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Question About Rnr


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#1 Grey Black

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Posted 04 February 2013 - 11:11 AM

So everyone remember when you _couldn't_ run all your shiny toys all at once without being hit with a monstrous repair bill? Good times. Anywho, I often see people posting that eventually it will "come back". My question is: Does anyone have any evidence about this? I did a cursory search and couldn't find any evidence, so if anyone could help me out, that would be awesome.

#2 RussianWolf

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Posted 04 February 2013 - 11:12 AM

betting if its anywhere, the Dev Answers will be the place.

#3 Roughneck45

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Posted 04 February 2013 - 11:13 AM

I thought it was taken out to get reworked and put back in, but I did a search like you did, and apparently my mind just made that up. Thats was months ago too. I don't think it is coming back.

It's a shame too, I liked the concept of it.

Edited by Roughneck45, 04 February 2013 - 11:13 AM.


#4 Nathan Foxbane

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Posted 04 February 2013 - 11:13 AM

I would like to see it come back. With tweaked numbers of course.

#5 Elder Thorn

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Posted 04 February 2013 - 11:15 AM

i think there was a post of a staff member in some thread, stating the HE (only himself) could IMAGINE that it MIGHT return SOMEDAY.

I think thats about it, and i think if it is still to find somewhere, it's in the feedback archives in some RnR thread.

The way i think about CW, it HAS to come back for CW, but maybe i think totally different about it than ("as"?, dunno^^) the devs...

#6 Philadelphia Collins

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Posted 04 February 2013 - 11:17 AM

http://mwomercs.com/...mber-18th-2012/

this post didn't look to promising for it's return but i also thought i saw it mentioned else where

#7 skelley92

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Posted 04 February 2013 - 11:17 AM

I liked it and would like it back.

#8 WolvesX

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Posted 04 February 2013 - 11:28 AM

I hated it. I should STAY dead!

#9 QuantumButler

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Posted 04 February 2013 - 11:49 AM

Good riddance to bad game mechanics.

#10 Thuzel

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Posted 04 February 2013 - 12:14 PM

View PostRoughneck45, on 04 February 2013 - 11:13 AM, said:

I thought it was taken out to get reworked and put back in, but I did a search like you did, and apparently my mind just made that up. Thats was months ago too. I don't think it is coming back.

It's a shame too, I liked the concept of it.



It was there, but they have a habit of deleting threads and posts for certain controversial topics. The DHS implementations, engine limitations, and some other topics were summarily "revised" after the fact.

#11 Ranek Blackstone

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Posted 04 February 2013 - 12:15 PM

View Postskelley92, on 04 February 2013 - 11:17 AM, said:

I liked it and would like it back.


QFT. Would help balance Clan mechs by having them be expensive to run if you lost.

#12 NRP

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Posted 04 February 2013 - 12:41 PM

I can't imagine why anyone would want this to come back.

#13 Alexandrix

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Posted 04 February 2013 - 12:46 PM

Sadly,At this point it would only stop new people from running expensive builds for the most part.Unless we get something else to waste cbills on anyways.Anyone who has been around for a while probably has a huge stock pile of cbills just collecting dust.Heck I have over 60 million cbills just sitting there,and I'm sure i'm not even close to the amount some people have.A rnr mechanic wouldn't stop me from running expensive builds to my little hearts content.

Were all of the game data wiped and everyone reset to zero when rnr was brought back,it might work then.Of course,the forums would explode with a rage that would burn a hole to the center of the earth and destroy our world.

Edited by Alexandrix, 04 February 2013 - 12:47 PM.


#14 Abrahms

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Posted 04 February 2013 - 12:49 PM

It shouldnt come back. These developers are mathematically challenged and it would only be one more thing to balance.

Also, it was more of a quality of life change than any an interesting or power change. Just figure this, right now RnR is part of your end game equation. You no longer have to leave auto-repair selected, it is by default...

#15 Odins Fist

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Posted 04 February 2013 - 12:51 PM

View PostWolvesX, on 04 February 2013 - 11:28 AM, said:

I hated it. I should STAY dead!

.
Yes you should.....

#16 80sGlamRockSensation David Bowie

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Posted 04 February 2013 - 12:53 PM

They stated they removed it so it could be reworked, similar to the collisions fiasco.

#17 IceSerpent

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Posted 04 February 2013 - 12:53 PM

View PostNRP, on 04 February 2013 - 12:41 PM, said:

I can't imagine why anyone would want this to come back.


Because some of us want a working in-game economy perhaps?

#18 Kylere

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Posted 04 February 2013 - 12:54 PM

I cannot wait for R&R costs to return, along with COLLISIONS! Without it this may as well be an arcade game at a quarter per play.

#19 Ranek Blackstone

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Posted 04 February 2013 - 12:55 PM

View PostIceSerpent, on 04 February 2013 - 12:53 PM, said:


Because some of us want a working in-game economy perhaps?


There is no money sink right now. Once you get your mech tweaked just the way you like it, there isn't any thing to spend the cbills on.

#20 Suprentus

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Posted 04 February 2013 - 12:56 PM

I want it back. All I want for it though, is not to come back after a match, and then spend more on RnR than I earned from the match, win or lose. There's no greater feeling of futility than playing for hours and showing a net loss for it. At the very least, I think there just should have been a break-even limit on how much you'd have to spend on RnR, like if it would never exceed the amount you won.

I think we'd see a return of cheap builds here and there for the sake of earning money. I thought it added flavor to the entire Mech lineup.

While I'm on the subject though, I think a great idea for RnR is to have a new Mech efficiency, possibly to go next to the extra module efficiency. It's rather lonely down there, after all. Anyway, this master efficiency should just slash all repair costs in half. After all, if efficiencies are supposed to represent the pilot's experience with their Mech, shouldn't it make logical sense to be able to repair your Mech with much less trouble?

Idk, just a thought.





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