Jump to content

Patch Notes - 1.2.249 - 15-Oct-2013


No replies to this topic

#1 Kyle Polulak

    <member/>

  • Overlord
  • Overlord
  • 584 posts
  • LocationVancouver, BC

Posted 15 October 2013 - 10:46 AM

Project Phoenix - Now Available


Visit http://mwomercs.com/phoenix to purchase Project Phoenix. Packages delivered during regular maintenance (Tuesdays & Fridays at.10am PDT).

Spook Out Your Cockpit
Posted Image

Senior Class Heroes
There's still one day left to grab Death's Knell, The X-5 and Yen-Lo-Wang for 30% off the MC price! Or get 7 Days of Premium time for 40% off the regular price until Tuesday October 22 at 10am PDT.
Posted Image


Latest Patch Notes & Developer Update
Greetings MechWarriors!

It’s an exciting day! Today we’re releasing pre-ordered content to all players who purchased Project Phoenix. You’re among the first to pilot these mean machines! Project Phoenix is still on sale for a limited time with an end-date to be announced soon. Moving forward, Project Phoenix packages will be delivered during the regular maintenance period following your order (typically Tuesdays and Fridays around 10am PDT). We’re already drooling over Sabre Reinforcements...

Phoenix Loyalty Rewards hit the third and final phase, which means you're getting extra goodies as a small token of our gratitude. Please note the "Flame" pattern has been renamed Hotrod. Project Phoenix Faction Medallions can be claimed by visiting your profile on the website and selecting your preferred medallions.

More about today’s patch:

Halloween items have arrived! Deck out your cockpit with some spooky business. I'm excited to pilot my BattleMaster with our raging Hotrod skin and a smiling pumpkin to keep me company.
We've been reading your feedback and have tweaked the end-of-round screen. We hope you'll find that it’s easier to read the breakdown with this revision. Bug fixes include a slew of map stuck bugs and visual issues, so be sure to check out those in the verbose notes below.

Our special thanks to everyone who continues to submit feedback and bug reports. We've seen posts from many players giving us their suggestions from all over our forums, tickets and social media and we can’t reiterate enough how much we appreciate your contributions.
And of course, a huge thanks to our Talon, Storm, Guardian, and Overlord owners for your overwhelming support.

Tonight we’ll be raising a glass to you… and then we’ll be blasting out your cockpit.


Posted Image


Content

New Mechs

Locust LCT-1V
  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 130 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 128 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Machine Gun
    • Center Torso: Medium Laser
    • Right Arm: Machine Gun
  • Hardpoints:
    • Left Arm: 2 Ballistic
    • Center Torso: 1 Energy
    • Right Torso: 1 AMS
    • Right Arm: 2 Ballistic
  • Heat Sinks: 10 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Tiny
Locust LCT-3M
  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 130 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 106 (Ferro-Fibrous)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Left Arm: Small Laser x2, AMS
    • Left Torso: CASE
    • Center Torso: Medium Laser
    • Right Arm: Small Laser x2
  • Hardpoints:
    • Left Arm: 2 Energy, 1 AMS
    • Center Torso: 1 Energy
    • Right Torso: 1 AMS
    • Right Arm: 2 Energy



  • Heat Sinks: 10 Single



  • Jump Jets: 0 (0 Max)



  • ECM Capable?: No



  • Module Slots: 2
  • Movement Archetype: Tiny
Locust LCT-3S



  • Tonnage: 20
  • Engine: 160 Standard
    • Top Speed: 129.6 kph
    • Max Engine Rating: 190
  • Torso Movement:
    • 130 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 0 degrees to each side.
    • 60 degrees up and down.
  • Armor: 88 (Ferro-Fibrous)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Left Arm: Streak SRM 2
    • Left Torso: CASE
    • Center Torso: Medium Laser
    • Right Arm: Streak SRM 2
  • Hardpoints:
    • Left Arm: 2 Missile
    • Center Torso: 1 Energy
    • Right Torso: 1 AMS
    • Right Arm: 2 Missile
  • Heat Sinks: 10 Single
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Tiny
'Mech Customization:
  • Halloween Cockpit items.
  • New Hot Rod skin.
Gameplay
  • Light Mech Tuning
    • Commando COM-1B, -1D, -3A:
      • Increased maximum engine size to 240
      • Increased turning rate by 10%
      • Increased maximum reverse speed to 75% of forward speed
    • Commando COM-TDK:
      • Increased maximum engine size to 240
    • Raven RVN-2X, -4X:
      • Increased maximum engine size to 275
      • Increased turning rate by 10%
    • Spider SDR-5K, -5K©, -5V:
      • Increased maximum engine size to 285
      • Increased maximum reverse speed to 75% of forward speed
Weapons
  • Impact shake when being hit by the following weapons has been reduced:
    • AC/5, SRM/4,SSRM/2, LB10-X
  • Impact shake when being hit by the following weapons has been increased:
    • AC/20, AC/10
  • Airstrike damage per shell has been increased from 10 up to 40.
  • Artillery damage per shell has been increased from 10 up to 40.
Posted Image







Performance
  • Remade LODs for several 'Mechs
Bug Fixes
  • Atlas Founder head hitbox returned to normal size (left eye) for all weapon types.
  • Streak SRMs no longer target the Blackjack's center torso exclusively.
  • Fixed an issue where users could see out of world when using 3rd person near a vertical piece of terrain.
  • Moving the reticle away from a targeted 'Mech will decay the lock-on once again.
  • Fixed a slew of map stuck bugs and visual issues.
  • Fixed an issue where certain 'Mech components would return a wrong index when they were hit with a ballistic or missiles, this would result in dealing damage to the wrong component.
  • Fixed a few collision issues on the Trebuchet and Hunchback.
General
  • Updated the Match Summary screen for improved clarity & readability.
  • The First Victory of the Day XP reward is now calculated after Premium Time and `Mech bonuses are applied.
We thank you for your patience and we look forward to seeing you on the battlefield!








- The MechWarrior® Online™ Team





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users