Until we can figure out what ECM should do (remember, Sarna is not infalliable), remove it. There are tons of excellent ideas on the forums about how to fix ECM. Electronic warfare should be a deep, engaging, fun mechanic for all players involved, and have a low enough barrier to entry so that first-day-players can participate alongside veterans. When the devs have a working model of how to do this, then it's time to reintroduce ECM - and not one second sooner.
Until we can figure out what SSRM's should do, and how they should behave, remove them. SSRM6 should be balanced against SRM6. This is how you know when it is time to reintroduce SSRM's.
Undo double armor. There is nothing wrong with landing an alpha strike and seriously damaging a mech of similar tonnage. That's the way Mechwarrior is supposed to work.
Increase LRM spread when using indirect fire. If the LRM boats want anything close to full damage output, they should require line of sight.
Decrease jump jet recharge speed. This ends the annoying issue of pop-tarting as a regularly exploitable tactic.
Yeah, we are still going to have balance issues even after this. These changes are not perfect, but they are WAY closer to an ideal balanced state than the game we have right now. Most importantly, these changes will not require any groundbreaking new features.
In fact, at every turn, groundbreaking new features that were supposed to balance the game have failed apocalyptically miserably. I don't care how badly the managerial trolls are pushing for groundbreaking new features and MOAR money. The central premise of business is 'you have to spend money to make money'. Without risk, there is NO reward. By playing it safe and constantly generating new content for a steady stream of MC income, it is fundamentally eroding and destroying the long-term playability of this game. There is no way around it. Managerial trolls, if you want real profits, you have to grow a pair and take the risk.
Devs, take a break from your MC content spamming, go back to the drawing board, and finish designing your game. I really, really don't mind if we have to delay seeing new mechs for a month or three, if it means we can have a balanced game.
Edited by Xandralkus, 08 March 2013 - 01:44 PM.