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The Best Of Trebuchet Builds
#81
Posted 20 July 2013 - 02:56 PM
A near stock/canon Starslayer STY-3C, pretend the SRM4 is in the LT and 1 LL in the RT.
#82
Posted 23 July 2013 - 07:40 AM
Mind you, this is a flanker build, and only works to full potential when you're dropping premade. Don't have speed tweak on it, so only 97.2 KPH right now, with a 30 Alpha.
Only run this if you want to be either flanking, or peeling lights off your bigger guys.
#83
Posted 23 July 2013 - 09:55 PM
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#84
Posted 26 July 2013 - 04:40 PM
The 5N isn't your first choice for a brawler mech, but I've had tons of success with this build.
Endo
Standard Armour
4 ML
2 SRM 6 + Artemis
3 tons of ammo
15 DHS
XL 270
Max armour and 44 alpha. There's also some free tonnage, so you can squeeze on a bit bigger engine without having to sacrifice armour or firepower. Artemis gives you much better SRM grouping, which is perfect for that core shot once you've closed in with the MLs.
I've also got a more traditional LRM build.
2 LRM 10s + Artemis
4 ML
13 DHS
5 tons of LRM ammo
XL 270
320 points standard armour
I trimmed the armour slightly to get one more heat sink, but you can bombard all day and still run cool. There's no free tonnage though.
EDIT: Yeah, that 7K build sucked, so I'm taking it off.
Edited by TripleEhBeef, 17 August 2013 - 08:25 AM.
#85
Posted 27 July 2013 - 06:34 PM
TripleEhBeef, on 26 July 2013 - 04:40 PM, said:
The 5N isn't your first choice for a brawler mech, but I've had tons of success with this build.
Endo
Standard Armour
4 ML
2 SRM 6 + Artemis
3 tons of ammo
15 DHS
XL 270
I like the 5N for a brawler too. Right now I am running with 4 ML and 2 SSRM 2s but it under preforms cause I don't have enough c-bills to make what I really want. But yes the Artemis with brawling mech is a must. I just have switched that I think the 5J is a much better brawler and we can get more speed and jumpjets out of it.
TBT-5J
I am in the process of grinding for this build I think will work really well with team play following the lights. I have seen some Jenners using 2 LL to very good effect on heavy/assault's back plates and crippling lights/mediums as well. Just a Treb-5J also gives you that tight group of 6 missiles too. Just my two cents.
Edited by BullFrogOnNet, 29 July 2013 - 08:16 AM.
#86
Posted 08 August 2013 - 05:21 AM
TBT 3c "Scrotacular"; Endo, 4mplas, 2srm6, xl300, Artemis, 2 tons of srm ammo, 14 DHS, 320 armor. Runs a little hot at 1.21, you could nix artemis and go up to 16DHS and get your heat eff up around 1.28-1.3. Run coolshot on it.
TBT 5J "Superscrotan"; Endo, 5mplas, 1 srm6, 1 ton of ammo, 17DHS, xl 300, 3 JJ, 304 armor. Run coolshot also. You could also sub out 1 DHS and gain 1 ton of srm ammo. Or at least thats what I do. I suppose you could leave the heatsink and sacrifice 1 jj and a half ton of armor to get the extra ammo also but that hurts your survivability and manueverability imo, I'd rather just manage the heat.
I like mplas. These builds arent terribly versatile but you will wreck **** at close range. Be careful on hot maps though, thats where you use your coolshots, I don't buy and use them EVERY round or that would really slow my c-bill saving process. Though right now it seems all I get is hot maps so I've taken a break and gone with my Dragon or Jenner until the game gets off its Terra Therma kick.
Alright so I need some help here: With the stupid c-bill nerf, I am in a tough spot. I need 1 more treb variant to begin to elite and master them. I have 4.2 mil c-bills. I really like JJ capable mechs so the 7m sounds cool but is another 3.5 mil c-bills away (not including upgrade costs). I could buy the 7k now and only be about 1.2-2.0 mil c-bills away from building it however I want, I also like the idea of 2 ballistic slots. But it has no JJ. But I also want to be saving for another Dragon variant or a Quickdraw. Can't make up my mind other than that I know I don't want a 5N, its just another 3c without all the fancy stuff on it.
