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Why Cant This Game Have Respawns?


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#41 Triggerhippy

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Posted 25 January 2013 - 04:36 AM

No, respawn is for sad little cod and planetside players that want to bring their insidious no skill playstyle to MWO because they can't keep themselves alive for more than 2 mins.

#42 smokefield

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Posted 25 January 2013 - 04:45 AM

View PostTriggerhippy, on 25 January 2013 - 04:36 AM, said:

No, respawn is for sad little cod and planetside players that want to bring their insidious no skill playstyle to MWO because they can't keep themselves alive for more than 2 mins.



must be quoted.

the best thing to do to stop this debate is too add mech repair bays on specific maps/game style. It will not contradict mechwarrior way and will offer longer survivability chances.

#43 Komtur

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Posted 25 January 2013 - 04:48 AM

Respawn?

Dead is dead.
Start the next match and try to stay alive.

#44 Joseph Mallan

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Posted 25 January 2013 - 04:48 AM

View Postsmokefield, on 25 January 2013 - 04:45 AM, said:



must be quoted.

the best thing to do to stop this debate is too add mech repair bays on specific maps/game style. It will not contradict mechwarrior way and will offer longer survivability chances.

It takes hours to affect repairs on a Mech. And that's just if they lose armor! And don't get me started on the idea that a multi ton Ammo Magazine can be swapped in seconds. No I know your intention is good but this is just to much arcade for me.

#45 GODzillaGSPB

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Posted 25 January 2013 - 04:59 AM

The value of playing smart, sticking together, focus fire, communicate and generally work together - be it premade or pug - would be totally thrown in the dustbin and invalidated by respawns! MWO benefits from a much slower pace in comparison to many other multiplayer "shooter" games, like Hawken for instance. Mechs are portrayed as huge, heavy, complex and valuable machines and the gameplay should reflect that.

That is my honest opinion.


PS: The drop-ship mode will features respawns in a limited quanitity, I know. In doing so it obviously touches some of the points mentioned above, but not in the same quality as an infinite (just limited by match-time) respawn mechanic would do. This mode will still benefit from the more ressourceful players who don't throw their 4 mechs away. :D

Edited by GODzillaGSPB, 25 January 2013 - 05:00 AM.


#46 smokefield

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Posted 25 January 2013 - 05:01 AM

true...i did specify it can be done only on some maps or game mods. And a middleway can be found...for ex add the team dropship - limited tonnage - each member can add 2 mechs fully loaded...you take damage - you return to dropship and you take the other mech you have - you enter the hangar and after 2 min you can start with the new one.. If you die before you reach the dropship you stay dead. It will add a lot of different tactics in the game and it is not a respawn. It will work on maps where dropship are added and the game is not meant to be just a DM...just an example.

#47 ConnorSinclair

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Posted 25 January 2013 - 05:05 AM

View PostSomeRetardedAssGold, on 25 January 2013 - 04:36 AM, said:

No, respawn is for sad little cod and planetside players that want to bring their insidious no skill playstyle to MWO because they can't keep themselves alive for more than 2 mins.








Because capture the blue square is the best meta ever......

Your ******, get ****** in it!

#48 Lupin

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Posted 25 January 2013 - 05:16 AM

Because this is simulator not an arcade game.

Likely future game modes might need it but current one's do not.

#49 Critical Fumble

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Posted 25 January 2013 - 05:51 AM

Because we reject out of hand any elements from low-class, plebeian, shoot-em-up, no-brain games. Wait, I have to defend an objective? That's stupid!

Just strait respawns WOULD rob something from the game though. People are conditioned to behave carefully because when you die, you lose your influence in puling a win for your team. If we got some form of a respawn mode, I wouldn't even be against re-using the same mech. Being able to re-enter the fight after getting your mech shot out from under you (especially if its a cockpit kill) is surreal already, and forcing the player to take a different mech just messes with team composition. Now, if respawns had a significant cost, enough so that respawning could actually make your team lose, that would be interesting.

#50 Bishop Steiner

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Posted 25 January 2013 - 05:56 AM

An answer beyond a simple no?

Go play ANY respawning FPS game.
See ANY tactics involved?

Didn't think so. (Though when CW returns, if they re-introduce Repair and Rearm, I think it would be GREAT for the Devs to include Respawning for one week... after which no one would EVER ask for it again......)

Also, if one learns how to drive, they don't usually need that crutch.

Edited by Bishop Steiner, 25 January 2013 - 05:57 AM.


#51 Joseph Mallan

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Posted 25 January 2013 - 05:59 AM

View PostBishop Steiner, on 25 January 2013 - 05:56 AM, said:

An answer beyond a simple no?

