Jump to content

Incoming Patch, Dec 22Nd Deployed


75 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,851 posts

Posted 22 December 2014 - 02:45 PM

Greetings MechWarriors,

Patch has been deployed.

Services will be coming down at 4:40pm PST (12:40am UTC) for patch maintenance! This patch includes the following changes.

Community Warfare:

  • Territories per planet have been increased to 15. It now takes 8 wins to conquer a planet.
  • Changed the dropship tonnage restrictions from 140-240 to 160-240.

Boreal Vault:

  • Changed the Out of Bounds area behind the Omega target.
  • Increased the health of the Omega target by 50.
  • Increased the health of the Omega Door Generators by 50.

Sulfurous Rift:

  • Increased the health of the Omega target by 50.
  • Increased the health of the Omega Door Generators by 50.

See you on the battlefield!

The MechWarrior Team



#2 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 22 December 2014 - 02:48 PM

The change to 8 wins to flip a planet is nice.

#3 Podex

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 657 posts
  • LocationThe soup kitchen in your Prius

Posted 22 December 2014 - 02:48 PM

Eek! Glad I read this before I dropped.

#4 Bushy423

    Rookie

  • Survivor
  • Survivor
  • 1 posts

Posted 22 December 2014 - 02:51 PM

How long will the servers be down please?

#5 PhoenixNMGLB

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 307 posts

Posted 22 December 2014 - 02:52 PM

I still think it should be a cumulative percentage of wins instead of a points based system, this still means only the last 2-3 hours of games actually achieve anything :(

#6 mechbane

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 99 posts
  • Locationlondon

Posted 22 December 2014 - 02:53 PM

much better

#7 100mile

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,235 posts
  • LocationAlegro: Ramora Province fighting Pirates. and the occasional Drac

Posted 22 December 2014 - 02:54 PM

Wish they had gone to 180 minimum...but at least we got some of the lights off the field

#8 RobarGK

    Member

  • PipPipPipPipPip
  • The Vicious
  • The Vicious
  • 183 posts
  • LocationNova Scotia, Canada

Posted 22 December 2014 - 02:55 PM

Any chance that urbanmech you just emailed all of us will be secretly added?

#9 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 22 December 2014 - 02:57 PM

View PostRobarGK, on 22 December 2014 - 02:55 PM, said:

Any chance that urbanmech you just emailed all of us will be secretly added?
maybe it will be injected Christmas morning lol

#10 WVAnonymous

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,691 posts
  • LocationEvery world has a South Bay. That's where I am.

Posted 22 December 2014 - 02:59 PM

Since I'm running at 240 tons in my drop ship... dropship change is meh.

Since I have only won on the attacking side with an IS crew once out of 15 or 20 games... health buff on targets is ouch.

#11 Batch1972

    Member

  • PipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 117 posts
  • LocationSydney, Australia

Posted 22 December 2014 - 03:04 PM

I don't understand why you would want to make attacking Boreal even harder than it already is. Why not just add tactical nukes for the defenders and be done with it?

#12 Logan Pryde

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 143 posts
  • LocationKooken's Pleasure Pit

Posted 22 December 2014 - 03:10 PM

Good changes all the way around, should be beneficial for game balance.

#13 AdultPuppetShow

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 165 posts
  • Facebook: Link
  • LocationSpace Texas

Posted 22 December 2014 - 03:16 PM

Awesome. Now if only I could drop in a CW match without my computer crashing.

#14 xCico

    Member

  • PipPipPipPipPipPipPipPip
  • WC 2018 Gold Champ
  • 1,335 posts

Posted 22 December 2014 - 03:26 PM

Are you sure that 8 wins to win planet isnt little too much? Im fine with other changes tho :)

#15 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 22 December 2014 - 03:29 PM

Speaking of out-of-bounds. The mountains along the invasion paths of boreal vault are listed as out-of-bounds but I saw a kit fox jump jetting up there and shooting down at attackers. Check by the gate entrances.

Edited by Jman5, 22 December 2014 - 03:30 PM.


#16 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 22 December 2014 - 03:34 PM

Good work PGI, lets hope this patch fixes the game and makes it more playable.

#17 Neput Z34

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 244 posts
  • Location...far away from a Land of my birth...

Posted 22 December 2014 - 03:38 PM

How do you stop "A Charge of The Light Brigade" for the generator?

Nº1 Up the minimum tonnage form 120 to 140 = instead of 4 spiders people brought Jenners & Firestarters?

Nº2 Add more generators and raise retain to create "cover", also"nerf' defender drop ships, = 2-3 waves of fast mechs to kill the objective?

Nº3 Up the minimum tonnage to 160 = have to bring one 55 ton mech and 3 Firestarters, probably will take 4 waves to kill the objective?

I bet it will still be a tactical "bum" rush for the generators. I just hope there will be more modes in CW then "Shot the Generator".

#18 xWiredx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,805 posts

Posted 22 December 2014 - 03:42 PM

Yeah, pretty sure the generators and cannon don't need MORE HP. If anything, having to hit 4 locations instead of 1 is more than enough already. Defense really doesn't need anymore buffs. Overall, I'm not very pleased with this patch. Seems unnecessary.

#19 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,567 posts

Posted 22 December 2014 - 03:46 PM

Urbanmech injection would be nice :ph34r:

#20 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 22 December 2014 - 03:49 PM

Does this patch need the clients updated or is this a server side update?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users