Edited by Scrotacus 42, 08 August 2013 - 05:34 AM.
#87
Posted 08 August 2013 - 06:24 AM
Scrotacus 42, on 08 August 2013 - 05:21 AM, said:
I own the 3C, 7M, and 5J, varients and I'd have to say go with the 7M, I've been considering getting the 7K just to try out the ac20 build, but haven't felt like spending the total of 12+ million c-bills that is required to purchase and fully outfit it.
My 7M has 2 large lasers and 2 SRM6's+artemis with 1.34 efficiency going 81 pre-tweak, full armor and 4/5 JJ's. He's a beast.
#88
Posted 08 August 2013 - 08:17 AM
#89
Posted 09 August 2013 - 05:24 AM
Next Why take the Trebuchet over the Hunchback?
#90
Posted 09 August 2013 - 07:08 AM
#91
Posted 09 August 2013 - 07:24 AM
Fast, mobile, and with alternating the 2 guns surprisingly hard-hitting.
Edited by John McFianna, 09 August 2013 - 07:33 AM.
#92
Posted 15 August 2013 - 05:13 AM
TBT-7K
Edited by BullFrogOnNet, 15 August 2013 - 05:13 AM.
#93
Posted 17 August 2013 - 01:22 AM
BullFrogOnNet, on 15 August 2013 - 05:13 AM, said:
TBT-7K
Can you give a loadout list, similar to how OP did it? I can't make heads or tails out of your set up there.
Right now I'm trying to build into the OP's 7K build for my French Throw and I'm having issues getting enough wins to get the money. The AC 20 though is definitely making my match damage go up and quick.
Alternatively! For OP's build, could I switch out the 200 Standard Engine for a 240 XL? It'll be a LOT more expensive, but I'd save .5 tons and get a bit more speed from it... wouldn't I?
#94
Posted 17 August 2013 - 08:06 AM
VezRoth, on 17 August 2013 - 01:22 AM, said:
Can you give a loadout list, similar to how OP did it? I can't make heads or tails out of your set up there.
Right now I'm trying to build into the OP's 7K build for my French Throw and I'm having issues getting enough wins to get the money. The AC 20 though is definitely making my match damage go up and quick.
Alternatively! For OP's build, could I switch out the 200 Standard Engine for a 240 XL? It'll be a LOT more expensive, but I'd save .5 tons and get a bit more speed from it... wouldn't I?
You cannot fit an AC20 in the side torso with an XL engine. XLs take up 6 extra slots, 3 in each of the left and right side torsos. Also, if you can't make sense of smurfy... how are you using the in-game mechlab? They're almost identical...
Regardless, I'll summarize the quoted build for you (though I didn't design it and personally would not use the Ferro-Fibrous and just strip some armor from the left and right arms to compensate for the added weight)
XL300
Gauss Rifle (4 tons ammo)
2 Medium Lasers
Endo Steel
Ferro-Fibrous Armor (322 points)
12 DHS
Edited by DodgerH2O, 17 August 2013 - 08:15 AM.
#95
Posted 17 August 2013 - 08:23 AM
TBT 7K
2 PPCs
2 SRM 2s (2 tons of ammo)
2 MGs (1 ton of ammo)
14 DHS
XL 270
320 Standard Armour
ES Structure (Obviously)
Cooling efficiency is 50% (With coolrun and heat containment). You could do ER PPCs, but you may need to take Coolshots on hot maps. Been having a lot of fun with this build and racking up a ton of damage and kills.
With the ERLL heat reduction, you could swap to them and use the extra tonnage on a bigger engine.
#96
Posted 17 August 2013 - 09:49 AM
DodgerH2O, on 17 August 2013 - 08:06 AM, said:
You cannot fit an AC20 in the side torso with an XL engine. XLs take up 6 extra slots, 3 in each of the left and right side torsos. Also, if you can't make sense of smurfy... how are you using the in-game mechlab? They're almost identical...
