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Phase 3 Mm And The Red Square


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#1 Texas Merc

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Posted 10 January 2013 - 08:13 AM

Hello everyone,

I was reading about the Elo system and how it will change not who we face each battle but how the outcomes of the battles will affect our Elo Rating.

From what I have read it calculates at the start of each match which team "should" win based on a set of statistics. I am guessing that one category that should have the most weight is W/L % because no matter all the other stats if I were to determine which team should have the highest likelihood of winning it would be the team with the most players that have the highest winning percentage( the ends justify the means).

Since Elo is a stat like KDR and people love their stats I was wondering how this rating system will affect the overall gameplay IE Running to the Red Square

of course maybe I am missing something here but thats why Im posting

--TM

Edited by Texas Merc, 10 January 2013 - 08:15 AM.


#2 CodeNameValtus

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Posted 10 January 2013 - 08:19 AM

Running to the Red Square is a form of winning. So your ability to run to Red Square is directly proportional to your ELO.

Whether or not your ELO goes up or down based on rushing to Red Square is directly proportional to your opponents coming back to Red Square to blast you to smithereens!

#3 BatWing

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Posted 10 January 2013 - 08:21 AM

I am trying to refrain my comments about this Phase 3.

ELO sounds to me quite complicate and most importantly usless adoption when it comes to try to balance drops.

The issue with 8 Man MM is having the cheesy configs all ECM and all Assault and Ravens. however ELO is not touching that.

ELO will tell you only if statistically that team of ppl is supposed to win, not "how" is supposed to win.

There will be no difference about the dropping "quality".

I just don t get the sense why PGI is going toward the ELO concept insted to simply evaluate the Weight limit or BV points that are there since forever as balancing method.

Why reinvent the Wheel ??

#4 Impossible Wasabi

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Posted 10 January 2013 - 08:25 AM

The Space Pope would prefer some Weight limit or BV value as opposed to ELO, stats are very difficult to use as a measuring stick of player's ability.

#5 Inertiaman

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Posted 10 January 2013 - 08:32 AM

The spacepope should realise that weight measurements may be fed into the formula used to calculate win chances under Elo with all the other factors and could inherently remove any win benefit from a drop containing eight atlases. Equally those brave enough to drop with a pile of lights will be rewarded in the next life by increased points for a win

#6 Taizan

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Posted 10 January 2013 - 08:33 AM

ELO ranking is a good thing, yet at the beginning we won't see much of its doing until ranks are spread out a bit.

For 8vs8 there still needs to be some other system (BV, Tonnage, drop deck and several other have been suggested) and 4 mans should be matched against other 4 mans (The current map sizes are ideal for lance size matches imho), so we have staggered match types.

PUG (single players and groups up to 3 people), 4 mans (fixed 4vs4), 8 mans (fixed 8vs8) and later 12 mans (fixed 12vs12).

#7 Impossible Wasabi

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Posted 10 January 2013 - 08:33 AM

View PostInertiaman, on 10 January 2013 - 08:32 AM, said:

The spacepope should realise that weight measurements may be fed into the formula used to calculate win chances under Elo with all the other factors and could inherently remove any win benefit from a drop containing eight atlases. Equally those brave enough to drop with a pile of lights will be rewarded in the next life by increased points for a win


The Space Pope would welcome such additions to any theoretical formulas.

Edited by Merlevade, 10 January 2013 - 08:34 AM.


#8 Inertiaman

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Posted 10 January 2013 - 08:35 AM

The spacepope should immediately begin praying on behalf of those at PGI responsible for implementing such a useful system.

Because chance would be a ******* fine thing.

#9 BoomDog

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Posted 10 January 2013 - 09:22 AM

They did say later in the post that over time, you would begin to play against people of your skill level. Implying some kind of bracketing that would be used to set up games. Of course, they don't explain how large that bracket will be.

I'm curious if this will sort out the 4 man team problem. My first thought was that it would, because their win rate would be so high. But then what happens when their ELO gets so high that even the best solo players in the game don't keep up? Are they just going to skim the players closest to the 4 man's score?

#10 Obikirk

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Posted 10 January 2013 - 09:31 AM

View PostBatWing, on 10 January 2013 - 08:21 AM, said:

I am trying to refrain my comments about this Phase 3.

ELO sounds to me quite complicate and most importantly usless adoption when it comes to try to balance drops.

The issue with 8 Man MM is having the cheesy configs all ECM and all Assault and Ravens. however ELO is not touching that.

ELO will tell you only if statistically that team of ppl is supposed to win, not "how" is supposed to win.

There will be no difference about the dropping "quality".

I just don t get the sense why PGI is going toward the ELO concept insted to simply evaluate the Weight limit or BV points that are there since forever as balancing method.

Why reinvent the Wheel ??


The idea behind elo is not to balance mechs, but rather pilots. So it matches new players against new players and grizzled veterans against grizzled veterans. I imagine they will later add some kind of secondary matching critera such as BV along side, but this time to match mechs





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