Patch Notes

  • All Patch Notes

 


MECHWARRIOR ONLINE

April 2022 Patch Notes


Patch Date and Time - April 19th 2022 @ 10AM – 1PM PDT  
Version Number: 1.4.253.0
Size: 180 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

This month's update adds 8 new shiny 'Mechs to the Platinum Collection, and also includes Weapon and Equipment adjustments, the 9th Quirk Pass, some adjustments to previous Quirk passes, and some bug fixes.

If you find this patch a bit smaller thank you were hoping for, don't worry we'll make up for it next month! Check out what's coming in this Roadmap Dev Vlog and this 'Mechs, Maps, and Design Update Dev Vlog.

Also be sure to check out the first new 'Mech chassis coming to MWO in over 3 years, the Crusader!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations!

And now, we hope you enjoy the patch.

-The MechWarrior Online Team


PLATINUM COLLECTION

One new Inner Sphere and one new Clan pack (8 'Mechs total) have been added to the Platinum Collection.

INNER SPHERE PACK
Mauler MAL-MX90(P)
Black Knight BL-6B-KNT(P)
Crab CRB-27SL(P)
Wolfhound WLF-1A(P)


CLAN PACK
Mat Cat MKII MCII-B(P)
Nova Cat NCT-B(P)
Arctic Wolf ACW-A(P)
Cougar COU-H(P)



WEAPON AND EQUIPMENT HP ADJUSTMENTS

After a year of tuning weapons stats and getting closer to a settled balance state, another aspect that we always wanted to address was weapon and equipment health values. Mainly based on the weapon type (primary weapon, secondary weapon, filler, etc), slot size, required crit damage to take one out, and minimum amount of HP required to save certain weapons from known amount of incoming damage. The following changes should help players keep their equipped items for a while longer after having a component opened up. It should be noted that the values are picked in a way so crit seeking weapons such as LBX cannons and MGs are still the most effective weapons for taking out internals and equipment, with MGs in the queue for receiving a pass on the amount of critical damage they apply coming next month. Weapon base stats tuning will continue as we monitor weapons and build performance.


ENERGY WEAPONS

Weapon

Slot size

Old HP

New HP

C-Heavy Small Laser

1

3.75

5

C-ER Medium Laser

1

5

6

C-Medium Pulse Laser

1

5

6

C-ER Large Laser

1

6

9

Large Laser

2

10

11

Large Pulse Laser

2

10

12

ER Large Laser

2

10

11

Light PPC

2

5

7.5

Snub Nose PPC

2

10

11

C-Heavy Medium Laser

2

5

7.5

C-Large Pulse Laser

2

7.5

11

C-ER PPC

2

7.5

11

ER PPC

3

12.5

13

PPC

3

12.5

13

C-Heavy Large Laser

3

6

10


BALLISTIC WEAPONS

Weapon

Slot size

Old HP

New HP

C-MG

1

3.5

5

C-LMG

1

3.5

5

C-HMG

1

3.5

5

C-UAC2

2

7.5

10

C-UAC5

3

7.5

10

AC5

4

10

12

LBX5

4

10

12

C-AC5

4

7.5

10

C-LBX5

4

7.5

10

C-UAC10

4

10

12.5

Light Gauss Rifle

5

10

11

UAC5

5

10

14

C-AC10

5

10

14

C-LBX10

5

10

14

LBX10

6

15

16

Rotary AC5

6

15

16

C-Gauss Rifle

6

12

15

AC10

7

15

18

Gauss Rifle

7

12

16

UAC10

7

15

18

C-UAC20

8

16.5

22

C-AC20

9

16.5

25

C-LBX20

9

16.5

25

AC20

10

25

30

UAC20

10

25

30

Heavy Gauss Rifle

11

20

27

LBX20

11

25

33


MISSILE WEAPONS

Weapon

Slot size

Old HP

New HP

C-LRM5

1

3.5

6

C-SRM2

1

3.5

6

C-SRM4

1

3.5

6

C-Streak SRM2

1

3.5

6

C-Streak SRM4

1

3.5

7.5

C-Streak SRM6

2

7.5

10

C-ATM3

2

3.5

6

C-ATM6

3

5

7.5

C-ATM9

4

7.5

10

C-ATM12

5

10

12.5

LRM20

5

15

16

MRM40

7

15

18


EQUIPMENT

Equipment

Slot size

Old HP

New HP

C-ECM

1

2

5

C-Active Probe

1

5

7.5

C-Targeting Computer MK1

1

5

7.5

ECM

2

3

7.5

C-Targeting Computer MK2

2

5

7.5

C-Targeting Computer MK3

3

7.5

10

Double Heat Sink (IS)

3

7.5

10

C-Targeting Computer MK4

4

7.5

10

C-Targeting Computer MK5

5

10

12.5

C-Targeting Computer MK6

6

10

12.5

C-Targeting Computer MK7

7

12.5

15

Targeting Computer MK8

8

15

18


'MECH QUIRKS

This patch includes the 9th quirk pass for a number of 'Mechs, and some adjustments to previous Quirk passes.

