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Weight Based Drops


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Poll: Weight Limits on Drops (150 member(s) have cast votes)

8v8 Weight Limit

  1. YES, 480 Tons, Average weight of mechs is (60 Tons X 8 players) (91 votes [60.67%] - View)

    Percentage of vote: 60.67%

  2. NO Weight Limit, lighter mechs are inferior and have no place in 8v8 combat other then 1 to scout with ECM or Backdoor(cape base or bases). (2 votes [1.33%] - View)

    Percentage of vote: 1.33%

  3. NO, an Atlas is equal to Hunchback anywhere on the field and similarly skilled pilots would be on equal fighting terms vs each other at nearly all times respective to loads outs. (11 votes [7.33%] - View)

    Percentage of vote: 7.33%

  4. YES But Higher Weight, I really only want to see the limit of all Assault teams, I also do not like to play lighter mechs they are weaker. (23 votes [15.33%] - View)

    Percentage of vote: 15.33%

  5. Choice not stated please state choice below. (23 votes [15.33%] - View)

    Percentage of vote: 15.33%

4v4 Weight Limit

  1. Yes 240 Tons (4 players X 60 Tons or average weight of a mech) (81 votes [54.00%] - View)

    Percentage of vote: 54.00%

  2. NO Weight Limit, lighter mechs are inferior and have no place in 8v8 combat other then 1 to scout with ECM or Backdoor(cap base or bases). (6 votes [4.00%] - View)

    Percentage of vote: 4.00%

  3. NO, an Atlas is equal to Hunchback anywhere on the field and similarly skilled pilots would be on equal fighting terms vs each other at nearly all times respective to loads outs. (12 votes [8.00%] - View)

    Percentage of vote: 8.00%

  4. YES But Higher Weight, I really only want to see the limit of all Assault teams, I also do not like to play lighter mechs they are weaker. (24 votes [16.00%] - View)

    Percentage of vote: 16.00%

  5. Choice not stated please state choice below. (27 votes [18.00%] - View)

    Percentage of vote: 18.00%

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#1 Ripnfly

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Posted 09 February 2013 - 10:36 PM

I would like to see weight based drops much sooner than later to have some sort of perimeter to game my groups around and play more strategically.

Weight in my current games of 8v8 is a huge issue and I find myself encouraging players to not bring mediums and I also find myself bringing 1 light mech or none at all if I can get my hands on a solid Dragon pilot.

The choices were made on the idea of larger mechs controlling the flow of battle but needing lighter mechs to protect them and work with them.

The reason a higher weight limit is not an option is because it would not put into place a system of having a setup which either supports a larger mech or fields multiple medium to large mechs AKA the medium mechs are still cut of the calculation.

Skill should be determined by how players support each other not by who brings the most weight to a 8v8 head to head battle. In my opinion currently the group that pushes tactfully and has more weight wins the majority of the time at the end of the day Hit points or Armor is the determining factor of victory with 2 very similarly skilled pilots.

FINAL POINT - IE: 2 lights fight same ping same weapons, 3 medium lasers Jenner vs. Commando who will win 75% of the time assuming very similar load outs?

Weight is an advantage.

As always I encourage you to view my profile if you dont understand in which direction I come at this topic as a player.

Edited by Ripnfly, 09 February 2013 - 10:55 PM.


#2 Kobold

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Posted 09 February 2013 - 10:37 PM

Voted Other: Would rather have BV limit than weight limit. But otherwise, I am fine with this idea.

Edited by Kobold, 09 February 2013 - 10:38 PM.


#3 Ripnfly

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Posted 09 February 2013 - 10:38 PM

All edits will be made to typos.

My stats are as follows, this is with 10% 8v8 man drops, 60% 4 man groups, and I still maintain about a 3rd of my games as an individual PUGer.


2,253 / 304 - KILLS TO DEATHS

1,432,657XP

1,206 / 344 - Wins / Losses

7.41 Kill / Death Ratio

I stopped playing my Raven 3L this week, and I stopped playing my Hunchback consistantly 4 months ago.

Edited by Ripnfly, 09 February 2013 - 11:06 PM.


#4 Lord Ikka

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Posted 09 February 2013 - 10:52 PM

The Devs already stated that they were looking at introducing weight limits in 8 mans, but the first intro for including 8 mans would not have a limit for data mining purposes.

#5 Ripnfly

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Posted 09 February 2013 - 10:53 PM

LOL you mean how many Atlas on average a team brings ?

#6 Team Leader

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Posted 09 February 2013 - 10:58 PM

I'm not sure I like this poll. It's very biased.

#7 Jonathan Paine

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Posted 09 February 2013 - 10:59 PM

4x4 closer matching of tonnage rather than the simple "light - med - heavy - assault". Atlas(100) & Commando(25) vs Awesome & Raven(35) rather than the current "Atlas+Raven" = "Awesome+Commando"

#8 Zylo

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Posted 09 February 2013 - 11:02 PM

Players should be able to run what they want in both 4 and 8 man drops.

To make this fair there should be 2 options for both 4 and 8 man drops:

1) Weight matched using class - A team with 2-3-1-2 (AHML) will be matched against a team with the same number in each weight class. Same system used at the end of closed beta before matchmaker phase 1.

2) Unlimited - Bring what you want, other teams are free to do the same.

