From patch notes:
Narc Beacon Improvements:
- Narc now makes a `Mech targetable to everyone on the opposing team.
- When an ECM "turns off" the other effects of a Narc beacon, it turns off this one as well.
- When a `Mech has been hit by a Narc beacon, the effects of the Narc beacon automatically end if the `Mech takes a cumulative 35 damage from the time the Narc beacon hit.
- Each time a `Mech is hit with an enemy Narc beacon, the damage counter resets.
Ok. I would like a dev to write up a FULL summary of verything NARC does, because I love this weapon. I want to put one on my RVN-3L. Anyway, I just took out the trial trebuchet (very fun)
even though i have 4 mechs of my own. I was wondering if I should get one. Anyway, I saw a mech about 250m out and shot it with NARC. (the trial treb comes with this)Yes, the little wi-fi thing comes up to say it's NARCed. Love that symbol. I released a volley of LRMs his way, and all hit. The NARC symbol faded, because 2 LRM15s do more than 35 dmg. So i NARCed him again, repeated and it vanished again. This is pointless! NARC needs at least the timer back, as 35 dmg is way too low. It took a field test to work out.
Plz hotfix, just bring back the timer. It was better than this.
Edited by Fred013, 07 March 2013 - 01:24 AM.