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Patch 1.3.311 Is Live!


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#1 InnerSphereNews

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Posted 05 August 2014 - 09:54 AM

Greetings MechWarriors,
Today, we have a special patch with plenty of new content to try out.
The Hellslinger has arrived to the Battlefield! This Battlemaster variant comes equipped with dual-PPC, 4x Medium Laser and j3x Streak-SRMs. Best remembered from the Star League Era, these Mechs will remind the citizens of the Inner Sphere of the might of the Noble Houses.
A new Champion has also been fielded. The KTO-18(C) comes equipped with LRMs, BAP and a pair of M. Pulse Lasers to keep the battle going even once the ammo runs dry. This Champion is immediately available for free trial use.
Our weapon visual customization rollout has reached the Spider this week, with changes to weapons made on the Mech now being well visually represented on the Mech.
Players can further customize their Spiders and other Mechs with 6 new cockpit items available in the store, including the Kickers Warhorn!
Finally, don't forget to help your allies by holding targets for them: You might just get to hear Betty's latest voice-over callout! Please see the notes below for the full change log!

Content

New Hero Mech
[background=transparent;]
[/font]
[background=transparent;]"HellSlinger" BLR-1GHE[/font]
  • [background=transparent;]Tonnage: 85[/font]

  • [background=transparent;]Engine: 340 Standard[/font]

  • [background=transparent;]Top Speed: 64.8 kph[/font]

  • [background=transparent;]Max Engine Rating: 400[/font]

  • [background=transparent;]Torso Movement:[/font]
    • [background=transparent;]75 degrees to each side.[/font]
    • [background=transparent;]20 degrees up and down.[/font]
  • [background=transparent;]Arm Movement:[/font]
    • [background=transparent;]30 degrees to each side.[/font]
    • [background=transparent;]30 degrees up and down.[/font]
  • [background=transparent;]Armor: 464 (Ferro-Fibrous)[/font]

  • [background=transparent;]Internal Structure: Standard[/font]

  • [background=transparent;]Weapons & Equipment:[/font]
    • [background=transparent;]Left Arm: PPC[/font]
    • [background=transparent;]Left Torso: Medium Laser x2, Streak SRM 2 x3[/font]
    • [background=transparent;]Right Torso: Medium Laser x2[/font]
    • [background=transparent;]Right Arm: PPC[/font]
  • [background=transparent;]Hardpoints:[/font]
    • [background=transparent;]Left Arm: 1 Energy[/font]
    • [background=transparent;]Left Torso: 2 Energy, 3 Missile[/font]
    • [background=transparent;]Right Torso: 2 Energy, 1 AMS[/font]
    • [background=transparent;]Right Arm: 1 Energy[/font]
  • [background=transparent;]Heat Sinks: 16 Double[/font]

  • [background=transparent;]Jump Jets: 0 (0 Max)[/font]

  • [background=transparent;]ECM Capable?: No[/font]

  • [background=transparent;]Module Slots:[/font]
    • [background=transparent;]Mech: 1[/font]
    • [background=transparent;]Consumable: 2[/font]
    • [background=transparent;]Weapon: 2[/font]
  • [background=transparent;]Movement Archetype: Huge[/font]

  • [background=transparent;]Quirks:[/font]
    • [background=transparent;]Torso turn speed (yaw): -15%[/font]
    • [background=transparent;]Torso turn speed (pitch): -15%[/font]
    • [background=transparent;]External heat transfer: -50%[/font]
    • [background=transparent;]30% C-Bill Bonus[/font]

New Champion Mech (Also available as a Trial)
Kintaro KTO-18(C)
  • [background=transparent;]Tonnage: 55[/font]

  • [background=transparent;]Engine: 300 XL[/font]

  • [background=transparent;]Top Speed: 88.4 kph[/font]

  • [background=transparent;]Max Engine Rating: 360[/font]

  • [background=transparent;]Torso Movement:[/font]
    • [background=transparent;]100 degrees to each side.[/font]
    • [background=transparent;]30 degrees up and down.[/font]
  • [background=transparent;]Arm Movement:[/font]
    • [background=transparent;]35 degrees to each side.[/font]
    • [background=transparent;]30 degrees up and down.[/font]
  • [background=transparent;]Armor: 368 (Standard)[/font]

  • [background=transparent;]Internal Structure: Endo-Steel[/font]