For those players not in groups wanting to drop solo another option of "Any" should be available allowing them to drop into unlimited or weight matched games.

#9 Carrilla

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Posted 09 February 2013 - 11:03 PM

How about just matching teams ton for ton, or as close as you can reasonably come to it without having a half hour wait for a drop.

#10 Ripnfly

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Posted 09 February 2013 - 11:05 PM

The problem with ton for ton over max tonnage of mech is I will field an atlas with full armor light 10 or 15 tons drop the guass rifle for instance.

#11 Kobold

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Posted 09 February 2013 - 11:07 PM

View PostRipnfly, on 09 February 2013 - 11:05 PM, said:

The problem with ton for ton over max tonnage of mech is I will field an atlas with full armor light 10 or 15 tons drop the guass rifle for instance.


Except mechs would be matched by their real weight (100 tons) even if you only have it loaded with 10 tons of weapons.

#12 DerHuhnTeufel

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Posted 09 February 2013 - 11:14 PM

I'd like to see it for lights, since ravens are worlds above and beyond all other light mechs at the moment, but I don't think it's as important for other weight classes, even if it does feel like the game is devolving into whoever brought the most atlases.

#13 Megacromulent

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Posted 09 February 2013 - 11:28 PM

I'd love to just take my spider into a massive spider fight. Or a med mech against all other medium mechs. This would be friggin awesome, and actually fun.

NOTe: The funnest match ever was very equally balanced teams duking it out and using tactics. The best way to acheive this is with all mechs at the same level, or extreme ELO. (lol, elo my ***)

#14 Zylo

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Posted 09 February 2013 - 11:29 PM

I was looking at the 480 ton limit and I think I figured out the groups players would run:

2x Atlas DDC (200tons)
2x Catapult (130 tons)
4x Raven 3L (140 tons)

Total = 470 tons.

or

2x Atlas DDC (200tons)
2x Cataphract (140 tons)
4x Raven 3L (140 tons)

Total = 480 tons.

#15 Vassago Rain

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Posted 09 February 2013 - 11:31 PM

I'm gonna tell you a secret.

Even with weight limits, you don't stand a chance against us. Suck it up.

#16 HurlockHolmes

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Posted 10 February 2013 - 12:21 AM

I can't really have an opinion on 8v8 as I have *never fought them or taken part of one, as for 4v4 groups, I think that would be nice. Might help reduce the amount of all assault premades I see so often. Kinda hard to do anything as a medium when you are fighting all heavies or over other than that one enemy medium that came to the fight because you brought one.


Edit: Forgot word

Edited by HurlockHolmes, 10 February 2013 - 12:22 AM.


#17 BigJim

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Posted 10 February 2013 - 03:02 AM

View PostZylo, on 09 February 2013 - 11:29 PM, said:

I was looking at the 480 ton limit and I think I figured out the groups players would run:

2x Atlas DDC (200tons)
2x Catapult (130 tons)
4x Raven 3L (140 tons)

Total = 470 tons.

or

2x Atlas DDC (200tons)
2x Cataphract (140 tons)
4x Raven 3L (140 tons)

Total = 480 tons.



Probably.
It's why only RHoD has my interest for now, and why I see 8-mans as just a vehicle to practice for the only competition that exists, not an actual match in & of themselves.
If you lose the odd 8-man to an overtonned team, it's not really a loss, it's just the result of poor coding, like crashing-out mid-game.
That shouldn't be the case however.

Imo there are only two ways to solve this problem, and I do see it as a problem.



1) Hard-limit teams to something like 2/2/2/2.
If this game is meant to encompass role warfare and all that goodstuff, to not repeat the same major mistake of every single MW game since the year-dot, then make it so.

Once a lobby is brought in, then you could choose to join a game that is configured to; 0/0/4/4 (Light -> ***) if another team is running such a config.



2) Tonnage-based drops based on 4-8 players, where you don't have to take the same number of players.
Example. A match has a tonnage limit of 400 tonnes.

Now, you might choose to run 4x Atlases, or 8x Hunchbacks. Or any combination of the above.

Like in mech commander, where the pre-mission screen let you pick pilots & mechs up to the tonnage limit, but didn't force a set number of pilots upon you.
This would open up actual diversity and choice, since I agree with the poster I quoted that any set tonnage limit will have a single "best" config that fits into it's tonnage.

So rather than every team settle into the best config for each different tonnage limit (400, 480, 500, etc..), let them choose to focus on fewer, larger mechs or more smaller ones as they see fit, and depending on their team's style.




..As I see it any option other than those two will suffer from all the problems we have now.

#18 Redshift2k5

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Posted 10 February 2013 - 06:10 AM

I do not feel we need a match limit for tonnage.

I do feel we need weight to be a matchmaking factor. If you want to build a company of only Heavies and Assaults, you CAN, but your enemy will be a matching weight.

#19 Cest7

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Posted 10 February 2013 - 06:13 AM

No limit... just balance.

#20 Anony Mouse

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Posted 10 February 2013 - 06:19 AM

I'd say yes to weight limits, but bracketed as to ease matchmaking. More like average weight 50-65, especially if some sort of battle value system can come into play.

Battle Value - http://www.sarna.net/wiki/Battle_Value
Not exactly battle value but something similar could go a long way to balancing ECM versus ECM and 8 trial mechs versus 8 hardened vets in custom hero mechs etc etc.





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