
Greetings MechWarriors!
This month’s update includes the release of the Naga preorder, 'mech adjustments, map adjustments, quirk adjustments, and more!
As always, a 2 week in-game Patch Science Sale will go live shortly after the patch and include all applicable items for testing.
'Mechs in-game and new 'mechs releasing are subject to future balance changes and tuning, so get out there and do the science so we can hear your feedback!
The Naga preorder is live! Shipping in January 2026, the Naga will introduce the Arrow IV to MWO. For now the Arrow IV will be an exclusive weapon to the Naga but stay tuned for an update on Arrow IV and Railgun standard mech variants being added to MWO.
NEW LEGEND INCUBUS ZERO

Coming to the MWO Store and STEAM
BATTLEPASS PROGRESS LINK: MWO: The Legendary Mechs
PLEASE NOTE: REDEEM BATTLEPASS REWARDS ON THE WEBSITE STORE PAGE (UPDATED EVERY HOUR)
MWO Comp Championship Series update
The MechWarrior World Championship Series 2025 has officially ended, with a new champion crowned!
The Coalition made it through the entire tournament without dropping a single series and crushed their competition to make it to the upper bracket finals! Vigilance lost an early series to REVENANTS, but were able to power through the lower bracket to get their vengeance and took down REVENANTS in a grudge match for the lower bracket finals, and moved back to the upper bracket for an exciting best of 7 against The Coalition! The finals took place with some nice close matches, but The Coalition would not be denied and they were crowned champions! Congratulations to all members of The Coalition for a job well done! Thank you to every team that participated and fantastic work to everyone that participated and all the hard work they put in! And thank you for Starwolfe, Zonaron, and the rest of the casting crew for showing this live to everyone!
The final standings are:
- Grand Champions: The Coalition
- 2nd: VIGILANCE
- 3rd: REVENANTS-10th Lyran Guards RCT
- 4th: Clan Crossfire
- 5th: FJRD FIESTA
- 6th: 228 Reapers
- 7th: Mantra
- 8th: mechwarrior6dotcom
- 9th: 2d20 Salvage Crew
- 10th: KDCM UnderwaterHandymen
- 11th: -ELO-
- 12th: Kastarion's Guards
This year’s Champion’s Choice (Official Selection) award goes to Bows3r. Bows3r earns the prestigious Champion’s Choice In-Game Cockpit Item, awarded to the most valuable player across Top 12 matches, as selected by the Series Officials. It was an incredibly tight pool this year, with standout performances across the board. This year’s Champion’s Choice (People's Selection) award goes to Chickenman919. Chicken was awarded the MVP by general selection as the most valuable player in the final!
To catch any of the matches check them out on YouTube at: https://www.youtube.com/@MWOLeagues
Equipment Changes
- Small Cockpit now adds 1 extra ton to mechs. This is to line it up with the tabletop stats of the equipment and prepare for future variants.
Map Changes
- Moved Theta cap point on Tourmaline Desert
- Replaced AWS-8Q with COR-7A on Canyon Network training grounds
Weapon Changes
- Removed spread on RAC2 and RAC5
- Increased IS LBx 5 cooldown to 1.25 (from 1.15)
- Increased Clan LBx 5 cooldown to 1.25 (from 1.15)
- Increased IS SRM Artemis Ammo to 150 from 120 per ton
- Rocket Launcher Rework
- As the player holds fire, Rocket Launchers will fire 8 missiles per second. A mouse tap will only fire 1 missile
- Rocket Launcher 10/15/20 comes with 48/88/127 rockets per launcher. This is not impacted by ammo quirks
- Rocket Launcher cooldown: 0.125. This is not impacted by cooldown quirks
- Rocket Launcher heat: 0.375
- Rocket Launcher damage per missile: 1
- Rocket Launcher Spread: 3.75
- Rocket Launcher 10/15/20 ghost heat limit: 3/2/2
- Rocket Launchers no longer ghost heat with SRMs and MRMs
Rocket Launchers have been a polarizing weapon, their primary use serving as a griefing one shot weapon and are relatively useless beyond that compared to other weapons. This change turns them into a more reliable secondary weapon with more longevity in exchange for a more moderate damage output.
Mech Changes
- Adjusted Corsair side torso hitboxes to reduce the chances of rear hit registration from the front or side on variants with lower arms
- Updated trial Dire Wolf loadout to use LBx 5 instead of AC5
- Marauder Blight now has a Small Cockpit
Quirk Changes
Flea
- FLE-FA
- Reduced CT, LT, RT, LA, RA, LL, and RL Armor to 8 (from 9)
Fire Moth
- All Variants
- Reduced Full Body Structure to 9 (from 12)
- Increased RA and LA Armor to 15 (from 12)
- FMT-PRIME
- Added 10% Velocity in RA
- Added 20% Radar Deprivation in RT
- Added 15% Energy Range in So8
- Added -2.5% Missile Spread in RT
- FMT-C
- Increased Missile Cooldown to -15% (from -10%) in RA and LA
- Added -2.5% Missile Spread in RA and LA
- Increased Missile Range to 20% (from 15%) in So8
- FMT-K
- Added 10% Velocity in So8
- Increased AP Gauss, LMG, MG, and HMG Ammo to 100% (from 75%) in RA and LA
Piranha
- PIR-2
- Increased CT, RT, LT, RA, LL, RL, and LL Structure to 6
- PIR-3
- Added -5% Heat
Commando
- COM-D03
- Removed -10% Heat
- Reduced RL and LL Armor to 15 (from 16)
Jenner
- JR7-O
- Removed 10% Top Speed
- Reduced CT Armor to 10 (from 18)
- Reduced RT and LT Armor to 5 (from 10)
- Increased Missile Range to 40% (from 10%)
- Increased Missile Spread to -40% (from -15%)
The Oxide is in a unique state where it is incredibly overperforming in competitive play while average in quick play. This change aims to bring it in line with other light mech brawlers in competitive matches while maintaining, or potentially improving, its quick play status as an SRM skirmisher.
Blackjack
- BJ-1X
- Removed 10% Range
- Removed -5% Laser Heat
- Increased Medium Laser Heat to -25% (from -15%)
- BJ-A
- Reduced CT Armor to 19 (from 23)
- Reduced RT and LT Armor to 16 (from 20)
Phoenix Hawk
- PXH-S
- Reduced Machine Gun Range to 25% (from 50%)
- Added 25% Ballistic Range
- Added 12.5% Top Speed
- Added 10% Enhanced ECM
- Added 100% LAC5 and LAC2 Ammo
Black Lanner
- All Variants
- Removed Full Body Armor 14
- Added H, CT, RT, LT, RA, and LA Armor 12
- Added RL and LL Armor 16
Thunderbolt
- TDR-9S
- Reduced PPC Velocity to 15% (from 30%)
Summoner
- All Variants
- Reduced Full Body Structure to 15 (from 20)
- SMN-PRIME
- Increased Energy Heat to -15% in CT (from -10%)
- SMN-C
- Increased Energy Cooldown to -25% in CT (from -15%)
- SMN-G
- Reduced Pulse Laser Range to 20% in CT (from 25%)
Thanatos
- TNS-HA
- Removed Rocket Launcher 15 HSL +2
- Added Rocket Launcher HSL +2
Battlemaster
- BLR-6C
- Reduced Heat to -5% (from -15%)
Longbow
- LGB-OH
- Reduced Rocket Launcher HSL to 2 (from 3)
Atlas
- AS7-W
- Removed -10% Heat
- Added -10% Laser Heat
















