Jump to content

Pov Ecm


7 replies to this topic

#1 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 27 February 2013 - 01:01 PM

The ECM need to be cut down a LARGE bit. Due to the Fact it TOTALLY Nullifies five Weapon systems; LRM5,10,15,20 & Streak 2 cannot hit anything under the ECM bubble. Right now the ECM is 2000% better Anti-Missile system than the AMS.

I have seen players say you can dumb fire the LRMs BUT You cannot Dumb Fire LRM and hit anything pass 220M due to the Slow Travel speed of LRMs. TAG Does not cut though ECM if the ECM is behind you and your trying to TAG another mech 300m in front of you.

Now I don't mind ECM Slowing lock-on time by a Large amount and Keep Shared Data from being used, But If I have a Direct Line of Sight than I should be able to Target them.

At this Time you have not made the Guardian ECM but the (Angel ECM with the Stealth Armor) system.


Table Top
Guardian ECM
Null the bonus from TAG, NARC, Artemis FCS, Active probe

Angel ECM
Same Effects as Guardian ECM
Counts as 2 ECM or ECCM
Counter Streak missiles targeting 100% Missile, drops it normal SRM to hit table


Now as I say Before I don’t mind Add a 50%-150% the Time it take to Lock-on or Even 50% effectiveness of the Target Decay. As say above TAG,BAP,NARC where not made to counter ECM but the other way around.

Edited to clean up my thoughts now that I am not full of rage.

Edited by wolf74, 27 February 2013 - 06:10 PM.


#2 Bloodshed Romance

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 726 posts
  • LocationFlorence, South Carolina

Posted 27 February 2013 - 01:05 PM

ECM is stupid powerful and only weighs 1.5 tons... it needs a serious nerf or the ability to stop boating streaks with ECM because that gives the ECM user a clear advantage over everyone its fighting....

I do not own an ECM mech and do not plan to ever play with it at this time...

I don't believe you need ECM to make a good mech if you have skill....

but ECM covering you and then you don't even have to really aim your shots is just another "easy mode" mech...

#3 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 27 February 2013 - 02:28 PM

It table top and in battle tech rules, ECM only nullifies Artimus, Narc, and BAP. It also disrupts C3 networks, which arguably is the exact target sharing we seem to have in game now. I am fine with no target sharing and nullifying arti, narc, and BAP, but to completely block out anyting in the bulble is over powered and kinda silly.

#4 Bloodshed Romance

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 726 posts
  • LocationFlorence, South Carolina

Posted 27 February 2013 - 03:13 PM

to bad PGI is to stuck up to change it.. I love them and all that they are doing but ECM is a mistake and needs to be rectified...

#5 Ancient Demise

    Member

  • PipPipPipPipPip
  • The Hunter
  • The Hunter
  • 189 posts
  • LocationMechWarrior: Living Legends

Posted 27 February 2013 - 07:03 PM

View Postwolf74, on 27 February 2013 - 01:01 PM, said:


At this Time you have not made the Guardian ECM but the (Angel ECM with the Stealth Armor) system.


Table Top
Guardian ECM
Null the bonus from TAG, NARC, Artemis FCS, Active probe

Angel ECM
Same Effects as Guardian ECM
Counts as 2 ECM or ECCM
Counter Streak missiles targeting 100% Missile, drops it normal SRM to hit table


Now as I say Before I don’t mind Add a 50%-150% the Time it take to Lock-on or Even 50% effectiveness of the Target Decay. As say above TAG,BAP,NARC where not made to counter ECM but the other way around.

Edited to clean up my thoughts now that I am not full of rage.



THIS
THIS
THIS
Cannot say this enough.
Pre-3052 Angel ECM wannabe? Nonsense.

Oh hey Wolf, Bloodshed

Edited by Ancient Demise, 27 February 2013 - 07:04 PM.


#6 Nikol Grall

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 430 posts
  • LocationJackson, Tn

Posted 27 February 2013 - 11:05 PM

Another solution, similar to how they handled AMS is to make available an ECCM system that can only run counter ECM. Allow it on all mechs. ECM, which would retain both current modes, would still be limited to certain mechs.

#7 Hobosapien

    Member

  • PipPip
  • 29 posts
  • LocationIndianna

Posted 27 February 2013 - 11:33 PM

*hops on the wagon* I really can agree harder than I currently do. WoB sucks when its 3050 :/

#8 DocBach

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,828 posts
  • LocationSouthern Oregon

Posted 28 February 2013 - 08:50 AM

I've made tons of suggestions about electronic warfare before, that usually read out like essays, so here's one that's not as long:

Buffing Beagle Active Probe to where it can see anything in a radius around it, including 'Mechs behind mountains or buildings normal sensor cannot see;

moving any sort of missile defeat from ECM to a third Ghost target mode, which is countered by Beagle Active Probe.

ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks.

That way we get 1.5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use.

If PPC's jam out ECM, PPC's also jam out Beagle.

I also believe the complete information denial over entire grid squares is too much, and allowing targets in sensor range to be targeted, but not identified would go a long ways to qualm complaints about ECM; ECM's third mode would still provide protection against missiles, but also be counter-able by a similarly expensive 1.5 ton piece of equipment, instead of a 7 ton PPC.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users