Anyone Else Basically Waiting For Elo To Save The Game?
#21
Posted 10 February 2013 - 10:43 PM
Sure, I see why many people want to have it and can understand it.
But wouldn't the consequence be that getting better wouldn't result in winning more?
Why should I try to get better then?
Which is pretty much the point of the game, isn't it?
#22
Posted 10 February 2013 - 10:56 PM
Take a player like me for example, who is a very good pug pilot, and I am always worth my tons(unless I pilot something other than a medium.) I don't like fighting against premades, or fighting with them, but that is for a different story. But because of the way it is being handled, I am going to be paired up with premades more than ever. Players who are bad will play with other bad players, which will slow their learning curve. In theory and on paper this all sounds like a good idea. But in reality it is far from it.
Now a ELO system when they add 1v1 solaris fights on the other hand... LET THE BLOOD SHED, COMMENCE!
#23
Posted 10 February 2013 - 10:58 PM
Hopefully by the end we'll everything and then some from the Dev Blogs and for ages 5+.
#24
Posted 10 February 2013 - 11:12 PM
Windsaw, on 10 February 2013 - 10:43 PM, said:
Sure, I see why many people want to have it and can understand it.
But wouldn't the consequence be that getting better wouldn't result in winning more?
Why should I try to get better then?
Which is pretty much the point of the game, isn't it?
For me winning or losing isn't the main reason I play MWO, I want those tight, hard-fought matches where every 1/10 of a second you can keep the laser on target and every last missile will make a difference as to you win or lose. Winning is just a bonus, I'd much rather lose a hard fought match than win a landslide one.
#25
Posted 10 February 2013 - 11:21 PM
HurlockHolmes, on 10 February 2013 - 10:56 PM, said:
Take a player like me for example, who is a very good pug pilot, and I am always worth my tons(unless I pilot something other than a medium.) I don't like fighting against premades, or fighting with them, but that is for a different story. But because of the way it is being handled, I am going to be paired up with premades more than ever. Players who are bad will play with other bad players, which will slow their learning curve. In theory and on paper this all sounds like a good idea. But in reality it is far from it.
Now a ELO system when they add 1v1 solaris fights on the other hand... LET THE BLOOD SHED, COMMENCE!
Yeah as far as a lot of premades want to drop into a PUG queue there will always remain problems, I totally agree premades should have a seperate queue, actually syncdrop of any kind should be separated from lonewolves. But still it really can't be worse than now with absolutely no balancing whatsoever. And since you'll never be matched up perfectly according to ELO (how long would that queue take?) sometimes you fight people a bit worse, sometimes a bit better. Instead of now with a majority of the team still on cadet bonus against a premade and 4 good PUGs.
#26
Posted 10 February 2013 - 11:23 PM
Their is nothing wrong i do not understand what any has to complain about. I have not been able to play a full game in over a month without the software crashing. I will admit i get low scores because i run light mechs and have no idea when it will crash.
Some of you worry about team matching? Nothing personal lone i have played with you and you do well. I am just tired of everyone whining about nothing. This will be the best Mechwarrior made its already better than MW4. 8v8 12v12 and people complain?
Don't worry be happy.
#27
Posted 10 February 2013 - 11:28 PM
armyof1, on 10 February 2013 - 11:21 PM, said:
Yeah as far as a lot of premades want to drop into a PUG queue there will always remain problems, I totally agree premades should have a seperate queue, actually syncdrop of any kind should be separated from lonewolves. But still it really can't be worse than now with absolutely no balancing whatsoever. And since you'll never be matched up perfectly according to ELO (how long would that queue take?) sometimes you fight people a bit worse, sometimes a bit better. Instead of now with a majority of the team still on cadet bonus against a premade and 4 good PUGs.
I don't think there needs to be a seprate que, there is only ONE change that needs to be made to make all of this go away. Both. Teams. Get. Equal. Amounts. Of. Grouped. Players. And suddenly everything was much better.
And yeah you are right, elo isn't pefect and I will run into both much higher and lower elo players, but I think there is enough people playing,that elo will make a significant enough difference that it may sour my experience.
I hope I am wrong, but we will see on the 19th then eh?
#28
Posted 10 February 2013 - 11:33 PM
shotokan5, on 10 February 2013 - 11:23 PM, said:
Their is nothing wrong i do not understand what any has to complain about. I have not been able to play a full game in over a month without the software crashing. I will admit i get low scores because i run light mechs and have no idea when it will crash.
Some of you worry about team matching? Nothing personal lone i have played with you and you do well. I am just tired of everyone whining about nothing. This will be the best Mechwarrior made its already better than MW4. 8v8 12v12 and people complain?
Don't worry be happy.
Of course the bad players now will have a lot of chances to improve, but still at this stage I just don't feel I gain anything from being in that team and they certainly gain very little from being steamrolled by way better players. Heck I wouldn't have wanted to have myself 3 weeks ago in my team now! I didn't mention my score because it was impressive, it was just to show how huge a difference there are between the team's players and I really hope ELO will at least improve that a little. I'm sorry to hear you have problems playing, but chill my friend no need to take it out on me
#29
Posted 10 February 2013 - 11:33 PM
#30
Posted 10 February 2013 - 11:40 PM
slayerkdm, on 10 February 2013 - 10:34 PM, said:
or atleast have a 4 man on each team, that way new players (I hope there are still new players) can see how much good teamwork can do.
