Jump to content

Why Cant This Game Have Respawns?


424 replies to this topic

#81 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 25 January 2013 - 07:05 AM

View PostCritical Fumble, on 25 January 2013 - 07:02 AM, said:

That's . . . an option. However, that would quickly devolve into a P2W aspect of the game, as people with credit boosts could respawn with much less thought than someone without. Meta tweaks don't work as well as direct gameplay effects. Granted, you should pay for your broken toys, but match rewards need to take that into account.

Tickets are a better choice. In particular tickets that, when unused, help your team out in some way or another. It would probably have to be limited to some form of organised play that way though, which means after they get lobbies, factions, and the other social elements worked in.


People with Premie Time + Hero Mechs/Founder Mechs.

The ticket system is almost an industry standard by this point and would be the best choice (possibly representing supply) if respawns ever became a possibility.

#82 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 January 2013 - 07:09 AM

View PostThirdstar, on 25 January 2013 - 06:47 AM, said:


You're dodging the issue and your anecdote has nothing to do with it. Who exactly are you saying NO to? Will you hypothetically deny your children a career in music because you personally think it's not a respectful one? It's not a Hard Line position, it's an asinine one.

"No, respawn is for sad little cod and planetside players that want to bring their insidious no skill playstyle to MWO because they can't keep themselves alive for more than 2 mins."

This is not something we should be agreeing with as a community. Ever. Elitism is bad and will always remain bad.

Its a hard line one if the child does not have skill as a musician! Yes I would tell my child to chose something else, if they don't have what it takes to make a living in music. My daughter is a good artist and a great writer, but she would suck as a physicist! I would tell her to stay away from that career!

Sorry you feel that way, I have a lot of 'hard' opinions that you don't know about. I do think that ReSpawn is for players who can't play a game without accepting consequences. I didn't say what he did but I can and do agree with it. because you and i may use prettier words than Hippy doesn't mean we don't think like him. After all Asinine is just a fancy and polite way of saying stupid! I respect Blunt Whether I agree or disagree i respect saying exactly what you think and feel.

#83 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 25 January 2013 - 07:15 AM

View PostJoseph Mallan, on 25 January 2013 - 07:09 AM, said:

Its a hard line one if the child does not have skill as a musician! Yes I would tell my child to chose something else, if they don't have what it takes to make a living in music. My daughter is a good artist and a great writer, but she would suck as a physicist! I would tell her to stay away from that career!

Sorry you feel that way, I have a lot of 'hard' opinions that you don't know about. I do think that ReSpawn is for players who can't play a game without accepting consequences. I didn't say what he did but I can and do agree with it. because you and i may use prettier words than Hippy doesn't mean we don't think like him. After all Asinine is just a fancy and polite way of saying stupid! I respect Blunt Whether I agree or disagree i respect saying exactly what you think and feel.


I'm sorry I couldn't change your mind but as the quote goes you can't reason someone out of a position they didn't enter through reason.

#84 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 January 2013 - 07:19 AM

I have 46 years of reasons to think the way I do. Don't feel bad, I wasn't able to change your mind either, so the quote could be used for me with you also ;)

#85 CypherHalo

    Member

  • PipPipPipPipPipPipPip
  • 578 posts

Posted 25 January 2013 - 07:19 AM

You are apparently not a real MW fan if you want respawns, so apparently I'm not as much of a fan as I thought, who knew? :) Also, apparently respawns will magically turn this game into Call of Duty. Also, you are apparently only allowed to have fun the way certain people want you to, they can't stand the thought of you having fun any other way, even though those brutish Call of Duty players seem to have no issue with a "no-respawn" option being in their game. ;)

Anyway, please forgive the snark, but it is just amazing how negative this forum community can be. I've been playing several betas and visiting several forums and this hands-down the most negative one I've been to.

Personally, I think it would be a good option that would help improve the game. It would make matches more competitive as right now you can pretty much tell who's going to win in the first few minutes, it's whichever team is the first to get 2 kills. It also would help people to actually care who wins or loses because spectating is boring, so most people just quit the match. So it doesn't matter who wins or loses, you won't see it. I fail to see any harm in it if it is only an option. It really seems to be a win-win and it's not like the devs would have to change a lot to implement it. That's my two cents. Now I'm going to go back into my "not a real MW fan" corner.

