Jump to content

Mod Assignment Improvements


No replies to this topic

#1 Aurrous

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 331 posts

Posted 07 March 2013 - 04:39 AM

This is a small problem, and i understand it taking a back burner to more important things..
I almost sold a mech the other day for over 14 million C-bills. Which, prompted me to try and figure out why it was selling for more than its worth.. I forgot I had 3 mods attached to it..
In a discussion with other people they said they misplace mods also.

The cut and dry of the post is.. You can only pilot one mech at as time. PGI wants us to have many Mechs to improve MC purchasing.. Causing people to have multiple mechs, which they want to fast drop from match to match.

Can we change the Mod Assignment system over to a Perk system.. (for lack of better terms)
In the Modules menu window For that mech, List the Modules Purchased and allow for a "mark" for how ever many modules are allowed for that Mech.. 1-4 Do away with the drag and drop.
This allows for a Quick Module assignment and does away with the, Where is the Multi million dollar module hunt. Half the mechs in the game are cheaper than some modules.

In the buy and sell menu for Modules allow for the Buying and selling of a Module only. Take the ability to sell a Module out of the Mech selling menu.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users