COM-2D, and RVN-3L so frequently? Well, let's check and see if there is anything unique to that otherwise odd and seemingly random assortment of chassis...
...Oh, they have something in common after all. They are the only ones that mount ECM.
The devs' logic is bad. ECM use, just like stalker use, has already normalized. These are no longer curious newbies experimenting with the new crap, these are veterans trading in their crappy old mechs for shiny, better, more overpowered mechs with new overpowered gear.
ECM was not a fix to LRM free-reign indirect-fire bombardment and SSRM cheese builds. The solution never was to make them completely unusable, under ANY circumstances. Ever.
The solution to limitless application of LRM indirect fire was to apply a 50-70% missile spread penalty on any target that the firing mech does not have line of sight to.
The solution to LRM's being used in a direct-fire configuration with line of sight, where they can actually hurt things, was for the victim pilot to begin SHOOTING the LRM boats.
The solution to SSRM-heavy streakcats was to make them hit random body parts instead of CT always, and simultaneously NOT render non-streaks completely useless with insanely wide spread. An Artemis+SRM6 is currently lucky to hit with even half of the missiles at 200 meters. Non-Artemis SRM's should have a spread slightly tighter than the LBX-10 Autocannon. Artemis SRM's should be able to nail lights and mediums on 2-3 body parts from 250 meters all day long.
Devs, go ahead, I dare you. Make ECM mountable on every mech variant in existence, just for one week. Just for testing purposes. See if it passes the balance check of "Can a competent build exist without it?" I guarantee you, the answer would be a resounding "No." ECM would be more overused than AMS, back in the days of LRMwarrior Online. We ALL know the only reason it is not like that, right now, is because it's arbitrarily restricted to four mechs. Four mechs, now overused.
Edited by Xandralkus, 12 January 2013 - 08:18 PM.