Problems with SSRM:
- Can be fired from any angle successfully. This is the largest issue, as it makes them dominant in Light Vs. Light combat, being able to reliably hit an enemy that's currently behind you with streaks removes much of the element of skill and artificially increases their effectiveness.
- Better than SRM + Artemis. At half the weight of Artemis not only do SSRM outperform, being much more accurate, but they also won't miss a moving target. Not so much a problem now as they're limited to SSRM2, but when Clan weapons show up for most mechs SRM, Artemis or not, simply won't be worth considering.
- Makes ECM more powerful than it should be. Not getting into any other balance problems that ECM may have, but the current state of streaks is inflated by their interaction with ECM. Any light mech without ECM is massively handicapped, not because they don't have the long range stealth, or the protection from LRMs, but because they'll be fighting a mech that can use streaks. Streaks make ECM unbalanced, rather than the other way around.
- Will be TOO effective against light mechs. Right now with network issues, the lack of collision/knockdown and ECM+SSRM combos SSRM is simply the best Light mech killer. Arguably as it is even a SSRM2 is too effective. A single SSRM6 would be utterly devastating, imagine a raven equipping the equivalent of 6xSSRM2 and I think you'll understand why this will be an issue.
Proposed Solution:
SSRM have a minimum range of 80 metres and fly in a straight line for that period. Their turn rate would also be much reduced once they start tracking (i.e. not the 180 degree instant turn they're currently capable of). Like LRM's they only arm after a minimum distance, but unlike LRMs they don't begin to track immediately.
This solves all of the above issues.
Light Mechs:
Although still effective against lights it will now be unable to hit targets that are directly behind you, so will at least require you to be aiming in the general direction of an enemy. This means that a non-SSRM equipped mech will be able to counter an enemy using them by trying to remain behind them, or avoiding being in the range window. It will still be useful as an opening volley, if you have the speed/skill to keep your enemy in range, or for chasing an enemy that tries to disengage, but will no longer dominate at knife fighting range. It also means that a light mech can avoid instant destruction at the hands of a 3xSSRM6 Atlas D-DC by either keeping in close, moving between cover or flanking.
Artemis/SRM:
SSRM still have a significant advantage in accuracy, but now when you're equipping that SSRM6 you'll actually have to stop and think and ask yourself, 'is that advantage worth the minimum range?'. I'd say most people would say yes, but at least it's a question now.
ECM:
A balanced SSRM means that ECM isn't needed for light mechs. We might actually see Jenners and non ECM ravens on the battlefield again. I'd argue that at this point ECM could just increase lock on times for streaks rather than jam them completely and remain balanced.
TL;DR: Streaks are poorly balanced. Streaks will be super poorly balanced once we get clan weapons. Give them a minimum range and a turn rate to fix.
Credit to TungstenWall for the original idea.
Other ideas:
M4rtyr, on 14 January 2013 - 01:44 AM, said:
Chou Senwan, on 15 January 2013 - 09:50 PM, said:
Sears, on 16 January 2013 - 02:55 AM, said:
Karl Split, on 16 January 2013 - 06:26 AM, said:
Bobzilla, on 16 January 2013 - 06:56 AM, said:
Or allow them super turning and terran awareness with always hit, but slower 100kph or less, and after it travels 270m it explodes so it can be dodged or out run. Would help bring back AMS that i don't see anymore.
I'm not a fan of the min range idea.
Kargarok, on 16 January 2013 - 07:14 AM, said:
moneyBURNER, on 16 January 2013 - 10:17 AM, said:
- limiting their currently extreme maneuverability to allow a reasonable possibility of evasion
- spreading out the damage a bit more and/or reducing target lock retention
That should be enough to balance them with direct-fire weapons, especially when combined with better netcode.
Ashnod, on 16 January 2013 - 05:58 PM, said:
Edited by Mahws, 17 January 2013 - 12:19 AM.