Go play ANY respawning FPS game.
See ANY tactics involved?

Didn't think so. (Though when CW returns, if they re-introduce Repair and Rearm, I think it would be GREAT for the Devs to include Respawning for one week... after which no one would EVER ask for it again......)

Also, if one learns how to drive, they don't usually need that crutch.

i don't know about this Bishop. Easy mode warriors want to have no penalty for getting shot up and killed in games. Give 'em an inch...

#52 xRaeder

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Posted 25 January 2013 - 06:10 AM

View PostKarl Split, on 25 January 2013 - 02:26 AM, said:

Most Battletech fans like mechwarrior to be as near as a simulation as possible and straight respawns will break the immersion for them.

A lot of the fans have said they would accept some kind of a dropship mode where each player specifies a set number of mechs (lives) that they can come back in when they die which is nearly respawn tbh.

A mode with straight respawns would be quite contentious tho. Id probably not play one myself it'd ruin the experience for me.


Emmm no.

Battletech TT rules had a respawn mechanic known as reinforcements via dropship. So you're wrong. MW4's most popularly played game mode also had respawns. All popular FPSes have respawns. MWO isn't a simulation (tired of pointing that out to y'all, but it doesn't simulate anything in real life). Ergo respawns will make MWO more popular.

View PostJoseph Mallan, on 25 January 2013 - 05:59 AM, said:

i don't know about this Bishop. Easy mode warriors want to have no penalty for getting shot up and killed in games. Give 'em an inch...


No one that wants respawns wants the current game mode to go away. We want more options in game modes, simple as that.

It's GOING TO HAPPEN guys. Devs have already said they will be adding some sort of respawn mechanic to the game. It's coming.

#53 Penance

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Posted 25 January 2013 - 06:12 AM

View PostPoopy Joe, on 25 January 2013 - 02:22 AM, said:

Please give an honest answer. Just posting NO!! makes you look like a fool with low intelligence.



It all boils down to lore for the most part. Pilots usually own the mechs they take to the field. those mechs are very destructible, meaning in the books & TT they never magically appear back in the hanager bay repaired. they needed to be salvaged and fixed which takes time. the best option is for a player to choose 3 mechs to drop with, they chose the order to use them in, then just "respawn" in the new chassis.

#54 Joseph Mallan

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Posted 25 January 2013 - 06:12 AM

View PostxRaeder, on 25 January 2013 - 06:10 AM, said:

It's GOING TO HAPPEN guys. Devs have already said they will be adding some sort of respawn mechanic to the game. It's coming.

So is third person... just sayin!

Cause it supposed to be coming doesn't mean we should just stop trying to point out why it shouldn't. It's not here yet so we have time to plead to the better judgement of the DEVs :D

Edited by Joseph Mallan, 25 January 2013 - 06:14 AM.


#55 xRaeder

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Posted 25 January 2013 - 06:15 AM

View PostJoseph Mallan, on 25 January 2013 - 06:12 AM, said:

So is third person... just sayin!


Yeah. I'm not as happy about 3rd person as I am about respawns, but I'm a big enough man not to just rage quit because of one feature.

#56 Thirdstar

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Posted 25 January 2013 - 06:18 AM

Wow, the entire thread is full of people who take this game waaaaaaaaaay too seriously.

Also, I know hating on other games is a Mechwarrior tradition but sheeesh. That four actual human beings liked Triggerhippy's post is just saddening.

Specially you Joesph, I'd take a step back and reevaluate just what you're encouraging here.

Thread makes me sad. Hate on, folks hate on. *sigh*

#57 Wolfways

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Posted 25 January 2013 - 06:19 AM

Tiny maps and "15 minute" matches don't need respawn.

#58 Joseph Mallan

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Posted 25 January 2013 - 06:20 AM

View PostxRaeder, on 25 January 2013 - 06:15 AM, said:


Yeah. I'm not as happy about 3rd person as I am about respawns, but I'm a big enough man not to just rage quit because of one feature.

Two could start me to pondering it though. :ph34r:




:D ;) :D

Edited by Joseph Mallan, 25 January 2013 - 06:20 AM.


#59 Loxx

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Posted 25 January 2013 - 06:20 AM

Respawns stifle tatical thinking which is what makes this game so great. You have to consider your actions in a battle and what effects those actions will have on your team's success. If you take that away, you have zero responibilities other then ZERG, die, ZERG, die...

#60 Kelb

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Posted 25 January 2013 - 06:26 AM

Respawns and repair points would not function the way you think they would. They would only lengthen the match but would remove most of the tactics of the game play. place a couple of assaults at the respawn point and quickly rack up the kills.





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