#31
Posted 10 February 2013 - 11:41 PM
HurlockHolmes, on 10 February 2013 - 11:28 PM, said:
I don't think there needs to be a seprate que, there is only ONE change that needs to be made to make all of this go away. Both. Teams. Get. Equal. Amounts. Of. Grouped. Players. And suddenly everything was much better.
And yeah you are right, elo isn't pefect and I will run into both much higher and lower elo players, but I think there is enough people playing,that elo will make a significant enough difference that it may sour my experience.
I hope I am wrong, but we will see on the 19th then eh?
Yeah teams or no teams on both sides is better but I still feel people that have TS and people that don't are playing quite different a game, I would prefer if it was separate queues. That difference is even more accentuated because of ECM because it messes up the minimap that is so much more important to have if you're not on TS. But yeah time will tell if it'll make a big difference.
#32
Posted 10 February 2013 - 11:41 PM
#33
Posted 10 February 2013 - 11:46 PM
HurlockHolmes, on 10 February 2013 - 10:56 PM, said:
I don't know I for one prefer a steadier learning curve over a sharp one, playing against people my own level and slowly having my opponents become more skilled.Sure going up against someone who is much better than you repeatedly will make you better at the game, but that only works if you keep playing the game after your umpteenth time being uterly destroyed by someone who is much better than you.
#34
Posted 10 February 2013 - 11:47 PM
*Door opens*
armyof1: "Good evening sir, do you have a moment to discuss our games savior, ELO?"
Hawkeye: "I have a 70/90 W/L ratio, a 1.22 KDR, and I average 480+ XP per match. While not impressive, I am currently pleased with my random pugging experience, and while ELO will be a convenient addition to MWO matchmaking, I do not wish to change my game-saving feature subscription at this time. I am competent enough of a pilot to enjoy this game in its current state, though I will always be open to improvement. Now unless you have some Peanut Butter Patties to sell me, please leave my porch".
#35
Posted 10 February 2013 - 11:59 PM
Omni 13, on 10 February 2013 - 11:46 PM, said:
I don't know I for one prefer a steadier learning curve over a sharp one, playing against people my own level and slowly having my opponents become more skilled.Sure going up against someone who is much better than you repeatedly will make you better at the game, but that only works if you keep playing the game after your umpteenth time being uterly destroyed by someone who is much better than you.
Yeah I can understand that, depends on the game, but It wouldn't be surprising if many people gave up on this game because they had no idea what was going on, what to do, and just got destroyed without even knowing what they did wrong.
But on the other hand, there are some REALLY horrible players. So bad I could mistake them for some sort of bad bot. IMO I would rather die fast, and spectate somebody, and watch them and notice that they are doing really really good. Then last longer surrounded by people who don't know what they are doing either, die, spectate, and watch people play as if they are having seizures. That is how I would prefer to learn the game. (And I know the difference between lag and somebody who is flailing about with their keyboard, hitting it with a hamfist.)
#36
Posted 11 February 2013 - 12:22 AM
Hawkeye 72, on 10 February 2013 - 11:47 PM, said:
*Door opens*
armyof1: "Good evening sir, do you have a moment to discuss our games savior, ELO?"
Hawkeye: "I have a 70/90 W/L ratio, a 1.22 KDR, and I average 480+ XP per match. While not impressive, I am currently pleased with my random pugging experience, and while ELO will be a convenient addition to MWO matchmaking, I do not wish to change my game-saving feature subscription at this time. I am competent enough of a pilot to enjoy this game in its current state, though I will always be open to improvement. Now unless you have some Peanut Butter Patties to sell me, please leave my porch".
So I guess you enjoy hugely uneven games on a frequent basis, might I ask why?
#37
Posted 11 February 2013 - 12:34 AM
armyof1, on 11 February 2013 - 12:22 AM, said:
So I guess you enjoy hugely uneven games on a frequent basis, might I ask why?
But alas! They aren't frequent for me! I win just under 50% of my games, and another 20-30% are generally close. So on average I would estimate only 30% of my games are lopsided, which isn't frequent. And even when they are, my stats show I manage to bring down at least one other mech, which pleases the gamer in me.
Please read my post more carefully and intuitively, and then go fetch me a cookie
#38
Posted 11 February 2013 - 12:35 AM
#39
Posted 11 February 2013 - 12:38 AM
Hawkeye 72, on 11 February 2013 - 12:34 AM, said:
Please read my post more carefully and intuitively, and then go fetch me a cookie
Well the stats you mentioned in your previous post does not say anything about how even the matches are, you could have a KDR of 1 and W/L of 1 and still have a huge amount of easy wins and quick losses. Think on it a minute, you might actually get it. But lucky you if you actually have a lot of close fights.
#40
Posted 11 February 2013 - 12:39 AM
That being said, I've actually had some really nice close matches in the past few days, including two last night that ended up in 1v1 with 2 nearly cored mechs trying to finish the other off.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

















