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April 2Nd Patch is LIVE!


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#1 Garth Erlam

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Posted 02 April 2013 - 08:13 AM

In aproximately 45 minutes servers will be down to start the patch process. I'll update this with more info as things progress! See you star-side.

EDIT: Please make sure you've updated your Nvidia/AMD graphics drivers, as many reports we've been getting can be traced back to older drivers. Thanks!

AND WE'RE LIVE LIVE LIVE!


Open Beta Update #14

Upcoming Patch - Tuesday April 2nd @ 10AM – 1PM PDT

Patch Number: 1.2.209

Change Log



UPDATE

Greetings MechWarriors

Yesterday was April Fool's day but these patch notes are no joke!

First is our Hero BattleMech Heavy Metal! Yes this 'Mech is pink and does really play music when you get a kill! This is the first time we have released the Hero Mech before the base variants (coming April 16th). Don't let the color stop you from buying it, though, we will eventually add changing Hero 'Mech colors.

Next we have added air-strike and artillery consumables. I think Conquest mode just got more interesting! Here is a pro tip: Use them for when a light is capping your base on Alpine and save yourself a walk back to your spawn!

New Thermal and Night Vision modes are in! They look amazing and are balanced for game play! No more BlueWarrior for you!

We also have cool new digital camo patterns for your 'Mech and more 'Mech Statues for your cockpit! Keep reading for other fixes and tweaks!

See you on the battlefield!

Matt Newman

Important Known Issue

During testing we ran into a crash issue that only occurred using Nvidia 311.xx drivers, drivers before 311 tested fine as did drivers after 311. The 311 drivers have since been removed from the Nvidia website. If you are using 311.xx drivers YOU MUST UPDATE YOUR DRIVERS failure to do so will likely result in a low frequency (3 out of 10 games from our tests) crash when playing the game.
Content

New Hero Mech

“Heavy Metal” HGN-HM

Highlander HGN-HM

Tonnage: 90
  • Engine: 275 XL Top Speed: 49.5 kph
  • Max Engine Rating: 330
  • Torso Movement:
  • 90 degrees to each side
  • 20 degrees up and down
Arm Movement:
  • 20 degrees to each side
  • 30 degrees up and down
Armor: 544 (Standard)


Weapons & Equipment:
  • Left Arm: 3 Medium Lasers
  • Left Torso: LRM 20, SRM 6
  • Right Arm: Gauss Rifle
  • Internal Structure: Standard
Hardpoints:
  • Left Arm: 3 Energy
  • Left Torso: 2 Missile, 1 AMS
  • Right Arm: 2 Ballistic
Heat Sinks: 13 Double
Jump Jets: 5 (5 Max)
ECM Capable?: No
Module Slots: 2
  • 30% C-Bill Bonus
  • Plays a music clip from its head-mounted external speakers after an enemy kill
Trial BattleMechs:
  • Raven RVN-4X
  • Centurion CN9-A
  • Dragon DRG-5N (Community)
  • Awesome AWS-8Q
BattleMech Cockpit Items:
  • Jenner Statue

  • Cataphract Statue

  • Centurion Statue
BattleMech Skin:
  • Digital
New Consumable Modules:
Each team has a separate global cooldown timer governing their use of artillery and air strikes
No one can activate an artillery or air strike while their team's cooldown timer is counting down
At the start of the match, each team's cooldown timer counts down 60 seconds
When a player activates an artillery or air strike, his team's cooldown timer starts to count down for 10 seconds

