Question About Rnr
#1
Posted 04 February 2013 - 11:11 AM
#2
Posted 04 February 2013 - 11:12 AM
#3
Posted 04 February 2013 - 11:13 AM
It's a shame too, I liked the concept of it.
Edited by Roughneck45, 04 February 2013 - 11:13 AM.
#4
Posted 04 February 2013 - 11:13 AM
#5
Posted 04 February 2013 - 11:15 AM
I think thats about it, and i think if it is still to find somewhere, it's in the feedback archives in some RnR thread.
The way i think about CW, it HAS to come back for CW, but maybe i think totally different about it than ("as"?, dunno^^) the devs...
#6
Posted 04 February 2013 - 11:17 AM
this post didn't look to promising for it's return but i also thought i saw it mentioned else where
#7
Posted 04 February 2013 - 11:17 AM
#8
Posted 04 February 2013 - 11:28 AM
#9
Posted 04 February 2013 - 11:49 AM
#10
Posted 04 February 2013 - 12:14 PM
Roughneck45, on 04 February 2013 - 11:13 AM, said:
It's a shame too, I liked the concept of it.
It was there, but they have a habit of deleting threads and posts for certain controversial topics. The DHS implementations, engine limitations, and some other topics were summarily "revised" after the fact.
#12
Posted 04 February 2013 - 12:41 PM
#13
Posted 04 February 2013 - 12:46 PM
Were all of the game data wiped and everyone reset to zero when rnr was brought back,it might work then.Of course,the forums would explode with a rage that would burn a hole to the center of the earth and destroy our world.
Edited by Alexandrix, 04 February 2013 - 12:47 PM.
#14
Posted 04 February 2013 - 12:49 PM
Also, it was more of a quality of life change than any an interesting or power change. Just figure this, right now RnR is part of your end game equation. You no longer have to leave auto-repair selected, it is by default...
#16
Posted 04 February 2013 - 12:53 PM
#18
Posted 04 February 2013 - 12:54 PM
#20
Posted 04 February 2013 - 12:56 PM
I think we'd see a return of cheap builds here and there for the sake of earning money. I thought it added flavor to the entire Mech lineup.
While I'm on the subject though, I think a great idea for RnR is to have a new Mech efficiency, possibly to go next to the extra module efficiency. It's rather lonely down there, after all. Anyway, this master efficiency should just slash all repair costs in half. After all, if efficiencies are supposed to represent the pilot's experience with their Mech, shouldn't it make logical sense to be able to repair your Mech with much less trouble?
Idk, just a thought.
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