Edited by Smokey Mcpot, 21 January 2013 - 10:10 PM.
Ashamed To Be An Atlas Pilot
#1
Posted 21 January 2013 - 10:10 PM
#2
Posted 21 January 2013 - 10:15 PM
#3
Posted 21 January 2013 - 10:16 PM
Edited by Dixie Cup, 21 January 2013 - 10:17 PM.
#4
Posted 21 January 2013 - 10:18 PM
At least it's easy to find them once they try to cap.
#5
Posted 21 January 2013 - 10:20 PM
#6
Posted 21 January 2013 - 10:23 PM
it's tactics but... underhanded to let your whole team be the fall guy.
Edited by GalaxyBluestar, 21 January 2013 - 10:25 PM.
#7
Posted 21 January 2013 - 10:26 PM
Every time i play my atlas i try and get into the fight but moving at 46kph i have played games where i ran directly towards the enemy at max speed and by the time i got there it was mop up time and most of the work had already been done, nothing i can do about that i dont run LRM's i run brawler atlas builds..
Obviously this is only a issue in PUG games premade players have the tools/intelligence to communicate well enough to not have the lights run off ahead and i do much better in my atlas when running premades.
#8
Posted 21 January 2013 - 10:29 PM
What people don't seem to understand is that piloting assaults is hard as ****. They can't wrap their heads around the fact that all that armor and firepower is completely vulnerable unless he's sitting pretty in a little nest made up of his teammates. So, they wander off by themselves, or boat LRMs, or try to base cap like they're a light mech and they die horrible, painful deaths.
Terrible assault pilots are the whole reason I started playing assaults. I just couldn't bear to spectate another Atlas sneaking around the outskirts of the map to try and snatch a base cap.
#9
Posted 21 January 2013 - 10:35 PM
#10
Posted 21 January 2013 - 10:41 PM
Josef Nader, on 21 January 2013 - 10:29 PM, said:
What people don't seem to understand is that piloting assaults is hard as ****. They can't wrap their heads around the fact that all that armor and firepower is completely vulnerable unless he's sitting pretty in a little nest made up of his teammates. So, they wander off by themselves, or boat LRMs, or try to base cap like they're a light mech and they die horrible, painful deaths.
Terrible assault pilots are the whole reason I started playing assaults. I just couldn't bear to spectate another Atlas sneaking around the outskirts of the map to try and snatch a base cap.
ok 51.6 with speedtweak, still too slow to matter.
#11
Posted 21 January 2013 - 10:45 PM
#12
Posted 21 January 2013 - 10:45 PM
#13
Posted 21 January 2013 - 10:47 PM
#14
Posted 21 January 2013 - 10:51 PM
GalaxyBluestar, on 21 January 2013 - 10:23 PM, said:
A good number of the atlas pilots I run into aren't smart enough to know what the word tactics means. Maybe it's just the fact that their mech is slow and looks like an ogre that colours how I perceive them, but I never find myself thinking "darn, I was totally outwitted by that clever atlas pilot!"
#16
Posted 21 January 2013 - 10:56 PM
5th Fedcom Rat, on 21 January 2013 - 10:51 PM, said:
A good number of the atlas pilots I run into aren't smart enough to know what the word tactics means. Maybe it's just the fact that their mech is slow and looks like an ogre that colours how I perceive them, but I never find myself thinking "darn, I was totally outwitted by that clever atlas pilot!"
i was kinda talking about anyone who hangs back for the win but... meh true.
and right on with homeless reply awesomes pilots don't get the respect they deserve for trying to perservre when most mechs outclass them in some way or another. it's really hard work!
Edited by GalaxyBluestar, 21 January 2013 - 10:58 PM.
#17
Posted 21 January 2013 - 10:59 PM
#18
Posted 21 January 2013 - 11:04 PM
the things i realized are:
i'm a slow moving BIG target... i must plan ahead where i want to move and what situation i'm putting myself into, because if i screw up, there's no retreat or the team will pay the price... i must not be lured away from my position by a cored dragon or hunchi... i must distract targets form shooting on heavies and mediums in case the enemy is gaining on them... effective fire spread is key (you should know what target should go down first)
think of MW as a strategic game... if you move your biggest unit into the enemy lines first, they will try their best to ********* you and no distraction effort from your team we'll make them let go of the tasty prey. if pushing forward is the only way, it should be done in a broad line... if a broad line attack is not possible, open more than one front... from my experience, assaults do wonders in good flanking positions.
if you happen to drop with good pug players (who report the enemy or their own intentions) you're in heaven, just be ready to charge in the moment the enemy has turned it's torso the fire up on that dragon.
if the pugs on your team have no idea what a battlemech is then try to stick close to one or two heavies or mediums and watch his/their back (they will watch yours... be sure)...
these are the things that currently comes to my mind... and remember to always have a long range puncher on hand when you fit up your mech in the mechlab.
Edited by Navid A1, 21 January 2013 - 11:07 PM.
#19
Posted 21 January 2013 - 11:23 PM
Smokey Mcpot, on 21 January 2013 - 10:10 PM, said:
I've actually noticed this too. I don't think its a standard thing however. It seems like I was seeing the same premade do this over and over on the battles I got into with them. Same 3 guys in the match everytime on the same team. Could have been coincidence but I doubt it.
Edited by Imperial X, 21 January 2013 - 11:24 PM.
#20
Posted 21 January 2013 - 11:29 PM
Smokey Mcpot, on 21 January 2013 - 10:10 PM, said:
i know what you mean, and i feel similiar. I remember some guy posting a money farming loadout in the mech guides section and suggested exactly this strategy: spamming LRMs until you are the last one allive, the pick off the last enemy mechs that are shot to peaces allready.
I hate those people, too.
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