Artillery Strike
  • Automatically unlocked
  • 40,000 C-Bills
  • Calls in a barrage of long range artillery.
  • Press [Home] to target the area under your crosshairs with an artillery strike.
  • After a 5 second delay, 6 shells drop into a 50 m radius around the targeted area. Each shell does 10 points of damage.
  • Consumed on use.
  • Cannot be equipped to a Mech that already contains an Artillery Strike, Improved Artillery Strike, or Priority Artillery Strike module.
  • Upgradable to Improved Artillery Strike.
Priority Artillery Strike
  • Automatically unlocked
  • 15 MC
  • Calls in a barrage of long range artillery.
  • Press [Home] to target the area under your crosshairs with an artillery strike.
  • After a 4 second delay, 10 shells drop into a 50 m radius around the targeted area. Each shell does 10 points of damage.
  • Consumed on use.
  • Cannot be equipped to a Mech that already contains an Artillery Strike, Improved Artillery Strike, or Priority Artillery Strike module.
Air Strike
  • Automatically unlocked
  • 40,000 C-Bills
  • Calls in a fighter air strike on a targeted zone.
  • Press [End] to target the area under your crosshairs with an air strike.
  • After a 5 second delay, 6 bombs drop along a 100 m strip, starting at the targeted area and moving away from your location when you activated the strike. Each bomb does 10 points of damage.
  • Consumed on use.
  • Cannot be equipped to a Mech that already contains an Air Strike, Improved Air Strike, or Priority Air Strike module.
  • Upgradable to Improved Air Strike
Priority Air Strike
  • Automatically unlocked
  • 15 MC
  • Calls in a fighter air strike on a targeted zone.
  • Press [End] to target the area under your crosshairs with an air strike.
  • After a 4 second delay, 10 bombs drop along a 100 m strip, starting at the targeted area and moving away from your location when you activated the strike. Each bomb does 10 points of damage.
  • Consumed on use.
  • Cannot be equipped to a Mech that already contains an Air Strike, Improved Air Strike, or Priority Air Strike module.
New Support Modules:

Air Strike Accuracy
  • 5,000 GXP to unlock
  • 4,000,000 C-Bills
  • Decreases the radius of the targeted area by 20%.
Artillery Accuracy
  • 5,000 GXP to unlock
  • 4,000,000 C-Bills
  • Decreases the length of the bombardment zone by 20%.

New Consumable Module Upgrades:

Improved Artillery Strike
  • 15,000 GXP to unlock
  • Upgrades the Artillery Strike module.
  • Increases artillery shell count by 4, and decreases flight time by 1 second.
  • Does not need to be equipped to a BattleMech.
Improved Air Strike
  • 15,000 GXP to unlock
  • Upgrades the Air Strike module.
  • Increases air strike bomb count by 4, and decreases flight time by 1 second.
  • Does not need to be equipped to a BattleMech.
Notable Enviornment Changes:
  • Changed HDR eye adpatation numbers to reduce amount of HDR blooming, and speed the recovery rate.
  • Tweaked lighting in all levels to minimize lighting differences due to HDR eyeadaptation changes.
  • Extended LOD distances in River City on many large buildings.
  • Reduced strength of parallax occlusion mapping on some snow terrain textures to help reduce "crawling" terrain textures.
Gameplay

New Night and Thermal vision modes
  • Thermal vision is now "white hot" and is restricted to normal view distances. i.e. Players can no longer use thermal to view long distances.
  • Night Vision is now monochrome green and shows greater detail in the surroundings.
  • Players will notice that Night Vision is more useful for navigation and Thermal Vision is more useful for seeking out Mechs.
  • More tuning will be done but these vision modes are on target for final implementation.
Bug Fixes
  • Artemis Line-of-sight check is now more accurate
  • EMP will now turn off ECM in Counter Mode
  • Mech damage glow now fades away after they die
We thank you for your patience and we look forward to seeing you on the battlefield!

The MechWarrior® Online™ Team

#2 GrimlockONE

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Posted 02 April 2013 - 08:14 AM

First

#3 TheCas

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Posted 02 April 2013 - 08:15 AM

need official patch notes......2nd

#4 GrimlockONE

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Posted 02 April 2013 - 08:17 AM

Posted Image

^ This is the server preparing to defend itself from Garth...we all know Garth and recent server adventures.

#5 RabbitHRF

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Posted 02 April 2013 - 08:17 AM

Roger dodger! 4th!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Edited by RabbitHRF, 02 April 2013 - 08:19 AM.


#6 Monsoon

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Posted 02 April 2013 - 08:18 AM

LoL, and still no April Creative Director Update. Well that'll be half-pointless now. :(


Can I suggest in the future, releasing it the week prior to an update?

Edited by Monsoon, 02 April 2013 - 08:24 AM.


#7 Chauneko

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Posted 02 April 2013 - 08:20 AM

Cool, should we expect the april content roadmap today or will that later this week?

#8 Egomane

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Posted 02 April 2013 - 08:20 AM

View PostMonsoon, on 02 April 2013 - 08:18 AM, said:

LoL, and still no April Creative Director Update. Well that'll be half-pointless now. ;)

There are still two more updates this month. On the 16th and the 30th.

