sC4r, on 03 February 2013 - 01:27 AM, said:
another thread of "cry me a river coz of catapult"
so what... you can put up 1337+ dmg with it and still its not op
i can do the same with my DDC atlas, could do with 2x pracht, k2 cata(i sold them), seen other peeps in stalkers or LRM boats dishing some high dmg even with ecm around and i ve even seen even lights -> comm, jenner, raven to deal 1000+ dmg
its fine... to most cats just blow off the ears and they will be sad or you can just smash the cocpit
and if an cat can do such a dmg either the other team sucked or the cat pilot was damn good and still the other team sucked

That's not quite how it works. I'm sorry. It's time to stop posting.
At times, you can't help but get close. A skilled A1 pilot can rip anything to shreds with equal skill in a brawl scenario.
The things that CAN run from it only need to take an alpha to die.
The metagame on most maps has shifted to sniping again, LRMs and gauss/ppc, simply because the A1 outmatches everything else.
If your arms are getting shot off, you were in a bad position and needed to play better.
If you get cockpitted and it wasn't a lucky shot, you need to use your torso twist better.
If you stumble across an A1(or AC/20 cat)and die instantly with no chance of recovery because he didn't show himself until it was too late, there is nothing you can do about it.
Simply put, if the metagame switches and causes the obsolescence of most mechs, due to a plurality of variants, then you have a balance problem. Lights were fixed due to better movement code.
Now, I don't want to nerf the firepower of either catapult. It's the price we pay to be able to run silly things like AC/20 Ravens.
I do think its torso twist needs to be reduced, though. 100 base instead of 140 would be a little too much.
The way torso twist SPEED works is mainly based in the engine you use, then by tonnage, although it shouldn't be hard to add a particular line in the xml file to override a default.