Is There Anything On The Horizon That Is Going To Save This Game?
#21
Posted 20 January 2013 - 03:25 PM
they don't understand how important balance is to a game like this
#22
Posted 20 January 2013 - 03:28 PM
Lightfoot, on 20 January 2013 - 04:57 AM, said:
.
The drift associated with "Flight Sticks" has already been tested against a mouse...
.
Mouse = almost Zero Drift when aiming, it simply does not lend itself to this behavior
.
Flight Stick = inherent tendencies to drift, due to travel time of the "Stick" itself
.
No matter how good someone is with a flight stick, they will never be able to match the precision, or the speed at which that precision is consistantly achieved with a mouse.... Stay on target against a fast light manuevering around you with a mouse, then a flight stick, then you will forced to the same conclusions that have already been proven.
.
Think of a "Short Stick/pattern" 6 speed manual transmission on a Sports Car, versus that of a "Long Stick/pattern" on that of a 4 speed manual transmission on a Truck.. I have used both, almost same V-8 engine, Gear ratio etc, etc, etc,.. The short travel stick/pattern of the Camaro/Firebird was superior for response times, quicker, more precise versus the long shift pattern/stick of the truck..
.
It may not be the best comparison, but even though the Truck was lighter 92 -S10, hooked up just as well on launch (suspension, and weight displacement modifications), the Camaro was more efficient in going through the gears, and in the quarter mile it showed.
#23
Posted 20 January 2013 - 03:39 PM
#24
Posted 20 January 2013 - 03:44 PM
#27
Posted 20 January 2013 - 04:17 PM
I dont think of this as a tactical sim game. Its really just a shooter where you can have different builds. I think as it stands now, it strikes a nice balance between casual and hard core players.
Online Mech games, have not really been sim games, just a different type of shooter, which I like.
#28
Posted 20 January 2013 - 04:18 PM
FourteenFour, on 20 January 2013 - 03:10 PM, said:
Really?
Could have fooled me.
MWO resembles those game in a game gimmicks you find elsewhere. You know what I mean, like those old FPS where you slip into a bar or training room and there is a video game to play.
Its like that because its so damn repetitive. I have had instances where I had the same map over and over for an hour. I have gone the same for just conquest game play.
When there is something besides 8v8 on the same five or six maps there might be hope, but as it stands now this is merely a tech demo.
People like you are killing this game. You all think 'open BETA' means final, finely finished product. And as a result, you slam the game for things that are to be expected from a game that's still in development.
#29
Posted 20 January 2013 - 04:24 PM
LtKickass, on 20 January 2013 - 04:08 AM, said:
My tactical choices:
- Now that ECM seems to be standard, missiles are out. If you have a high ping the lag shield means ballistics are out, so I can have lasers.
- Should I take a light or heavy? If you don’t have a team to back you up you are fubar. Lights will pull you to pieces.
- My stuff gets repaired even if I do crap.
- I make money every time I loose.
- My Radar doesn’t work because everyone has ECM.
- I can’t find my enemies weak spots because I can’t lock targets with ECM.
Is there anything on the horizon that is going to save this game?
Yes... the doomsayer trolls leaving would help the forums immeasurably.
#30
Posted 20 January 2013 - 05:03 PM
Odins Fist, on 20 January 2013 - 03:28 PM, said:
The drift associated with "Flight Sticks" has already been tested against a mouse...
.
Mouse = almost Zero Drift when aiming, it simply does not lend itself to this behavior
.
Flight Stick = inherent tendencies to drift, due to travel time of the "Stick" itself
.
No matter how good someone is with a flight stick, they will never be able to match the precision, or the speed at which that precision is consistantly achieved with a mouse.... Stay on target against a fast light manuevering around you with a mouse, then a flight stick, then you will forced to the same conclusions that have already been proven.
.
Think of a "Short Stick/pattern" 6 speed manual transmission on a Sports Car, versus that of a "Long Stick/pattern" on that of a 4 speed manual transmission on a Truck.. I have used both, almost same V-8 engine, Gear ratio etc, etc, etc,.. The short travel stick/pattern of the Camaro/Firebird was superior for response times, quicker, more precise versus the long shift pattern/stick of the truck..
.
It may not be the best comparison, but even though the Truck was lighter 92 -S10, hooked up just as well on launch (suspension, and weight displacement modifications), the Camaro was more efficient in going through the gears, and in the quarter mile it showed.
I would still like to have a joystick as my control for leg movement. I know it can be done now, but it is just like using a button. No variation, either on or off, if you get what I mean
#31
Posted 20 January 2013 - 05:44 PM
Smokey Mcpot, on 20 January 2013 - 04:18 PM, said:
People like you are killing this game. You all think 'open BETA' means final, finely finished product. And as a result, you slam the game for things that are to be expected from a game that's still in development.
You can call it open ALPHA for all the difference it makes. Once a game is accepting payments in the MMO world the game is considered launched.
#32
Posted 20 January 2013 - 06:03 PM
LtKickass, on 20 January 2013 - 04:08 AM, said:
In your case? Nope. ECM is here to stay. It may get slightly changed, but ECM will remain.
Else wise, the game is doing fine, much of its potential though still is untapped and I am looking forward to this not being the case any more.
#33
Posted 20 January 2013 - 06:15 PM
Kenach, on 20 January 2013 - 04:34 AM, said:
/end doom thread
I suggest to go play something else, and come back when you're feeling better... boredom is understandable
Yay more new people are coming in which is cool but I wonder what their player retention metrics say.
Edited by Kibble, 20 January 2013 - 06:16 PM.
#34
Posted 20 January 2013 - 06:16 PM
#35
Posted 20 January 2013 - 06:23 PM
I didn't reason this game needed saving.
#37
Posted 20 January 2013 - 06:35 PM
I know this sounds bitchy, and I don't like to write posts like this, but I just hit a breaking point with this game. And what is most disappointing is the lack of expedient resolve from PGI regarding these long-standing issues. I mean seriously, how many people have you read, or heard, complain about lag, netcode and AFK players? I'm sure I'm not the only one. All the problems are right under the nose and yet they continue to steam ahead like little is wrong. As far as I'm concerned January 2013 is more beta than August 2012.
#38
Posted 20 January 2013 - 09:47 PM
#39
Posted 20 January 2013 - 09:58 PM
Quote
from a Dec 4th interview with TTH. Is that funny to anyone else now?
Rifter, on 20 January 2013 - 09:47 PM, said:
lol yeah cause thats gonna happen
Cik, on 20 January 2013 - 06:26 PM, said:
oh kerensky, it's TORitis all over again.
supposedly its higher than it was but them yanking the player counter and then saying that there was no good business reason to tell us how many people are playing it pretty telling
Gallowglas, on 20 January 2013 - 04:07 PM, said:
I don't know that I would qualify the LRM boatfest prior to ECM's as "more depth".
I don't know that I would qualify the current ECM boatfest as "more depth" either
Edited by Mechwarrior Buddah, 20 January 2013 - 09:58 PM.
#40
Posted 20 January 2013 - 10:00 PM
Gallowglas, on 20 January 2013 - 04:07 PM, said:
I don't know that I would qualify the LRM boatfest prior to ECM's as "more depth".
definately not. but trying to cover up a screwup with another screwup is quite a visicous cycle.
something something, dealling with invasive species with another one
something something balance analogy
Edited by Tennex, 20 January 2013 - 10:00 PM.
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