Regardless, I'll summarize the quoted build for you (though I didn't design it and personally would not use the Ferro-Fibrous and just strip some armor from the left and right arms to compensate for the added weight)
I found smurfy slightly confusing. I'm sure that I will be able to adapt with just a little effort. It shouldn't be too difficult for me to wrap my head around. I appreciate the build list though.
Might I ask why you wouldn't use the FF? Is it the slot usage or something else?
#97
Posted 17 August 2013 - 10:34 AM
VezRoth, on 17 August 2013 - 09:49 AM, said:
I found smurfy slightly confusing. I'm sure that I will be able to adapt with just a little effort. It shouldn't be too difficult for me to wrap my head around. I appreciate the build list though.
Might I ask why you wouldn't use the FF? Is it the slot usage or something else?
FF costs money, strike one, takes up slots, strike two. It costs money to remove if you have a build you want to try that need those slots also, strike three. I'd use it to "optimize" a build if I really liked it, but I like to try new loadouts quite often so prefer not to limit myself.
Also the build in question doesn't need 12 DHS, 10 DHS suffices for the medium lasers, gauss generates very little heat, you can max armor without FF by taking out the 2 extra engine heatsinks just fine.
#98
Posted 18 August 2013 - 09:17 AM
DodgerH2O, on 17 August 2013 - 08:06 AM, said:
You cannot fit an AC20 in the side torso with an XL engine. XLs take up 6 extra slots, 3 in each of the left and right side torsos. Also, if you can't make sense of smurfy... how are you using the in-game mechlab? They're almost identical...
Regardless, I'll summarize the quoted build for you (though I didn't design it and personally would not use the Ferro-Fibrous and just strip some armor from the left and right arms to compensate for the added weight)
XL300
Gauss Rifle (4 tons ammo)
2 Medium Lasers
Endo Steel
Ferro-Fibrous Armor (322 points)
12 DHS
The reasoning is the FF armor gives you more dmg absorption. Plus with this build I have the slots free plus it let me put more armor on my arms. Which having more armor on my arms means it takes longer for people to expose my torso to dmg. All I know since I changed this spec from the ac20 build I have started doing 500-700 dmg a match and getting several kills each match.
Also I looked at what you said about dropping the 2 heatsinks and all it did was lower the sustained dps. I will keep them cause I can spam those 2 ML all I want.
Edited by BullFrogOnNet, 18 August 2013 - 09:21 AM.
#99
Posted 18 August 2013 - 10:02 AM
3c is my jack of all trades I use a lrm 20(3 tons ammo artemis ) srm 6(1 Ton ammo artemis ) 4 meds.
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Next up is my 5j
3 meds 2 ll. 1 jj. Yes only 1 as a medium you dont need to be Flying all over the place. Just need a 3rd dimension when brawling. Or to help with fast retreats. -
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treb -5n
What the treb was designed to do
2 meds tag lrm 10 and lrm 15 ( 5 tns of ammo with artemis )
Artemis is essential in this build you need ever lrm to do max damage to area of effect.
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Next is the 7k
my 7k differs from other 7ks because i choose to run a ac 10 instead of the ac20
being a medium you need to stay as quick as possible dropping down the engine to a std 225 reduces the mech ability to just that.
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Now like everyone else the favorite ,the 7m
erppc 2 meds 3 streak 2. std engine 1 jj
ok why the standard engine? This is a skirmisher mech.I rather run std and dance with the damn 3l or spider as we trade shoots. Get in... Use the jj to get up and over and get out.
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#100
Posted 18 August 2013 - 10:37 AM
FEK315, on 09 August 2013 - 05:24 AM, said:
The hunchy Has the "HIT ME HERE TORSO"
Which means A xl is almost always a nono .. trebs have a slim side profile , some have jjs, And can carry all 3 weapon types in the same mech
Edited by codynyc, 18 August 2013 - 10:58 AM.
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