What Is Your Fighting Style?
#21
Posted 31 January 2013 - 08:07 AM
#22
Posted 31 January 2013 - 08:11 AM
#23
Posted 31 January 2013 - 08:19 AM
Hit and run in the spider, cicada, Hunchback 4P, or try to outmanoeuvre enemy if forced to fight.
Light hunting in Hunchback 4SP, couple of Dragon Variants.
Cataphract 4X, snipe as long as possible, if forced into close combat, try to take enemy mech down as quickly as possible. Can't run away.
Cataphract 2X and 3D are for brawling.
#24
Posted 31 January 2013 - 08:29 AM
When I am scouting in light 'mechs my targets are other lights, to keep them away from our heavy and assault 'mechs, and then spotting Long-range sniper or LRM 'mechs (again with TAG). Since I am playing a pure scout, not a Skirmisher, I favor sensor equipment over weapons so I am usually lightly armed - the only benefit of this is I never overheat.
#25
Posted 31 January 2013 - 08:34 AM
#26
Posted 31 January 2013 - 08:46 AM
My ballistic hunch with a gauss is a lot fun although extremely volatile, one odd crit and im done. I see many people brawling with gauss and it is quite simply not a good idea. If you roll gauss, stay the hell off the frontline!
#27
Posted 31 January 2013 - 08:49 AM
i mostly equip varied range weapons.
1- target from long range
2- flank with a group of 3 or 4 and fight up close in a brawl(if possible)
if i'm with my group, we usually flank, nest a position (between buildings) and one lures the enemy towards us.
#28
Posted 31 January 2013 - 08:50 AM
I like speed and firepower.
I started with a Jenner-f with 6 mlas, but I quickly upgraded to 6 mpl. The extra damage and shorter duration was totally worth the weight, and I didn't spend much time at range anyway. I tried a little scouting (back in the days when having a dedicated scout was more of a thing), but I grew more into the role of what I understand to be called a Striker. Low time on target, high damage, high speed, and 'oh-gods-I-hope-no-one-manages-to-hit-me' (easier when I was lagsheilded, but I didn't learn to play presuming I'd be lagsheilded. Served me well with that last patch.).
The next two Jenners helped a lot in the role of striker as I realized the glory of srms. I still run my 4 mpl, 2 srm 4 Jenner.
I then picked up a Raven-4x. I have never had so much fun in this game before. I started with an AC/10 and a few lasers. The single target burst damage was wonderful. I could dodge around the enemy team, in and out of cover and peg them in the back with my AC. I continued that practice with a medium laser (though, now that I'm thinking, I should probably go two smalls...) and an AC/20. I took a hit in speed since I couldn't mount the xl245 I'd been trading around my 'mechs, and the decreased sustain damage changed things a little for my style. It was a lot harder to dodge around and harass, and due to my speed and the amount of skill required to hit something moving ~100+ kph while the weapon is moving ~92... I was very vulnerable to other lights. I eat mediums though. Mediums are tasty. The build is really best as a finisher though. I really only do one thing with it well: I destroy partially weakened components, either finishing or crippling the 'mech. I love it. I plug something with my gun, something explodes, and I dance away before I suffer any repercussions. Rinse repeat.
I... tried the 3L. I don't like it. The 4x is by far my favorite raven, and the 2x just feels like a weak Jenner. I'm currently working on chewing my way threw basics on the 3L but I can't do it for any period of time before loosing interest. I mean... ecm is cool and all, but the arm missile hardpoint is not really useful for anything other than ssrms (which I understand are powerful, especially if the carrier is clever about switching bbetween disrupt and counter) I just... think they are less fun. I'm currently working on some other stuff to try to make the 'mech more interesting for me. I'm currently thinking double erppc, which oddly enough is better for my up-close approach. If I get enough of the right skill, I'll drop back to double ppc when I can keep a decent distance. I just... really miss my single hit burst damage.
Uhm... so... for you TL;DR people who still actually care: I like fast strikers.
#29
Posted 31 January 2013 - 08:52 AM
#30
Posted 31 January 2013 - 08:52 AM
RockWolf, on 31 January 2013 - 08:52 AM, said:
Y U NO ON TS!?
#31
Posted 31 January 2013 - 08:55 AM
#32
Posted 31 January 2013 - 09:00 AM
On the flip side, I like flying in and toasting enemies with a five srm6 stalker. It usually one hit kills little mechs
#33
Posted 31 January 2013 - 09:04 AM
I like the whooosh of the missiles so i want at least have an LRM10 on my Mech, il ike that i can distribute some firepower from the range to hotspots.
Lasers be the backbone of my direct fire weaponry as they need no ammo and are futuristic - the LPL has the coolest sound of them.
I like the Centurion and atm play around with an Awesome 9M to find out if its any good.
I like the LBX and MGs bcs of the "Freakfactor".
I accept that SSRM be the Anti-Light-Weapon and that its neccessary to put the almost biggest possible engine in each Mech for bringing so much advantages with it.
I dont like Flamer, PPC, AC/Gauss, SRM and avoid them whenever possible.
I sold all my ECM Mechs (tested the Raven and Cicada) bcs its poor gameplay - especially combined with SSRM.
I sold my K2 with 2LL and 2 LPL that did extremely well bcs it was so boring.
I like to "win" and feel that winning is the "proof" that you did something "right" but imho "winning without fun" equals "losing".
#34
Posted 31 January 2013 - 09:07 AM
#35
Posted 31 January 2013 - 09:10 AM
#36
Posted 31 January 2013 - 09:17 AM
#37
Posted 31 January 2013 - 09:18 AM
#38
Posted 31 January 2013 - 09:19 AM
up, close, and personal the only way to fly
#39
Posted 31 January 2013 - 09:21 AM
#40
Posted 31 January 2013 - 09:29 AM
Unfortunately my favourite weapons are ERPPC's, pulse lasers, and LRM's which are all subpar weapons so i'm stuck with gauss, AC's, and SRM's
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