#86 Heeden

    Member

  • PipPipPipPipPipPipPip
  • 792 posts

Posted 25 January 2013 - 07:23 AM

I don't think respawns would be good for MW:O because the idea of attrition is a large part of the game-play and the lore. If you come out of an initial engagement missing some weaponry (either through damage or lack of ammo) the correct response should be to transition to a different role appropriate to your situation, with respawns the correct response would be to find an enemy to frag you (or ask an ally to do the same) so you can restart at full power, with that mentality they may as well add a regenerating health bar and have done with it.

Doing a "suicide" run (though mechwarriors usually survive their mech being taken out of action) should be a considered sacrifice akin to a chess move rather than a general tactic.

That isn't to say respawn mechanics are bad in general, or that they are only for no-skill n00bs, but I don't think they would fit with this type of simulator game-play.

Also the people crying about games like CoD are idiots.


View PostJoseph Mallan, on 25 January 2013 - 07:09 AM, said:

Sorry you feel that way, I have a lot of 'hard' opinions that you don't know about. I do think that ReSpawn is for players who can't play a game without accepting consequences.


Taking this as an example, it's ludicrous to think games with respawns have no consequences for dying. If you're in a 5 vs. 5 engagement and 2 team members get killed you are then in a 5 vs. 3 situation. The 2 respawned team-mates have to decide whether to rejoin that engagement, wait for their friends to die and regroup or take a third position. This meat-grinder style game-play can be fun and tactical, but it isn't right for this game.

Edited by Heeden, 25 January 2013 - 07:28 AM.


#87 daSmirnov

    Member

  • Pip
  • 19 posts
  • LocationHorsham, UK

Posted 25 January 2013 - 07:24 AM

All we need is the ability to eject, and walk around the battlefield with a hand gun. Respawns? This is MechWarrior.

#88 Critical Fumble

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 810 posts

Posted 25 January 2013 - 07:26 AM

View PostCypherHalo, on 25 January 2013 - 07:19 AM, said:

You are apparently not a real MW fan if you want respawns, so apparently I'm not as much of a fan as I thought, who knew? :) Also, apparently respawns will magically turn this game into Call of Duty. Also, you are apparently only allowed to have fun the way certain people want you to, they can't stand the thought of you having fun any other way, even though those brutish Call of Duty players seem to have no issue with a "no-respawn" option being in their game. ;)


See also:


View PostCritical Fumble, on 25 January 2013 - 05:51 AM, said:

Because we reject out of hand any elements from low-class, plebeian, shoot-em-up, no-brain games. Wait, I have to defend an objective? That's stupid!


You are not alone, brother!

Also, Joseph, the "tough love" approach is based on you having the respect of the subject. Which works to a point with your children, but you need to actually respect strangers to get respect out of any but the weakest of wills. Food for thought.

Edited by Critical Fumble, 25 January 2013 - 07:26 AM.


#89 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 25 January 2013 - 07:29 AM

View PostxRaeder, on 25 January 2013 - 06:10 AM, said:

Battletech TT rules had a respawn mechanic known as reinforcements via dropship. So you're wrong. MW4's most popularly played game mode also had respawns. All popular FPSes have respawns. MWO isn't a simulation (tired of pointing that out to y'all, but it doesn't simulate anything in real life). Ergo respawns will make MWO more popular.
Although you are correct that MWO is not a simulator, it is, however, an attrition based game. A style of play where respawns removes the element of attrition all together.



View PostxRaeder, on 25 January 2013 - 06:10 AM, said:

No one that wants respawns wants the current game mode to go away. We want more options in game modes, simple as that.

It's GOING TO HAPPEN guys. Devs have already said they will be adding some sort of respawn mechanic to the game. It's coming.
RE-edited due to someone pointing out that my lack of thoroughly reading made me the [REDACTED] this time around (I recognize my mistake, thank you for pointing it out).

However ....