-----Adjustments to previously re-Quirked 'Mechs-----

MIST LYNX
MLX-Prime:
  • Removed MG RoF from RA
  • Increased MG RoF to 75% in SO8 (from 25%)
MLX-A:
  • Removed MG RoF from RA
  • Increased MG RoF to 75% in SO8 (from 10%)
  • Increased Energy cooldown to -20% in SO8 (from -15%)
  • Added -10% Laser duration in SO8
MLX-B:
  • Added 25% missile ammo boost per ton on LT

SPIDER
SDR-A:
  • Added +100% HMG/MG/LMG ammo per ton bonus
  • Added +100% SRM/SSRM ammo per ton bonus
  • Increased Range to 20% (from 10%)

HUNCHBACK IIC
HBK-IIC-B:
  • Matched survival quirks with HBK-IIC-DW (excluding CT Armor)

DERVISH
DV-6M:
  • Removed energy cooldown
  • Added -10% cooldown
DV-8D:
  • Added -10% Missile cooldown

RIFLEMAN
All variants:
  • Increased LT, CT, RT Structure bonus to +15 (from +10)
RFL-3N:
  • Added -30% UAC jam chance
  • Added -10% Laser heat
RFL-3C:
  • Added 15% Ballistic velocity
  • Increased range to 15% (from 10%)
  • Added 15% STD/ER Small laser range
RFL-5D:
  • Added -5% laser heat
  • Added 10% STD/ER Medium laser range
RFL-8D:
  • Increased RAC jam ramp down to -40% (from -10%)
  • Added -10% Jump jet heat
  • Added 10% Jump jet burn duration
  • Added -5% PPC heat
RFL-LK:
  • Matched Arm structure bonus to RFL-3N
  • Removed LBX10 Cooldown
  • Added -10% LBX cooldown
  • Added -10% LBX Spread
  • Added -5% Laser heat
RFL-DB:
  • Matched Arm structure bonus to RFL-3N
  • Added -5% heat
  • Removed AC5 cooldown
  • Added -5% STD AC cooldown
  • Added Laser HSL +1

EBON JAGUAR
EBJ-B:
  • Removed Energy heat from RT
  • Added -5% ER PPC heat to RT
EBJ-EC:
  • Removed Energy heat from RT
  • Added -5% ER PPC heat to RT

HELLBRINGER
HBR-A:
  • Removed Energy cooldown from SO8
  • Added -10% Cooldown in SO8
HBR-B:
  • Removed ballistic cooldown from SO8
  • Removed LBX cooldown from SO8
  • Removed Missile cooldown from SO8
  • Added -20% Cooldown in SO8
  • Added +5 LT, RT Armor in SO8
  • Added +8 CT Armor in SO8
HBR-F:
  • Added -10% Cooldown in SO8
HBR-P:
  • Added -10% Cooldown in SO8

STALKER
STK-4N:
  • Added -5% Laser heat
STK-7D:
  • Removed Laser heat

DIREWOLF
DWF-Prime:
  • Added -5% heat to CT
  • Added -5% Laser duration to CT
  • Added 25% Radar deprivation to HD
DWF-A:
  • Added -5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
  • Added +10 Torso yaw angle to LT
  • Added +10% Torso yaw speed to LT
  • Removed Energy, Ballistic and Missile cooldowns from SO8
  • Added -15% Cooldown to SO8
DWF-B:
  • Added -2.5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD
  • Removed UAC2 heat from SO8
  • Added -5% heat in SO8
DWF-S:
  • Added -2.5% heat to CT
  • Added 6% Jump jet burn time duration to CT
DWF-W:
  • Removed Torso yaw speed from LT
  • Removed Torso yaw angle from LT
DWF-C:
  • Added +6 Armor to HD
DWF-UV:
  • Added -2.5% heat to CT
  • Added 10% Weapon velocity to CT
  • Added 25% Radar deprivation to HD


