Nik Reaper, on 24 February 2013 - 07:40 AM, said:
So in order to counter the argument you say using lights and mediums is the way? So you are of the workaround mentality rather than address the problem?
In premades I played the ecm is easily countered with other ecm because, which premade goes out with out at leas 2... and your argument sticks as long as there is cover to hide behind and your fast... which about 50% of the mechs usually played are not, and even if all those things stand as easily countered ,what justification do you have to an ability to mount more than 100 dmg per cycle easily on a single mech at long range?
Nope, i say staying in cover is the primary way to counter LRMs which is available to every Mech. The slower you are the less open space you can cross without risking LRM hits. By following this rule even an Atlas can be LRM safe most of the time.
One of my favorite mechs is a rather slow Stalker. And even against LRM-heavy enemies and without ECM buddies, they simply can't hit me because i choose my paths carefully enough to not be cought in open space for too long.
Lights, Mediums and ECM are the dangers of boating LRMs.
In my eyes it's totally fair that if i boat the most devastating weapon in the game, i gain the disadvatage to auto-lose to any fast mech.
Another problem why i currently would never boat LRMs is the following:
As soon as any mech is attacking you (which will happen in most games), you are forced to defend yourself with rather weak secondary weapons. During this time your damage potential is neutralized. This is a huge disadvantage for any LRM-boat which do not apply to most other weapons.
So the very rare occasions where an LRM boat is able to deal damage at all, should be quite rewarding in my eyes.
Of cause, if the enemy team all run in the open and no one attacks the LRM boat, then they deserve to be missiled to death just like they deserve to be sniped to death....
So that's my main justification why i have no fear from 1.8 dmg per hit (yep, they do 1.8 instead of 1.6
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).
Nik Reaper, on 24 February 2013 - 07:40 AM, said:
Edit: Btw Lrm's were never the mech artillery, they are a harassment tool and a way to strike in to the back lines of a group, as they should spread enough to not do the full damage , much like srms at near max range, with artemis there to help a bit if line of sight is available. Arrow IV is the mech killing missile and it should rain death to mechs.
I agree with that. But your suggestion of only reducing the damage will not do the trick because it would simply reduce LRMs to a weapon no one would longer use.
But when tweaking other parameters in conjunction, the world looks different.
For example you could make them travel faster when reducing their damage. This way hiding from them would be harder and the LRM user would score more hits, but less devastating ones. Or you could let spread them more. There are many possibilities.
And personally i like their current role. They indeed do harass the enemy. Whenever i see "Incoming" i have to slow down or even stop my advance. This is a feature of harassment which is not to be underestimated.
LRMs forces you to chose your path carefully.
And if you do, you have nothing to fear from them.
Edited by Daggett, 24 February 2013 - 08:25 AM.