Will we see use of Soft Body Physics?
#1
Posted 29 May 2012 - 04:33 PM
#2
Posted 29 May 2012 - 04:38 PM
#3
Posted 29 May 2012 - 04:42 PM
#4
Posted 29 May 2012 - 04:45 PM
#5
Posted 29 May 2012 - 04:47 PM
Looking forward to a time where such gameplay mechanics are par for the course and considered something that any game worth its salt would have in it.
Has to be a nightmare, though, for clipping detection.
#6
Posted 29 May 2012 - 05:45 PM
#7
Posted 29 May 2012 - 05:47 PM
I wouldn't expect to see this for at least two years, the Devs have too much core stuff to do.
This would be great for dramatic kill shots with Gauss Rifles and ac20s for example.
Edited by Fresh Meat, 29 May 2012 - 07:53 PM.
#8
Posted 29 May 2012 - 05:59 PM
#9
Posted 29 May 2012 - 06:38 PM
#10
Posted 29 May 2012 - 06:50 PM
Edited by Nintenja, 29 May 2012 - 06:50 PM.
#11
Posted 29 May 2012 - 07:15 PM
#12
Posted 29 May 2012 - 07:20 PM
#13
Posted 29 May 2012 - 07:24 PM
This, if done right, shouldn't cause any performance impact. PhysX and whatnot was a great model for variable physics representation. It was used in a couple games but only one I can recall off-hand is City of Heroes. It was optional and could be enabled on PysX cards for more and better visuals but didn't impact gameplay or system load if used with a PhysX card.
#14
Posted 29 May 2012 - 07:25 PM
Redshift2k5, on 29 May 2012 - 04:33 PM, said:
Correct, it says in the video that this was created by the makers of Rigs of Rods. Don't expect to see stuff like this in MWO.
Besides, 'Mechs don't crunch, and you don't need realtime softbody collision physics to do stuff like cars crushing when you step on them.
tynaiden said:
This, if done right, shouldn't cause any performance impact. PhysX and whatnot was a great model for variable physics representation. It was used in a couple games but only one I can recall off-hand is City of Heroes. It was optional and could be enabled on PysX cards for more and better visuals but didn't impact gameplay or system load if used with a PhysX card.
Ugh, PhysX. Requiring that players stick to a specific brand of hardware to access a feature is a bad way to appeal to the masses. NVidia basically stabbed on-GPU physics in the face by making PhysX proprietary after buying them out.
Bullet Physics is cross-brand compatible and should be used if any physics middleware is used.
Edited by CaveMan, 29 May 2012 - 07:34 PM.
#15
Posted 29 May 2012 - 07:54 PM
CaveMan, on 29 May 2012 - 07:25 PM, said:
Ugh, PhysX. Requiring that players stick to a specific brand of hardware to access a feature is a bad way to appeal to the masses. NVidia basically stabbed on-GPU physics in the face by making PhysX proprietary after buying them out.
,,.
I agree the end result was not good but the initial idea was a good one IMO.
#16
Posted 29 May 2012 - 08:20 PM
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