Patch Notes - 1.3.337 - 23-SEP-2014

by Kyle Polulak in [ Patch Notes ] on, Sep 23, 2014 5:00 PM UTC

PATCH #30

Upcoming Patch - Tuesday, September 23rd @ 10AM – 1PM PDT

Patch Number: 1.3.337

Change Log

Greetings MechWarriors,

First up this week is the introduction of The Mining Collective.

Originally code-named "Mech Factory", this map offers a new experience for players with its dynamic lighting effects and its heavy-duty design. This map will be on heavier rotation for its initial release, which will improve the quality of the level even further with your bug reports and feedback! Special thanks go out to all players who helped us test this map initially during the Public Test / Data Center Migration!

The next big inclusion for this patch is the highly anticipated Mad Dog.

All three variants of this iconic 'Mech are available to all players who have purchased or upgraded to both a Masakari and a Man-O-War Clan Collection. If you have existing A-La-Carte purchases and wish to upgrade to these top tier collections, or if your preferred payment method is not presently available, please hang tight! We are working to make these options and upgrade paths available as soon as possible. You can find the specifications for these variants in the patch notes below! Please see the FAQ for more information:

http://mwomercs.com/forums/topic/171542-clan-collections-wave-2-faq/

If you Launch into a match, you will find a few additional changes to the chat log system. We introduced chat filters in the last patch update, this new update includes colors to better differentiate the kinds of messages which will appear in the chat log! This was a highly demanded feature from the Community and we are glad to have had the opportunity to patch this one in. We also have a range of bug fixes in this patch, so please take a moment to look through them and let us know how they work for you in-game.

We're eager to hear back from you on your bugs and concerns in the Patch Feedback section of the forums!

Content

New Map - The Mining Collective

The Mining Collective is a massive multifunctional integrated mill & refinery that employs both pyro-metallurgical and electro-metallurgical processes to purify various types of raw and recycled metals.

The refinery mainly produces standard & ferro-fibrous armor plating; but also exports substantial quantities of various purified billets for outsource manufacturing.

The operation is located on a medium sized planet orbited by one captured M-type and five S-type asteroids. These satellites are very rich in various minerals and volatiles such as tungsten, osmium, iridium, gold and other siderophilic elements; which are harvested, beneficiated and transported to the surface for further processing.

Having an established mining infrastructure based upon its high concentrations of boron deposits, this planet was chosen to serve as corral, base world and processing station for both terrestrial and extraterrestrial mining operations.

New Mechs

Mad Dog

All three variants to be injected into accounts that have purchased both the Masakari and Man-o-War collections.

Base:

  • Tonnage: 60
  • Engine: 300 XL
    • Top Speed: 81 kph
  • armor Type: Ferro-Fibrous
  • Internal Structure: Standard
  • Fixed Weapons & Equipment:
    • Head: Fixed armor Slot
    • Left Arm: Fixed armor Slot
    • Left Torso: Fixed armor Slot x2
    • Center Torso: Engine
    • Right Torso: Fixed armor Slot x2
  • Heat Sinks: 12 Double
  • Jump Jets: 0 (0 Max)
  • Movement Archetype: Large

MDD-Prime(I)

  • Torso Movement:
    • 95 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side. (Max w/ 2 Lower Arm Actuators.)
    • 30 degrees up and down.
  • armor: 326
  • Weapons & Equipment:
    • Left Arm: Large Pulse Laser, Medium Pulse Laser
    • Left Torso: LRM 20, LRM Ammo
    • Right Torso: LRM 20, LRM Ammo
    • Right Arm: Large Pulse Laser, Medium Pulse Laser
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
    • Left Torso: 1 Missile, 1 AMS
    • Right Torso: 1 Missile
    • Right Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
    • Consumable: 2
    • Mech: 1
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Torso: -5% Missile Weapon Cooldown
    • Right Torso:
      • -5% Missile Weapon Cooldown
      • +5% Torso Turn Rate (Yaw)
  • 30% C-Bill Bonus

