Ecm And Beagle Active Probe
#1
Posted 05 March 2013 - 03:34 PM
Buffing Beagle Active Probe to where it can see anything in a radius around it, including 'Mechs behind mountains or buildings normal sensor cannot see;
moving any sort of missile defeat from ECM to a third Ghost target mode, which is countered by Beagle Active Probe.
ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks.
That way we get 1.5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use.
If PPC's jam out ECM, PPC's also jam out Beagle.
Also allow Beagle to get a detailed readout of a target, in a picture in picture display like the command console that describes every bit of detail about the enemy, from locations of weapons, engine type and size, ammunition loadout, ect. ECM in disrupt mode hides this information from Beagle.
Information denial over an entire grid square is too much, and allowing targets in sensor range to be targeted, but not identified would go a long ways to qualm remaining complaints about ECM; ECM's third mode would still provide protection against missiles, but also be counter-able by a similarly expensive 1.5 ton piece of equipment, instead of a 7 ton PPC.
#2
Posted 05 March 2013 - 03:38 PM
I'm ok with the idea.
#3
Posted 05 March 2013 - 05:15 PM
DocBach, on 05 March 2013 - 03:34 PM, said:
This might take restricting BAP to certain battlemechs, but it sounds interesting. Yes, I'm for this.
DocBach, on 05 March 2013 - 03:34 PM, said:
We don't need the old Streakcat returning from the grave with an extra piece of 1.5 ton equipment. I'm open to BAP mitigating the ECM effect somewhat, but I don't think it should cancel it entirely. However, I also think TAG should allow the carrying mech to lock onto ECM mechs within the bubble and for NARC to not be jammed by ECM, so what do I know.
Here's an alternate suggestion: BAP has two modes - one to counter ECM partially and one for its usual effects.
DocBach, on 05 March 2013 - 03:34 PM, said:
Yes.
DocBach, on 05 March 2013 - 03:34 PM, said:
This is my favorite suggestion out of all of these. If nothing else, I really would like this to be added somehow. It would make BAP useful for snipers and might even make crit seeking weapons more viable than now. If you know where the SSRMs are kept, an MG might even be useful.
DocBach, on 05 March 2013 - 03:34 PM, said:
The trouble with ECM is that it isn't expensive from a weight or crit-slot standpoint. That's why I'm much more supportive of giving BAP new and interesting modes than making it a straight out counter to ECM. Most builds could spare 1.5 tons, many builds might add them, and then ECM's mostly gone.
Edited by FrostCollar, 05 March 2013 - 05:16 PM.
#4
Posted 05 March 2013 - 05:27 PM
FrostCollar, on 05 March 2013 - 05:15 PM, said:
The trouble with ECM is that it isn't expensive from a weight or crit-slot standpoint. That's why I'm much more supportive of giving BAP new and interesting modes than making it a straight out counter to ECM. Most builds could spare 1.5 tons, many builds might add them, and then ECM's mostly gone.
Right now ECM provides a stealth field, and a missile defeat system in one neat package. Splitting up its capabilities and allowing a similarly weighted and sized piece of equipment that counters one mode but is countered in another seems like a better balance than what we currently have, where you need to use skill based counters to defeat a completely passive ECM system.
#5
Posted 05 March 2013 - 05:28 PM
DocBach, on 05 March 2013 - 05:27 PM, said:
Right now ECM provides a stealth field, and a missile defeat system in one neat package. Splitting up its capabilities and allowing a similarly weighted and sized piece of equipment that counters one mode but is countered in another seems like a better balance than what we currently have, where you need to use skill based counters to defeat a completely passive ECM system.
I agree. However, I don't think it's ideal. Right now if you can carry the former, it's essentially required to carry it. If this suggestion is implemented it will be essentially required to carry the latter for its advantages and to defeat the former. At the end of the day, builds have become a bit more restrictive.
#6
Posted 05 March 2013 - 05:31 PM
#7
Posted 05 March 2013 - 05:34 PM
DocBach, on 05 March 2013 - 05:31 PM, said:
I'd be fine with this, but isn't this already in the game? I'm pretty sure ECM also increases missile lock on times significantly, but since it's so rare to get a lock on a mech with ECM active that it's usually not visible.
(Alsostreaksstillneedtobechangedinsomewaytoreducetheirdominanceinlightversuslightfights,ECMornot)
#8
Posted 05 March 2013 - 05:45 PM
#9
Posted 05 March 2013 - 05:45 PM
My arguments very much mirror those in FrostCollar's initial post - the "issue" with Beagle is not with Guardian being arguably over-featured, but Beagle itself being under-featured.
#10
Posted 05 March 2013 - 05:47 PM
Kind of limiting in choices for polls, but we're free to discuss our thoughts beyond that with posts.
#11
Posted 05 March 2013 - 08:19 PM
I agree that ECM needs a better counter than TAG, PPC or "MOAR ECM". BAP is a logical choice (particularly if its deployment is limited to certain mechs in a similar manner as ECM).
I recommend a gradual approach to adding features to BAP and/or nerfs to ECM. Add or tweak something once every major patch (two weeks) so that decent data can be collected to determine the impact ... but PGI, please let us know that you are considering / planning / evaluating something!
While ECM use in PUGs is on the overall decline, I've dropped many times into a group that has no ECM ... it's not a guarantee that we will lose, but it is a much more significant factor than it should be.
#12
Posted 05 March 2013 - 10:34 PM
#13
Posted 06 March 2013 - 02:29 AM
Also, increase 'detection of shut down enemy mechs' to 180 meters. No reason to half-arse it on that feature.
Edited by Monky, 06 March 2013 - 02:30 AM.
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