  • [background=transparent;]Weapons & Equipment:[/font]
    • [background=transparent;]Left Arm: Medium Pulse Laser, LRM 5 x2[/font]
    • [background=transparent;]Center Torso: LRM 5[/font]
    • [background=transparent;]Right Torso: LRM 5 x2, Beagle Active Probe, CASE[/font]
    • [background=transparent;]Right Arm: Medium Pulse Laser[/font]
  • [background=transparent;]Hardpoints:[/font]
    • [background=transparent;]Left Arm: 1 Energy, 2 Missile[/font]
    • [background=transparent;]Left Torso: 1 AMS[/font]
    • [background=transparent;]Center Torso: 1 Missile[/font]
    • [background=transparent;]Right Torso: 2 Missile[/font]
    • [background=transparent;]Right Arm: 1 Energy[/font]
  • [background=transparent;]Heat Sinks: 12 Double[/font]

  • [background=transparent;]Jump Jets: 0 (0 Max)[/font]

  • [background=transparent;]ECM Capable?: No[/font]
    • [background=transparent;]Module Slots:[/font]
    • [background=transparent;]Mech: 1[/font]
    • [background=transparent;]Consumable: 2[/font]
    • [background=transparent;]Weapon: 2[/font]
  • [background=transparent;]Movement Archetype: Medium[/font]

  • [background=transparent;]Quirks:[/font]
    • [background=transparent;]Torso turn speed (yaw): 25% above default.[/font]
    • [background=transparent;]10% XP bonus when owned (No bonus as trial Mech.)[/font]

Added 6 cockpit items:
  • [background=transparent;]Standing Type:[/font]
    • [background=transparent;]Car Decks[/font]
    • [background=transparent;]Hamster Huey[/font]
    • [background=transparent;]Cup of Pop[/font]
  • [background=transparent;]Hanging Type:[/font]
    • [background=transparent;]For Sale (sign)[/font]
    • [background=transparent;]Baby On Board (sign)[/font]
  • [background=transparent;]Mounted Type[/font]
    • [background=transparent;]Kickers (warhorn)[/font]

General
  • [background=transparent;]Greater visual weapon customization for the Spider variants. Their appearance will better reflect the weapons that have been equipped on them.[/font]

  • [background=transparent;]New MechLab icons for all Spider variants.[/font]

  • [background=transparent;]Skins added for KitFox Mechs.[/font]

  • [background=transparent;]When a targeted enemy has been destroyed, Bitching Betty will announce "Target Destroyed"[/font]
Bug Fixes
  • [background=transparent;]Pressing F9 will displays the map coordinates again.[/font]

  • [background=transparent;]Fixed a typo on the Clan Streak SRM 6 Range modules[/font]
We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team


#2 Corbenik

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Posted 05 August 2014 - 09:54 AM

oo Skins for Kitfox :3

#3 Destructicus

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Posted 05 August 2014 - 09:55 AM

TARGET DESTROYED!!!!!

Edited by Destructicus, 05 August 2014 - 09:56 AM.


#4 Bilbo

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Posted 05 August 2014 - 09:55 AM

What exactly does this mean:
•External heat transfer: -50%

#5 Why Run

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Posted 05 August 2014 - 09:57 AM

Probably means less environmental heat impact. This is a wasted patch. More pay-for content? No maps, no other improvements or fixes for ridiculous bugs that still exist?

#6 Bhael Fire

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Posted 05 August 2014 - 09:59 AM

Hmmm ...text has white background and is hard to read without highlighting. Are these "spoiler" patch notes?

Nevermind. :(

Edited by Bhael Fire, 05 August 2014 - 10:00 AM.


#7 Sky Hawk

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Posted 05 August 2014 - 09:59 AM

So the really new things are:

- 2 New word from Miss Betty, and

- XL300 + CASE :(


PS: I would use: 2 x ML, XL280, 11 DHS, BAP, ARTEMIS, and AMS (+1 ton Ammo) instead of CASE...
But, you know... I am a super-noob, not a Dev... so.. ye.. I hope someone will use Narc and/or TAG in every match in the future...

Edited by Sky Hawk, 05 August 2014 - 10:31 AM.


#8 FupDup

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Posted 05 August 2014 - 10:01 AM

Lol, the new trial Kintaro has CASE with an XL engine.

Fail.

#9 Bront

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Posted 05 August 2014 - 10:02 AM

A few nice things, though nothing big.

No Consumable limit like was announced?

