Lets say the goal to be financially interesting, MWO must reach a minimum average spending of 70$ CAN per player per year.
So a player base of 75 000 players would give a gross income of 5 250 000 $ CAN / year.
How to achieve that:
First :
When a players reach a minimum spending of 70$ CAN in MWO ( within a year), he become a premium consumer who can purchase anything with either MC or C-Bills for the year following the date his goal is met.
*Note 1: The only exception : Hero mechs that become purchasable with C-Bills a month after theirs release.
**Note 2: Special events fees, tournament fees do not count toward the minimum 70$ CAN goal/year and must be pay with MC.
Second :
For the non-premium consumers, make everything related to playing the game also purchasable with C-Bills with the exception of heros mechs, mech bays and cosmetic items.
Third :
Bring new content to the game steadily over the years.
As an alternative:
If a player can keep and average spending of 9.00$ CAN a month, he would become a premium player for the next month... but with a maximum available C-Bill spending of 15 000 on Hero mechs, mech bays or cosmetic items.
The 70$ CAN sure can also be lowered as the fanbase grow.
As the years passed, the core development will diminish then the cost could also be lowered then.
Remember, we want the greatest mech game of all time without pay2win !
With that IGP, PGI and the player base will be happy.( Win-Win situation)
To the pleasure of fighting you fairly in the game !
Edited by VoltarDark, 05 March 2013 - 10:04 AM.