Timber Wolf Theory: Why It May Be Borked With Problems
#41
Posted 09 January 2013 - 10:34 AM
Thanks.
#42
Posted 09 January 2013 - 10:40 AM
#43
Posted 09 January 2013 - 10:40 AM
This is just another problem resulting from giving weapons pinpoint accuracy.
http://mwomercs.com/forums/topic/8...ued-from-closed-beta/
Edited by Sug, 09 January 2013 - 10:55 AM.
#44
Posted 09 January 2013 - 10:42 AM
#45
Posted 09 January 2013 - 10:50 AM
We were glad that it was up to PGI to resolve it, not us
#46
Posted 09 January 2013 - 10:59 AM
Khobai, on 09 January 2013 - 10:42 AM, said:
Oh right I remember that. Didn't they solve that problem by shrinking the heat hit box on Awesomes.
#47
Posted 09 January 2013 - 11:00 AM
Quote
Yep. It still has one of the biggest heads though. Also the center torso on the Awesome is still obnoxiously large so lets make that two seperate hit locations too. The same argument for the Mad Cat having seperate hit locations for its launchers can be applied to any mech that currently has an abnormally large hit location compared to other mechs in its weight class.
If youre going to give one mech a balance advantage then every mech suffering from the same problem needs to get that same advantage. Otherwise you're creating imbalance. Quite frankly its a slippery slope... and one that PGI would do best to avoid by just making the launchers part of the mad cat's side torsos (with a possible 10% damage reduction for missile doors)
Furthermore, its a Mad Cat, it gets clan tech... so why are we even having this discussion? Clan tech is like 50% better than IS tech. The Mad Cat is going to be an absolute MONSTER regardless of whether it has large side torsos or not. If the Mad Cat was an IS mech I might be more inclined to agree something needed to be done, but the very fact its a vastly superior clan mech, I see no issue with incorporating a weakness in its design.
Edited by Khobai, 09 January 2013 - 11:13 AM.
#48
Posted 09 January 2013 - 11:26 AM
Seems like you're good to go with the shoulders being the shoulders.
#49
Posted 09 January 2013 - 11:33 AM
#50
Posted 09 January 2013 - 01:15 PM
I mean, when you lose side-torso, you also loose an arm.
That's gonna be pretty crippling, especially if the racks were big targets like in the drawing.
#51
Posted 09 January 2013 - 01:24 PM
#52
Posted 09 January 2013 - 01:35 PM
#53
Posted 09 January 2013 - 01:42 PM
Orzorn, on 09 January 2013 - 01:24 PM, said:
Not quite - the record sheet shows one MG in the CT, while the other is in the RT with the LRM launcher.

Because Clan XL engines require only two criticals in each side-torso, the Mad Cat should be qable to survive the loss of either side-torso (but not the loss of both side-torsos).
Also of note is all of that nice, (relatively) thin glass that is front-and-center...
#54
Posted 09 January 2013 - 01:51 PM
#55
Posted 09 January 2013 - 01:52 PM
I'd say split the side torsos into 2 halves for damage boxes. Missiles mounted in the side torso for items wise get mounted in the launchers lasers and ballistics in the torso.
Also, I'll still drop that med pulse laser replace it with 4 more machine guns(one in ct, another in the right side side an 2 in the left) and another dhs.
LionZoo, on 09 January 2013 - 01:51 PM, said:
No, it is a thread about how stupid it would be if a missile launcher carried part of your fusion engine much lower mounted weapons.
Edited by Deadoon, 09 January 2013 - 01:55 PM.
#56
Posted 09 January 2013 - 02:12 PM
The iconic, epic and badass Timberwolf will suffer the "hunchback syndrome"... on both sides...
I can't stop laughing
#57
Posted 09 January 2013 - 02:30 PM
#58
Posted 09 January 2013 - 02:35 PM
DuSucre, on 09 January 2013 - 02:12 PM, said:
The iconic, epic and badass Timberwolf will suffer the "hunchback syndrome"... on both sides...
I can't stop laughing
I'd love a vulture/mad dog flattish profile, arms are inline with cockpit height it's arms and shoulders are tiny, it is like an omni dragon. Too bad it has ferro, not endo.
IamTheEggMan, on 09 January 2013 - 02:30 PM, said:
Gauss cats will love your ignorance.
Edited by Deadoon, 09 January 2013 - 02:36 PM.
#59
Posted 09 January 2013 - 02:39 PM
A simple game of numbers, and hit box size would be enough to test the Timberwolf out, and I do believe they have private testers that can handle the job.
#60
Posted 09 January 2013 - 04:45 PM
Obviously, making them side torso significantly increases the vulnerability of the mech, and as pointed out you have the odd situation of being shot in the missile launcher somehow blowing out your engines. However, making them unique locations also has the issue that it effectively gives the mech more toughness overall, since it simply has more areas to absorb fire with. If those locations have their own armor and internal structure pools, then the timber wolf would have more total hit points than a 75 tonner is 'supposed' to have if you add them up over the whole mech.
Personally I'd be inclined to try and implement some sort of hybrid solution. It's important to not give the launchers their own pool of armor, but it'd still be good to not let them blow up the mech when shot. Perhaps something along the lines of making them count as side torso for armor purposes but get blown off separately from the side torso once the armor is gone?
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