Jump to content

Why Cant This Game Have Respawns?


424 replies to this topic

#21 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 25 January 2013 - 02:59 AM

View PostBrilig, on 25 January 2013 - 02:57 AM, said:

Q: What other game types or modes of play can we expect to see in upcoming patches?
A: We’re tuning the existing modes first, than we plan to move onto integrating DropShip mode into the existing set. Planetary conquest will come into play with CW.

Sorry took me a minute to find it. This is from ask the Devs 31.


Aye, I recalled reading this. I also recall reading something else regarding this subject, but little to no details were given as mentioned above. I'll post the link as soon as (if) I find it

#22 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,219 posts
  • LocationBrazil

Posted 25 January 2013 - 03:10 AM

View PostPoopy Joe, on 25 January 2013 - 02:47 AM, said:



Whats wrong with adding options. Giving most people what they want instead of a very few.

It's calling having variety. Would you go to a buffet that only serves 1 food and thats it for breakfast lunch and dinner?


You can have variety with other games. Perhaps you are searching for a more arcade-like game. Hawken has respawns, I heard of.

#23 Ilwrath

    Member

  • PipPipPipPipPipPipPipPip
  • 1,195 posts

Posted 25 January 2013 - 03:17 AM

View PostOdanan, on 25 January 2013 - 03:10 AM, said:


You can have variety with other games. Perhaps you are searching for a more arcade-like game. Hawken has respawns, I heard of.


That is bad advice. Hawken is an inferior game compared to this one. I would hardly call Hawken a mech game. I have a rather high tolerance for crap but could not stand playing more than a couple of matches in that game.

It does not help to have variety if its a variety of crap!

#24 van Uber

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 284 posts
  • LocationStockholm, Sweden

Posted 25 January 2013 - 03:24 AM

View PostPoopy Joe, on 25 January 2013 - 02:47 AM, said:



Whats wrong with adding options. Giving most people what they want instead of a very few.

It's calling having variety. Would you go to a buffet that only serves 1 food and thats it for breakfast lunch and dinner?


Options are not exclusively a positive thing. Adding options can in some instances harm the experience or vision of the game. For instance new options could lead to a split in the queues, that in turn could lead to a frustrating experience where players get bored of the matchmaker trying to find players for your selected game mode. Or it could take a step that deviates too far from the BT lore and undermine the vision of the game.

That said, there can always be satisfying compromises made. You want respawns? If you can accept a limited number of respawns, then the dropship-model would probably be a mode you'd enjoy.

#25 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 25 January 2013 - 03:32 AM

because there is more than enough map based online shooters with respawns out there... in MWO (and WoT for that matter) you actually have to be careful with every decision to engage, unless you like being dead and mech-locked for 10+ minutes...

this game(s) doesn´t encourage sense- and brainless kamikaze rushing to the same spot over and over and over and over and... again... this is not only immersive, but more of a challenge than most "non-tactical" shooters are able to offer...

so, with this said to the "brainless fool" part

NO :D

#26 Grimnir79

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • 175 posts
  • LocationNorway

Posted 25 January 2013 - 03:33 AM

I think there should be some mechanic for replacing players who disconnects at the start of the round.

#27 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 25 January 2013 - 03:34 AM

View PostAlex Warden, on 25 January 2013 - 03:32 AM, said:

...this game(s) doesn´t encourage sense- and brainless kamikaze rushing to the same spot over and over and over and over and... again


Sadly, this doesn't stop the monumental number of puggers from (repeatedly) doing it, though :D

View PostGrimnir79, on 25 January 2013 - 03:33 AM, said:

I think there should be some mechanic for replacing players who disconnects at the start of the round.


Agreed. But this too need to be very carefully balanced as it can easily turn into a mechanic abused to explotable or grief-like levels.

Edited by Novawrecker, 25 January 2013 - 03:40 AM.


#28 Greg Atlas

    Rookie

  • Philanthropist
  • 3 posts

Posted 25 January 2013 - 03:43 AM

Respawns? What, do you expect; to parachute down and start welding pieces of your 'mech back together mid-battle? Or in the case of head shots, come back as a zombie?

#29 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 25 January 2013 - 03:47 AM

View PostGreg Atlas, on 25 January 2013 - 03:43 AM, said:

Respawns? What, do you expect; to parachute down and start welding pieces of your 'mech back together mid-battle?
You know, that takes MAD SKEELZ! I so wanna try it now. WHAT? Whadayamean we can't chute down on Caustic cause of insta-implode?!?! TO JIGOKU WITH THE LAWS OF PHYSICS!!

View PostGreg Atlas, on 25 January 2013 - 03:43 AM, said:

Or in the case of head shots, come back as a zombie?
Bah! There went my idea for Resident Mechwarrior ... *le sigh*

Edited by Novawrecker, 25 January 2013 - 03:47 AM.