#10 QuaxDerBruchpilot

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Posted 05 August 2014 - 10:03 AM

View PostInnerSphereNews, on 05 August 2014 - 09:54 AM, said:

  • When a targeted enemy has been destroyed, Bitching Betty will announce "Target Destroyed"


Finally ..... how could this take over two years

#11 TheCaptainJZ

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Posted 05 August 2014 - 10:03 AM

Everyone should know by now there won't be any maps for ~2 months. They completely stopped working on them for the 6 months they were making clan mechs.

I wish they'd release tons of variants from the same planet. Like Frozen City A, B, C, D, E, F, G, H.... just dozens of maps set in the same planet. Would be nice for CW.

#12 Grendel408

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Posted 05 August 2014 - 10:04 AM

I'm glad they fixed the F9 key :( and updated the Spider models too B)

#13 Malcolm Vordermark

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Posted 05 August 2014 - 10:05 AM

I'm looking forward to hearing "Target destroyed" it was always very satisfying to hear in MW2.

View PostBilbo, on 05 August 2014 - 09:55 AM, said:

What exactly does this mean:
•External heat transfer: -50%


All I can figure is that the map heat will have less impact on the mech. 50% is too crazy a number to be talking about the mech's heat dissipation. At least, I hope it is too crazy.

#14 MasterBLB

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Posted 05 August 2014 - 10:06 AM

Nothing about rubberbanding/desync issue.
Nothing about module system adjustments.
Instead,a new hero mech arrives.
Yaaay,that's what was so needed.

#15 Myke Pantera

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Posted 05 August 2014 - 10:06 AM

Sadly no Hero Spider (VENOM pls), but at least the visual weapon appearance rollout has reached the Spider =)

Curious how the Hero will look =) Edit: Now i know. Looks cool.

Target Destroyed will add a nice flavour, and we don't have to shoot destroyed mechs just to make sure anymore =)

Thumbs up for skins!

Thx 4 the update

EDIT: Question to Inner Sphere News: Can we listen to the new Warhorn somewhere?
EDIT2: Problem solved, it's one of the original clan warhorns found here: https://soundcloud.c...r-warhorn-sound

EDIT3: Yes this patch isn't full of major stuff/fixes, but not every patch has to be for me. Sure more progres would be nice, but the way i see it: Since the patch isn't too big, they must have been able to work on CW and other stuff in the meantime. Hopefully.

Edited by Myke Pantera, 05 August 2014 - 10:31 AM.


#16 LordSkyKnight

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Posted 05 August 2014 - 10:07 AM

View PostRouken, on 05 August 2014 - 10:05 AM, said:

50% is too crazy a number to be talking about the mech's heat dissipation. At least, I hope it is too crazy.


Hope is a good word....

#17 Frytrixa

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Posted 05 August 2014 - 10:09 AM

I'm a big fan of these weapon visuals.. except rockets @ catapult

#18 Jalik

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Posted 05 August 2014 - 10:11 AM

View PostWhy Run, on 05 August 2014 - 09:57 AM, said:

Probably means less environmental heat impact. This is a wasted patch. More pay-for content? No maps, no other improvements or fixes for ridiculous bugs that still exist?


Yeah, you're right. No more cash income for the company until your favorite bug has been fixed. Sounds like a sustainable business model to me :(
In other word: stop the b*tching. Please. It's tedious. We know about the bugs. Really.

#19 BigBadVlad

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Posted 05 August 2014 - 10:11 AM

Hellslinger name suggests it can "sling" its twin PPC's in Hell i'm guessing which means this hero gets a boost on hot maps like Mordor (i like that better than Therma) and Caustic. Going to guess this means it will not benefit as greatly from cold maps like Alpine which hurts it. Some quirk :( , depending on the map you land on you may be getting buffed with this mech or nerfed.... dammit I wanted a hero BMaster but this.... not like this, not like this....

Edited by BigBadVlad, 05 August 2014 - 10:12 AM.


#20 Why Run

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Posted 05 August 2014 - 10:16 AM

View PostJalik, on 05 August 2014 - 10:11 AM, said:


Yeah, you're right. No more cash income for the company until your favorite bug has been fixed. Sounds like a sustainable business model to me :(
In other word: stop the b*tching. Please. It's tedious. We know about the bugs. Really.


You're right, keep paying money for a game with game breaking bugs (rubberbanding, desync, HSR issues with LRMs, etc), while the devs are busy programming skins for cash grab mech. There's a sustainable business model to keep people spending too...





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