-----Quirk Pass 9-----

HUNTSMAN
All variants:
  • Added +5 Armor bonus to LT, CT, RT
HMN-Prime:
  • Added -5% Missile cooldown on RT
  • Added -20% UAC jam chance on RA
  • Added -5% heat in SO8
  • Added 15% Missile velocity in SO8
  • Added -20% UAC jam chance in SO8
HMN-A:
  • Added +9 Armor to LA, RA
  • Added -5% Cooldown in LT, RT
  • Added -10% Ballistic cooldown in RA
  • Added -10% LBX spread in RA
  • Converted -5% pulse laser cooldown to -5% Energy Cooldown in SO8
  • Added -15% Missile cooldown in SO8
  • Added 20% Weapon velocity in SO8
HMN-B:
  • Added +12 Armor on LA
  • Added 5% Range in LT
  • Added 10% Ballistic velocity in RT
  • Added -10% Ballistic cooldown in LA
  • Added -10% LBX spread in LA
  • Replaced 10% Ballistic velocity with 20% Weapon velocity in SO8
  • Added -7.5% Energy cooldown in SO8
  • Removed LBX10 cooldown from SO8
HMN-C:
  • Added +12 Armor on LA, RA
  • Added -20% UAC jam chance in LA
  • Added 10% Ballistic velocity in LA
  • Added 10% Missile velocity in RA
  • Removed LRM Spread from SO8
  • Added -10% Missile spread to SO8
  • Added -20% UAC jam duration in SO8
HMN-P:
  • Added +5 Armor to LA, RA
  • Added 10% Ballistic velocity in LT
  • Added 5% Ballistic range in LT
  • Removed SSRM cooldown from SO8
  • Added 10% Missile velocity in SO8
  • Added -5% heat in SO8
  • Added -25% UAC jam chance in SO8
HMN-PA:
  • Added +9 Armor to LA
  • Added -2.5% laser duration to LA
  • Added -5% heat in SO8

WOLVERINE
WVR-6K:
  • Added +15 Armor to RA
  • Added 5% Pulse laser range
  • Added -7.5% Pulse laser heat
  • Added -5% Pulse laser cooldown
WVR-6R:
Added +15 Armor to RA
  • Increased ballistic cooldown to -25% (from -15%)
  • Increased AC5 cooldown to -15% (from -10%)
WVR-7D:
  • Added -10% Missile heat
  • Removed UAC5 jam chance
  • Removed ballistic cooldown
  • Removed missile cooldown
  • Added -40% UAC jam chance
  • Added -30% RAC jam ramp down duration
  • Added -20% Cooldown
WVR-Q:
  • Added +13 Armor to LT
  • Added +18 Structure to RA

BLACK LANNER
BKL-Prime:
  • Added 5% Missile velocity to LT, RT
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added -10% Laser duration to LA
  • Added -15% Energy heat to SO8
BKL-A:
  • Added +8 Armor to LA
  • Increased RA Armor to +12 (from +8)
  • Added -10% Laser duration to LA
  • Added -20% ER PPC heat to SO8
BKL-C:
  • Added 5% Range to HD
  • Added 25% Missile ammo bonus per ton to RA
  • Added -2.5% Heat to LT
  • Added +5 LA Armor to SO8
  • Increased ER Laser heat to -12.5% in SO8 (from -10%)
BKL-D:
  • Added 5% Range to HD
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added 5% Missile velocity to RT
  • Added -5% Laser duration to LA
  • Added 25% LMG/MG/HMG ammo bonus per ton to LA, RA
  • Added -5% Laser duration to SO8
  • Added 25% LMG/MG/HMG ammo bonus per ton in SO8
BKL-E:
  • Added 5% Range to HD
  • Increased LA Armor to +12 (from +8)
  • Added 25% Missile ammo bonus per ton to LA
  • Added 2.5% range to LT
BKL-BL:
  • Added 25% Missile ammo bonus per ton to LT, RT
  • Added 25% LMG/MG/HMG ammo bonus per ton in SO8

RIFLEMAN IIC
All variants:
  • Added +7 Armor to CT
  • Added +7 Armor to LA, RA

ARCHER
ARC-2R:
  • Removed LRM cooldown
  • Added -15% Missile cooldown
  • Removed LRM Velocity
  • Added 10% Missile velocity
  • Removed Missile heat
  • Added -5% heat
ARC-5S:
  • Added -10% MRM cooldown
  • Added -10% Pulse laser cooldown
ARC-5W:
  • Removed LRM velocity
  • Added 10% Missile velocity
  • Added 10% SRM Range
  • Added -5% SRM heat
ARC-T:
  • Removed medium laser cooldown
  • Added -10% cooldown
  • Added -5% energy heat
  • Added 10% MRM velocity


BUG FIXES
  • Summoner SMN-G & SMN-G(S) Left Torso now has the correct Missile priority
  • The Shoulder Armor Pauldron Bolt-Ons for the Arctic Wolf have been removed on variants where it was interfering with Missile Weapons


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_399.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game
back to the top