#30 INSEkT L0GIC

    Member

  • PipPipPipPipPipPip
  • 434 posts
  • Facebook: Link
  • LocationCalifornia, USA

Posted 25 January 2013 - 04:02 AM

View PostPoopy Joe, on 25 January 2013 - 02:47 AM, said:



Whats wrong with adding options. Giving most people what they want instead of a very few.

It's calling having variety. Would you go to a buffet that only serves 1 food and thats it for breakfast lunch and dinner?


I don't think i want to eat a meal that keeps respawning. That creeps me out.

#31 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 25 January 2013 - 04:05 AM

View PostNovawrecker, on 25 January 2013 - 03:34 AM, said:


Sadly, this doesn't stop the monumental number of puggers from (repeatedly) doing it, though :D


*sigh* yea well...that´s another story... but still, i don´t think making it easier, or better yet rewarding, by adding respawns would be a good idea for MWO

Edited by Alex Warden, 25 January 2013 - 04:06 AM.


#32 Ral Kharan

    Rookie

  • Mercenary
  • 1 posts
  • LocationIZMIR/TURKIYE

Posted 25 January 2013 - 04:06 AM

I agree with Karl Split and Zylo. As a great fan of Battletech gaming, I don not want to se this game to turn to a simple shoot em up.

#33 Kenach

    Member

  • PipPipPipPipPip
  • 104 posts
  • LocationFrance

Posted 25 January 2013 - 04:08 AM

Devs said that team deathmatch will be implemented eventually. It will not affect other competitive modes.

#34 Alex Warden

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts
  • Location...straying in the Inner Sphere...

Posted 25 January 2013 - 04:09 AM

View PostKenach, on 25 January 2013 - 04:08 AM, said:

Devs said that team deathmatch will be implemented eventually. It will not affect other competitive modes.

team deathmatch doesn´t need to involve respawns within the context of MWO...

simply put: take out the capzones and you got a deathmatch^^

#35 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 January 2013 - 04:09 AM

View PostPoopy Joe, on 25 January 2013 - 02:22 AM, said:

Please give an honest answer. Just posting NO!! makes you look like a fool with low intelligence.

Because there needs to be a price attached to foolish play. You make a mistake you die. Now you can wait and see how your team does without you, or you can quit, and join a new game with another Mech. That's all the respawn MechWarrior needs.

#36 twibs

    Member

  • PipPipPipPipPipPip
  • 325 posts
  • LocationFinland

Posted 25 January 2013 - 04:14 AM

View PostIlwrath, on 25 January 2013 - 02:33 AM, said:

Because it would be like adding a save function to a rouge-like.


No respawns = tactical shooter game
respawns = FPS with mechs

Having no respawns adds to the tension, since you can't just rush to die and be sure you are coming back in few seconds. It forces people to play as a team, to be more tactical and more worried about their own lives.

That said conquest could use some second-life / repair function, but it's working pretty well with the added tweak since last patch.

Giving players the 'option' would just split the playerbase, and I have a feeling majority is not here for any sort of 'respawn'. i certainly am not.

#37 Suprentus

    Member

  • PipPipPipPipPipPipPip
  • 619 posts
  • LocationPennsylvania

Posted 25 January 2013 - 04:25 AM

Because pilots and planes, or drivers and tanks, don't respawn when they're destroyed in combat. I figured that would be obvious.

As others have said, this isn't an arcade shooter. It's very slow and methodical, and it's supposed to simulate you actually riding a giant stompy robot into combat. If my mech just teleports back to the start, completely repaired, through what can only be described as pure magic, I don't find the world immersive or believable anymore.

Now you give me a good reason why we should all toss that in the trash for the sake of respawns.

#38 TheGreatNoNo

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 448 posts

Posted 25 January 2013 - 04:27 AM

How about this? A game mode like conquest but on one of their larger maps, where you capture various stations and bases with various uses , like a repair bay or a mech hanger where you can use resource point to bring one of your three other mechs into play via drop ship in case your current gets shot to crap (and you magicly eject a nano second before a head shot) and sensor stations that give full info on targets with in 500-750m around it (depending on map size) and load of other wonderful stuff.


EDIT: That is when a larger map comes out, they could still alter conquest to have more ...hm content ? to it.

Edited by Lost One, 25 January 2013 - 04:27 AM.


#39 Chief 117

    Member

  • PipPipPipPipPipPip
  • Talon
  • Talon
  • 479 posts
  • LocationCzech Republic

Posted 25 January 2013 - 04:31 AM

Why not make a game mod with respawns ? I don't see a problem with having more options to enjoy yourself. If you like respawns, go play with respawns. If you don't like respawns, don't play with respawns. Is it that hard ?
I would gladly play both, respawn games for some intense fast-paced combat, and no respawn games when I want to play slow and strategically. Just like in Counter Strike.

Edited by Chief 117, 25 January 2013 - 04:32 AM.


#40 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 January 2013 - 04:36 AM

As long as easy mode is separate from the rest of the game you can have it. not being able to continue in one 15 minute battle because I don't get to respawn is completely acceptable to me and others.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users