The only thing stated that a dropship style match is in "talks", nothing guaranteed. NOWHERE did it say it was a respawn feature would be 100% included with that match style. Just additional mechs will be allowed to participate, which can mean anything such as addtional lance mates ready to take your place in the match once you fall (the same can be stated about a possible respawn, albeit, the style has not been discussed in detal, nor was respawning a guarnateed feature of such match style).

Edited by Dakkath, 25 January 2013 - 08:14 AM.
Cleaned up post.


#90 Critical Fumble

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 810 posts

Posted 25 January 2013 - 07:34 AM

View PostNovawrecker, on 25 January 2013 - 07:29 AM, said:

[MISUNDERSTANDING REDACTED]

re-read what he said, the "go away" was "No one that wants respawns wants the current game mode to go away." IE: pro-respawn views don't remove non-respawn modes.

Edited by Critical Fumble, 25 January 2013 - 07:41 AM.


#91 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 25 January 2013 - 07:35 AM

All the elitism "if you don't like norespawn stuff it" is pretty funny around here.

Mech4 was respawn. mech3 was respawn.

hmmmm....

I guess everyone that played those 2 games wasn't a mechwarrior fan? what did all you hardcore norespawn guys play back then?

#92 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 25 January 2013 - 07:38 AM

View PostCritical Fumble, on 25 January 2013 - 07:34 AM, said:

re-read what he said, the "go away" was "No one that wants respawns wants the current game mode to go away." IE: pro-respawn views don't remove non-respawn modes.


Many thanks for pointing this, correctly, out.

#93 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 January 2013 - 07:42 AM

View PostHeeden, on 25 January 2013 - 07:23 AM, said:

I don't think respawns would be good for MW:O because the idea of attrition is a large part of the game-play and the lore. If you come out of an initial engagement missing some weaponry (either through damage or lack of ammo) the correct response should be to transition to a different role appropriate to your situation, with respawns the correct response would be to find an enemy to frag you (or ask an ally to do the same) so you can restart at full power, with that mentality they may as well add a regenerating health bar and have done with it.

Doing a "suicide" run (though mechwarriors usually survive their mech being taken out of action) should be a considered sacrifice akin to a chess move rather than a general tactic.

That isn't to say respawn mechanics are bad in general, or that they are only for no-skill n00bs, but I don't think they would fit with this type of simulator game-play.

Also the people crying about games like CoD are idiots.




Taking this as an example, it's ludicrous to think games with respawns have no consequences for dying. If you're in a 5 vs. 5 engagement and 2 team members get killed you are then in a 5 vs. 3 situation. The 2 respawned team-mates have to decide whether to rejoin that engagement, wait for their friends to die and regroup or take a third position. This meat-grinder style game-play can be fun and tactical, but it isn't right for this game.

I liked the first half of you post.however your team can come back at full health and then fight players who have just sustained damage killing your players. No sir I don't see this as being a favorable addition to this game. Battles a won by attrition. My 8 guys kill your 8 guys and the mission is over. if a mission has an option for reinforcements to come then those players should sit in a lobby and wait till the specific requirements occur. If I kill your side before those requirements are met... You lose no help came for you in time. Reinforcements come and have to try to beat whatever forces I have remaining. Respawn could work in this scenario. But still offends my inner cold blooded killer. And you should have to pay for what I blow up. If you want a second crack at the action you should have to shoulder the consequences.

#94 SVK Puskin

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • 822 posts

Posted 25 January 2013 - 07:45 AM

View PostPoopy Joe, on 25 January 2013 - 02:22 AM, said:

Please give an honest answer. Just posting NO!! makes you look like a fool with low intelligence.


Dropship mode is some kind of respawn mode but we will see what will be the final version of it. Last update i have about it is you will be able to drop with 4 mechs, 1 of each class so basicly that means 4 times respawn.

#95 Novawrecker

    Member

  • PipPipPipPipPipPipPip
  • 905 posts

Posted 25 January 2013 - 07:45 AM

View PostColonel Pada Vinson, on 25 January 2013 - 07:35 AM, said:

All the elitism "if you don't like norespawn stuff it" is pretty funny around here.

Mech4 was respawn. mech3 was respawn.

hmmmm....

