#41
Posted 22 August 2014 - 08:34 PM
Thank you!
#42
Posted 22 August 2014 - 09:26 PM
Thanks for your hard work! Mods, sticky plox?
#43
Posted 25 August 2014 - 04:50 AM
#44
Posted 25 August 2014 - 05:03 AM
Modo44, on 10 August 2014 - 06:08 AM, said:
Actually you could see hitboxes in the mechlab in UI 1.5, not gonna explain the "how to" now since its not usefull anymore but you could.
#45
Posted 25 August 2014 - 12:34 PM
Thoummim, on 25 August 2014 - 05:03 AM, said:
Actually you could see hitboxes in the mechlab in UI 1.5, not gonna explain the "how to" now since its not usefull anymore but you could.
That's the thing, we saw the outline of sections, but in many cases it actually didn't conform with the hitboxes.
#46
Posted 25 August 2014 - 12:39 PM
Thoummim, on 25 August 2014 - 05:03 AM, said:
Basically the game rolled a hit detection to determine which part of the mech you selected every click. You could click spam and figure out the hitboxes.
#47
Posted 25 August 2014 - 01:10 PM
Thoummim, on 25 August 2014 - 05:03 AM, said:
As has been explained upthread, while UI 1.5 highlighted components when you selected them in the MechLab, they weren't the same as the in-game hitboxes.
#48
Posted 25 August 2014 - 09:57 PM
Nice guide, but I think some of those cockpits are a little off. On a lot of them I'm pretty sure it's not the entire pane of glass, but instead the middle area of the pane. Exaggeration might be there to help people see it better, but just thought I'd throw that out there.
#49
Posted 26 August 2014 - 08:25 PM
John80sk, on 25 August 2014 - 09:57 PM, said:
Thanks, John80sk. I think the only mechs that have the cockpit as more that a single pane are the Commando, Jenner and Raven, and that is how I mapped them. But when I dive into this again I'll talk another look.
#50
Posted 26 August 2014 - 11:21 PM
I wish PGi would fix the Front CT not being able to be hit from behind by being shot at the balls of a mech. It makes no sense.
#51
Posted 27 August 2014 - 08:45 PM
Lily from animove, on 26 August 2014 - 11:21 PM, said:
I wish PGi would fix the Front CT not being able to be hit from behind by being shot at the balls of a mech. It makes no sense.
Now, I've only learned this from this "hitbox mapping" exercise while using a Raven. A lot depends on the angle of your shot. If you are behind and below the other mech aiming up, the shot may go past the "hips" and hit the front CT at its bottom. And obvious example would be a Dragon, with its very long front CT.
#52
Posted 27 August 2014 - 10:43 PM
Tamerlin, on 26 August 2014 - 08:25 PM, said:
Thanks, John80sk. I think the only mechs that have the cockpit as more that a single pane are the Commando, Jenner and Raven, and that is how I mapped them. But when I dive into this again I'll talk another look.
Sorry if I was a little unclear. I meant that I believe some of the hitboxes displayed on the cockpits are actually smaller than what you have up. Mostly the clan mechs and those that aren't on the testing grounds, so it's a bit harder for me to confirm.
The difference is pretty minute though I think. I'm just being nitpicky because I'm nitpicky.
#53
Posted 29 August 2014 - 08:16 PM
#54
Posted 30 August 2014 - 12:40 AM
Congrats on getting Stickied!
Edited by Not Bob, 30 August 2014 - 12:40 AM.
#57
Posted 31 August 2014 - 09:53 AM
#58
Posted 31 August 2014 - 06:34 PM
#59
Posted 03 September 2014 - 11:54 AM
I just wondered if the Griffin from behind is correct. Do you really hit the CT if you hit the missile tube from behind or did you by chance miss that part with ST color?
#60
Posted 03 September 2014 - 12:13 PM
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