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This Forum Will Suffer On Tuesday


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#41 Jooky SeaCpt

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Posted 11 January 2013 - 07:44 AM

I feel like a lot of the people posting in this thread are missing the OP's point which isn't really about the Spider at all. He's really just saying that due to the way the matchmaker lines up even numbers of mech class in games more people playing the shiny new Spider next week is going to mean increased numbers of Ravens and Commandos.

I think the logic here is a bit flawed since folks on the enemy team are going to want to play the Spider too. Sure, you could encounter a nightmare scenario where you have seven Spiders on your team and they have seven Raven 3L's, but it's probably more likely that we'll all see balanced numbers of Spiders both on our teams and opposing.

Rather than more complaints about ECM, I would like to see the devs implement the already planned Machine gun and Flamer buffs before the Spider goes live since those weapons are included in several of the Spider variants. Can you imagine a Spider with a flamer or dual machine guns as a trial mech?

#42 King Arthur IV

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Posted 11 January 2013 - 07:44 AM

me want 7 damage spider.

#43 Agent 0 Fortune

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Posted 11 January 2013 - 07:51 AM

View PostKing Arthur IV, on 11 January 2013 - 07:44 AM, said:

me want 7 damage spider.


Not me, I want the 5.08 Firepower spider.

#44 Odanan

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Posted 11 January 2013 - 08:00 AM

View PostMrPenguin, on 11 January 2013 - 05:56 AM, said:


Speed cap.

That and most people won't play them as scouts, they'll play them as brawlers. Then start crying on the forums when anything with more then 2 weapon slots absolutely murders them.


I expect (and hope) they won't have only 2 hardpoints. If they have, they will be worthless, no matter the speed or jumping capability.

#45 Death Weasel

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Posted 11 January 2013 - 08:33 AM

GIMMIE MY SPEED DEMON!!!!!

#46 hammerreborn

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Posted 11 January 2013 - 08:42 AM

View PostBudor, on 11 January 2013 - 05:18 AM, said:


TLDR: 2D+3L swarms 2 shotting spiders and enraging the rest of the enemy team

any day that ends in a y = massive forum tears.

Fixed that for you.

#47 Carnivoris

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Posted 11 January 2013 - 09:01 AM

Seriously? You're gonna start crying about a patch before it's even released?

#48 BatWing

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Posted 11 January 2013 - 09:02 AM

I agree with a few points on this thread:

1 - curiosity for a new Light will generate massive light drops for a while

--- True, but is not gonna last forever, just a few days, therefore is not a major concern. Furthermore if this "game" is still called BETA is because we are supposed to test new stuff, therefore it makes sense there will be Light drops.

As we know we will have also a massive amount of RVN and CMD and that will rouin the attempt to test anything. On top of that with the actual Lagshield almost makes no sense to test a Light because we know we are not gonna be able to hit it.

2 - Is a mistake releasing a Light when Netcode, Collisions and lagshield in general are not fixed

--- that is true. We had other releases but putting another speed deamon on a battlefiled where speed is a tech issue makes no sense to me whatsoever.

3 - Fast Capper and Scout.

--- True, but we are at a stage in this game where all of what is Incentivated is just combat and kills.

Assault is mostly a TDM where Lights have sense only because ECM and only if they have enough firepower to be a browler. being Scout is a secondary matter.
Doesn t matter how they are trying to Incentivate Scouting and Tagging with XPs or money. they actually set the game expectations on Combat mode only and screwed up the Scouting or capping role per se.

Conquest although have been lightly revamped still is not motivational for Conquest mode. It s still an Assault with the option to Cap something. Spider might be slightly more succesful there, but that is there to be proven.

The Spider in this picture has no fit. besides the initial curiosity and ppl using it for a few days, i don t see any longevity if the game mode is not changing back to something more strategic than a face to face browling.

In 8man drops not even thinking about it. Just dropping with a Medium is actually a liability due to the ineptitude of the MM system (forget about the Phase 3 farce), go figure how useless that Spider can be on an 8man drop.