I guess everyone that played those 2 games wasn't a mechwarrior fan? what did all you hardcore norespawn guys play back then?


It's not about Elitism. It's about wanting to keep a challenging game .. challenging. This is an attrition game where one has to learn to outthink the opposing team, be it to wait them out, know when to push, what mechs to focus on, know when it is the right time to cap the enemy base vs. chase down the last mech or viceversa, etc, etc, etc. Learn to think outside the box. Respawns removes most, if not all, elements of tactics and turn the game into MeatBasher, where the only tactic is "how quick can I get back in to kamikazi again". Where's the challenge and fun in that? There is none.

#96 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 25 January 2013 - 07:49 AM

View PostCritical Fumble, on 25 January 2013 - 07:26 AM, said:

See also: You are not alone, brother! Also, Joseph, the "tough love" approach is based on you having the respect of the subject. Which works to a point with your children, but you need to actually respect strangers to get respect out of any but the weakest of wills. Food for thought.
Ah but to tell a stranger exactly what you think is showing respect. Why sugar coat what you are trying to say? You could be misunderstood.

I apologized to each of my Wife's friends as I met them.

Quote

I'm Sorry ________. I will eventually say or do something that WILL offend you. It is not on purpose, but I will speak my mind and my opinion. I will try to respect your feelings but I cannot guaranteeing I will succeed.
Now you all have been apologized to also.

Edited by Joseph Mallan, 25 January 2013 - 07:50 AM.


#97 Critical Fumble

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 810 posts

Posted 25 January 2013 - 07:56 AM

View PostNovawrecker, on 25 January 2013 - 07:45 AM, said:


It's not about Elitism. It's about wanting to keep a challenging game .. challenging. This is an attrition game where one has to learn to outthink the opposing team, be it to wait them out, know when to push, what mechs to focus on, know when it is the right time to cap the enemy base vs. chase down the last mech or viceversa, etc, etc, etc. Learn to think outside the box. Respawns removes most, if not all, elements of tactics and turn the game into MeatBasher, where the only tactic is "how quick can I get back in to kamikazi again". Where's the challenge and fun in that? There is none.

That's only really the case if the respawn costs you nothing. Also, if everyone gets the same volume of respawns, who is it less challenging for? I do want the way the game to keep the aspect that your actions have consequence, but I don't think that rules out any kind of respawn, either.

I finally thought of a passable way to include tickets in a way that genuinely effects who wins, too. Essentially conquest, but the number of tickets your team has left generates victory points. So if you die, you can go back out, but if you do you might make your team lose.

#98 T0rmented

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 317 posts
  • LocationEngland

Posted 25 January 2013 - 07:59 AM

The game doesnt have respawn's because the devs know, you touch yourself!

#99 Thirdstar

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,728 posts
  • LocationIndia

Posted 25 January 2013 - 08:00 AM

View PostNovawrecker, on 25 January 2013 - 07:45 AM, said:


It's not about Elitism. It's about wanting to keep a challenging game .. challenging. This is an attrition game where one has to learn to outthink the opposing team, be it to wait them out, know when to push, what mechs to focus on, know when it is the right time to cap the enemy base vs. chase down the last mech or viceversa, etc, etc, etc. Learn to think outside the box. Respawns removes most, if not all, elements of tactics and turn the game into MeatBasher, where the only tactic is "how quick can I get back in to kamikazi again". Where's the challenge and fun in that? There is none.


You can say a LOT of things about multiplayer MW3 & 4, that it was not challenging was not one of them. The rest of your post is what you THINK games with respawn mechanics play like. I bet none of the anti-respawn crowd have ever played TF2.

#100 Oinkage

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 84 posts

Posted 25 January 2013 - 08:04 AM

@OP

They are introducing a mode called DropShip Mode in the future that will give you a limited number of respawns in a different mech each time.

Quote

Q: What other game types or modes of play can we expect to see in upcoming patches?
A: We’re tuning the existing modes first, than we plan to move onto integrating DropShip mode into the existing set. Planetary conquest will come into play with CW.



You can read about it here.

http://mwomercs.com/...evs-30-answers/





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users