This make it at best: third-pointless. :(

#9 GizmoGecko

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Posted 02 April 2013 - 08:21 AM

View PostMonsoon, on 02 April 2013 - 08:18 AM, said:

LoL, and still no April Creative Director Update. Well that'll be half-pointless now. ;)


I imagine that'll be on the 4th?
2013 March Creative Director Update

by Bryan Ekman in [ Announcements ] on, Mar 4, 2013 3:00 AM PST


2013 February Developer Update

by Bryan Ekman in [ Announcements ] on, Feb 4, 2013 5:26 PM PST


PS. Praying for an offer on the Hero Highlander since it's out early :(

Edited by GizmoGecko, 02 April 2013 - 08:31 AM.


#10 Redshift2k5

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Posted 02 April 2013 - 08:25 AM

View PostMonsoon, on 02 April 2013 - 08:18 AM, said:

LoL, and still no April Creative Director Update. Well that'll be half-pointless now. :(


Can I suggest in the future, releasing it the week prior to an update?


Creative director update confirmed for tomorrow

#11 masterojack

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Posted 02 April 2013 - 08:26 AM

for the love of all things holy, Don't let Garth touch ANYTHING!

#12 Team Leader

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Posted 02 April 2013 - 08:29 AM

Will the patch notes be up early too? I enjoy backseat reading on my commutes

#13 GrimlockONE

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Posted 02 April 2013 - 08:31 AM

View PostGarth Erlam, on 02 April 2013 - 08:13 AM, said:

In aproximately 45 minutes servers will be down to start the patch process. I'll update this with more info as things progress! See you star-side.

EDIT: Please make sure you've updated your Nvidia/AMD graphics drivers, as many reports we've been getting can be traced back to older drivers. Thanks!



Garthy, by update do you mean

Stable release

or

Beta Drivers

#14 Felicitatem Parco

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Posted 02 April 2013 - 08:33 AM

I remember back when Paul would kick the servers, and 10,000 MC would come out...

Now, when Garth screws around with the Server, it's just Posted Image

#15 Monsoon

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Posted 02 April 2013 - 08:33 AM

View PostRedshift2k5, on 02 April 2013 - 08:25 AM, said:


Creative director update confirmed for tomorrow


Half the value of the last two were pretty pointless since they were released pretty much the same time as the first Patch/Patch Notes. This is why I think the old Roadmap threads were great, since it gave us something down the road to look forward to. I understand some people erupt when the dates got pushed back, but reading an Update where half the info is already out seems silly.

It would make more sense to try in the future to 'put to press' these Updates at least the end of the week prior to the patch, even if like this month, it would have forced the thread out in March instead.

#16 Azze

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Posted 02 April 2013 - 08:34 AM

View PostGrimlockONE, on 02 April 2013 - 08:31 AM, said:



Garthy, by update do you mean

Stable release

or

Beta Drivers

Beta drivers are always the latest ones, they just lack the "WHQL" certification but are just as stable as the so called "stable" releases.

If you mean NVIDIA drivers that is.

Edited by Azze, 02 April 2013 - 08:34 AM.


#17 ZeProme

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Posted 02 April 2013 - 08:37 AM

Oh boy, I wonder if this is the Titan update.

#18 TELEFORCE

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Posted 02 April 2013 - 08:37 AM

I'm assuming latest stable NVidia drivers. I don't trust any of the beta drivers; I'm worried that my video card my spontaneously combust.

#19 MrMainiac

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Posted 02 April 2013 - 08:45 AM

View PostProsperity Park, on 02 April 2013 - 08:33 AM, said:

I remember back when Paul would kick the servers, and 10,000 MC would come out...

Now, when Garth screws around with the Server, it's just Posted Image


Is that supposed to be Garth right there and all of us the bugs chasing him?

#20 Azze

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Posted 02 April 2013 - 08:46 AM

View PostTELEFORCE, on 02 April 2013 - 08:37 AM, said:

I'm assuming latest stable NVidia drivers. I don't trust any of the beta drivers; I'm worried that my video card my spontaneously combust.

As i posted earlier the Nvidia beta releases are basically final versions of the latest drivers that only lack WHQL certification.
That way they can release newer drivers faster under the "Beta" title.

But if you are concerned go ahead and use the latest WHQL release.

Edited by Azze, 02 April 2013 - 08:48 AM.






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