MDD-A

  • Torso Movement:
    • 95 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side. (Max w/ 2 Lower Arm Actuators.)
    • 30 degrees up and down.
  • armor: 326
  • Weapons & Equipment:
    • Left Arm: LB 5-X AC, LB 5-X AC Ammo x2
    • Left Torso: SRM 6 x3, SRM Ammo x2
    • Right Torso: SRM 6 x3, SRM Ammo x2
    • Right Arm: ER PPC
  • OmniPod Hardpoints:
    • Left Arm: 1 Ballistic
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
    • Left Torso: 3 Missile
    • Right Torso: 3 Missile
    • Right Arm: 1 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Not Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
    • Consumable: 2
    • Mech: 1
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Arm:
      • +5% Arm Movement Rate (Yaw)
      • +5% Arm Movement Rate (Pitch)
    • Right Arm:
      • +5% Arm Movement Rate (Yaw)
      • +5% Arm Movement Rate (Pitch)

MDD-B

  • Torso Movement:
    • 95 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 30 degrees to each side. (Max w/ 2 Lower Arm Actuators.)
    • 30 degrees up and down.
  • armor: 326
  • Weapons & Equipment:
    • Left Arm: ER Large Laser x2
    • Left Torso: LRM 20 w/ Artemis IV FCS, LRM Artemis Ammo
    • Right Torso: Streak SRM 6 x2, Streak SRM Ammo
    • Right Arm: Medium Pulse Laser x3
  • OmniPod Hardpoints:
    • Left Arm: 2 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
    • Left Torso: 1 Missile
    • Right Torso: 2 Missile
    • Right Arm: 3 Energy
      • Lower Arm Actuator: Allowed
      • Hand Actuator: Allowed
  • Heat Sinks: +0 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots:
    • Consumable: 2
    • Mech: 1
    • Weapon: 2
  • OmniPod Quirks (not reflected in above values):
    • Set Bonus: +2.5% XP Bonus
    • Left Torso:
      • -5% Missile Weapon Cooldown
      • +5% Torso Turn Rate (Yaw)
    • Right Torso: +5% Torso Turn Rate (Yaw)
    • Right Arm: +5% Energy Weapon Cooldown

Content Unlocked for purchase:

  • Clan Stormcrow available for MC
  • Clan Direwolf available for CB
  • Sonic Boom Warhorn available for MC



Gameplay

  • Added team colors to the in game chat box.
  • Player chat names and channels are appropriately colored.
  • Team chat color slightly changed to a lighter blue.
  • System messages such as Connect, Reconnect, Disconnect, and Kills are team colored.
  • Kill messages will display the target designation (A, B, C...) of enemy players : " TeamPlayer1 has killed EnemyPlayer2 [D] ".
  • Added 'Resume Game' button to the in-game pause menu.

Weapon Tuning

  • Clan-LRMs impulse (camera shake on impact) reduced from 0.30 to 0.15.

Bug Fixes

  • Fixed an issue where sorting items in the UI moves the items but not its overlay.
  • Fixed an issue where the game will still warn the user that they do not own armor when they actually do.
  • Fixed an issue where certain 'Mech drop-downs are hidden when opening the Mech Select screen.
  • Fixed an issue where the GXP does not update immediately after purchasing module.
  • The UI now displays the doubling of basic properly at the appropriate time.
  • User can now skip the splash screen with any keyboard keys or mouse buttons.
  • In-game pause menu items are now centered properly in all resolutions.
  • Fixed an issue where the Variant Unlocked count is incorrect.
  • The matchmaking status overlay no longer overlaps the game mode selection overlay.
  • Tightened up collision hulls for River City and Terra Therma.
  • Fixed a scrolling issue with the Special color filter in Camo Spec.
  • Fixed an issue with the 'All' filters only displaying the content of the last selected filter upon returning to Pilot Trees.
  • The Trial 'Mech tab no longer disappears after purchasing a 'Mech from the Mech Lab.
  • When upgrading to Artemis, it will no longer replace half-ton ammo with full tons.
  • The number of empty Mech Bays now updates properly after purchasing a 'Mech through Mech Lab.
  • ECM and Artemis check-boxes no longer appears in the 'Mech Stats for 'Mechs that cannot equip them.
  • Updated a few maps details stats to match the website stats. Text changes only, this have no effect on gameplay.

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