PGI, dedicating the same time you put on the Spider to instead deliver 2 or 3 LARGER maps on top of the Alpine and Desert (for a total of 5 new maps), sounded so silly to you?

#49 MustrumRidcully

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Posted 11 January 2013 - 09:14 AM

View PostWilliam Conrad, on 11 January 2013 - 07:11 AM, said:


4 tons of armor, 2 med laser, it add another definition to the word "suicide"


See is positive. At least the Spider will be one of the few stock mechs without serious heat problems.

#50 Pando

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Posted 11 January 2013 - 09:16 AM

View PostBguk, on 11 January 2013 - 05:52 AM, said:

Some people will look for anything to whine about. Not talking about issues with a patch. Talking about the whining. I think we all know the difference.


This ^

#51 Inviticus

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Posted 11 January 2013 - 09:22 AM

I'll reserve my opinion until I can build a Spider. On the outset, it does look nearly useless though. If it was given ECM , it might be a force to fear but then again any ECM Mech is scary.

#52 DaZur

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Posted 11 January 2013 - 09:31 AM

Pfffft....

It feels like it's suffering everyday. :)

Edited by DaZur, 11 January 2013 - 09:32 AM.


#53 MajorLeeHung

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Posted 11 January 2013 - 09:52 AM

Unless it has an ecm variant I doubt we will see a whole lot of bugs after the first day cus there just gonna get wrecked by 3L's everyday all day.

#54 JudgeDeathCZ

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Posted 11 January 2013 - 10:23 AM

I know they will suck.With those hardpoints Spider will be very lame and there will be always mechs doing its job better(Jenner-F,commando-2D,Raven-3L) unless they will buff MGuns doing smthing ;).

View PostPanzershriek, on 11 January 2013 - 08:33 AM, said:

GIMMIE MY SPEED DEMON!!!!!

Ill give ya,but you will not go faster than Jenner(150 kph).Do you love netcode problems too :)?

#55 Bagheera

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Posted 11 January 2013 - 10:27 AM

View PostPr8Dator, on 11 January 2013 - 05:55 AM, said:


Why are spiders free kills? They are supposed to be the most agile flying light ever.


Because they have paper armor, and until netcode is fixed cannot take advantage of their maximum speed. They'll be capped at the same speed as a commando or a jenner or a cicada.

Also, unless there's some tragectory tuning on JJs, those won't be as useful as they used to be. Furthermore, since all mechs come with their maximum potential JJs installed, all you can do is nerf the jumping - not improve it over stock. That's kind of silly, imo, but at least it affects all mechs with JJs.

Even for folks who have the most trouble hitting lights, a couple sweeps across the legs and the spider is hobbled.

Also, massive ;) for the OP's comment about "one could argue lights are not popular." Ha!

#56 JudgeDeathCZ

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Posted 11 January 2013 - 10:38 AM

View PostBagheera, on 11 January 2013 - 10:27 AM, said:

Also, massive ;) for the OP's comment about "one could argue lights are not popular." Ha!

Yeah they are not popular enough that even me as heavy and Assault player have commanod-2D in mechbay only bcuz ECM+light mech+non-existant collision/knockdowns=god in pugs games pugs xD.

#57 Keisuke Nagisa

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Posted 11 January 2013 - 10:43 AM

Spider is gonna be OP. There gonna be like 50 "Nerf Spider" threads. Its will be glorious.

#58 ReD3y3

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Posted 11 January 2013 - 11:12 AM

spider will be trash

many other mechs will preform its job better

hello awesome of the assault class

#59 King Arthur IV

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Posted 11 January 2013 - 11:27 AM

why is it called the spider anyway? frogs jump.... why not the frog?

#60 Budor

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Posted 11 January 2013 - 12:07 PM

View PostKing Arthur IV, on 11 January 2013 - 11:27 AM, said:

why is it called the spider anyway? frogs jump.... why not the frog?


http://mwomercs.com/...hs/light/spider

Front torso resembling a spiders web.

P.S. Thread got derailed to all hell ^^





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