Anyone Else Basically Waiting For Elo To Save The Game?
#61
Posted 13 February 2013 - 10:38 AM
Teams who've been pugstomping are in for a rough time as they suddenly find themselves placed against far more skilled teams and they get beaten down into place and are lucky to keep a 50% win rate and a KDR of 1.6.
I agree that we'll start to see ECM rage as people start to see what it's like in an otherwise balanced match. The further up Elo you go the less options to customize your mech you'll have.
#63
Posted 13 February 2013 - 11:02 AM
#64
Posted 13 February 2013 - 11:18 AM
/snark
ELO, MM, Lobby and all those other sexy things are needed asap
#65
Posted 13 February 2013 - 11:25 AM
#66
Posted 13 February 2013 - 11:31 AM
I would like to see those sort of things being taken into concideration as well.
#67
Posted 13 February 2013 - 11:35 AM
#68
Posted 13 February 2013 - 12:42 PM
Mackman, on 13 February 2013 - 10:34 AM, said:
Well, I am sorry that you feel condescended by me, however may I just say that if you do the lone wolf thing and drop solo then whatever team mates you get is just the luck of the draw.
And you must accept responsibility for that. If you hope that ELO magically will ensure that you get team mates of similar skill level as you, then I think you'll be in for a disappointment.
What I'm saying - and I would appreciate if you do not interprete my words in any way but only take them at face value - is that if you refuse to group up with other players (even just for a session) and do not use voice chat (even if just listening in to you group mates talking), then you're putting yourself under a severe disadvantage and if you get stomped over again and again due to your choices, then that is entirely on your head.
You're very much supposed to operate as part of a group, the lance mates you're dropping with via your drop ship. If you go contrary to this very basic principle (lances / stars of mechs against other lances / stars of mechs) then the problem is not in the game, it's inherently with you.
#69
Posted 13 February 2013 - 12:48 PM
Vodrin Thales, on 13 February 2013 - 11:35 AM, said:
I doubt anyone is expecting it to never happen again, but if ELO is implemented in a decent way it most certainly will make quite a difference as you'll get rid of the most extremely unbalanced matchups like one 4-man team and 4 experienced players on one side and the other side filled with fresh newbies.
#70
Posted 13 February 2013 - 12:56 PM
Harmin, on 13 February 2013 - 12:42 PM, said:
Well, I am sorry that you feel condescended by me, however may I just say that if you do the lone wolf thing and drop solo then whatever team mates you get is just the luck of the draw.
And you must accept responsibility for that. If you hope that ELO magically will ensure that you get team mates of similar skill level as you, then I think you'll be in for a disappointment.
What I'm saying - and I would appreciate if you do not interprete my words in any way but only take them at face value - is that if you refuse to group up with other players (even just for a session) and do not use voice chat (even if just listening in to you group mates talking), then you're putting yourself under a severe disadvantage and if you get stomped over again and again due to your choices, then that is entirely on your head.
You're very much supposed to operate as part of a group, the lance mates you're dropping with via your drop ship. If you go contrary to this very basic principle (lances / stars of mechs against other lances / stars of mechs) then the problem is not in the game, it's inherently with you.
So you're saying that Elo will not perform the sole function that it's meant to perform? That's really sad. It also makes me wonder what other system called "Elo" that League of Legends is using. I've played League of Legends for 3 years, and do you know when the last time I played with someone playing their first few matches was? 3 years ago.
Sure, being part of a group is great. But you are severely underestimating the impact just getting people who have played <25 matches will have on the even-ness of matches. If Elo does it's job half as well as League of Legends, it will have an amazing impact on the games of us Lone Wolves who are good at the game, but don't make a habit of jumping on teamspeak.
Edited by Mackman, 13 February 2013 - 12:57 PM.
#71
Posted 13 February 2013 - 12:59 PM
#72
Posted 13 February 2013 - 04:19 PM
#73
Posted 13 February 2013 - 04:22 PM
#74
Posted 13 February 2013 - 05:50 PM
Broceratops, on 10 February 2013 - 07:49 PM, said:
Game is not launched yet. Cannot without analog steering. (not sure if I'm serious, but I've heard it said)
On topic, ELO is half the problem. What advantages do premades have? Two: skill and communication. ELO will balance for skill, PTT VOIP for pug teams will balance comms. Why haven't we been hearing about that?
Sheraf, on 13 February 2013 - 04:22 PM, said:
Easier said than done when your mech comes to a stop the instance you open chat window. (analog throttle users know what I'm saying)
#75
Posted 13 February 2013 - 05:54 PM
#76
Posted 13 February 2013 - 06:07 PM
Problem is though, the ranking is just a reflection of a players past performance. It can be very different from how that player will perform in a specific match. In both directions. I find myself doing very different in matches depending on which mech I drive, how my team harmonizes and if I drop with a premade (really really rarely but I sometimes do). Not to mention if it is my first drop of the day and how many beers I had. Of course no Elo can account for this.
Most important though, the Elo must just be one criteria for forming the actual teams. First the matchmaker needs to match premades with premades whenever possible. Matching weight classes I think is actually quite good as a second step, filling in the other 4 spots per side with another two premades. Failing that, either fill both sides with puggers or switch to a tonnage based system and retry. Whichever works better. Giving weight to certain loadouts or equipment may improve matchmaking further. But that would really be a matchmaker phase 4 I think.
As I am expecting very little from PGI concerning match mechanics and meta game, I cannot really be disappointed. As long as I am having fun just dropping into a few quick games once in a while I will do so.
#77
Posted 13 February 2013 - 06:07 PM
It's going to be hilarious.
Half the community will believe in such a place, the other will not, and only a fraction will know why this happens and can explain away the so called reasoning on such a mythical place where you are forever "stuck" with people you believe far worse then yourself.
Also people will keep calling Elo, ELO causing much confusion on rather they are talking about the band or the matchmaking system.
#78
Posted 13 February 2013 - 06:52 PM
Parnage, on 13 February 2013 - 06:07 PM, said:
It's going to be hilarious.
Half the community will believe in such a place, the other will not, and only a fraction will know why this happens and can explain away the so called reasoning on such a mythical place where you are forever "stuck" with people you believe far worse then yourself.
Also people will keep calling Elo, ELO causing much confusion on rather they are talking about the band or the matchmaking system.
It's going to be just like on the League of Legends forums! Although if PGI does a good job of implementing it, most of the complainers won't have a leg to stand on (also like on the LoL forums).
#79
Posted 13 February 2013 - 07:00 PM
#80
Posted 13 February 2013 - 09:28 PM
The saving graces are that matches only last a few minutes, and that 1 in 4 is really good. I'm on the edge of my seat from beginning to end. It's enough to keep me wading through the chaff to experience it again.
Will Elo get that percentage of great matches up to, say, 50%? I don't know, but if they implement it properly I don't know why it wouldn't. There are any number of games with successful skill matching systems. It's not hard to figure out.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















