Lrm Balancing
#1
Posted 12 March 2013 - 10:28 AM
Is anyone else having this problem?
#2
Posted 12 March 2013 - 10:31 AM
1.0 damage per missile
630 meter max range
100 missiles per ton
Yes that ought to fix them.
Edited by CG Oglethorpe Kerensky, 12 March 2013 - 10:41 AM.
#3
Posted 12 March 2013 - 11:01 AM
#4
Posted 12 March 2013 - 11:28 AM
Grok, on 12 March 2013 - 10:28 AM, said:
Is anyone else having this problem?
one lucky volley from any series of heavy weapons will end a light mech.
i have been taken out in my jenner before by a single shot from a pair of AC20, that doesn't make them OP.
i executed a craven that had shut himself down with a single shot to the back of the head from the ERPPC on my jenner (it was after i stripped his rear armor earlier, but his internal structure was mostly healthy)
Edited by blinkin, 12 March 2013 - 11:31 AM.
#5
Posted 12 March 2013 - 02:02 PM
At long range ECM is usless... and mid-short range ECM is overpowered...at short range ECM is usless as ur within the LRM minimum range.
AMS ....is suposed ot be our long range defence against LRM's ..but its crap atm ..it lets in way to many missiles and next to no1 botheres to waste tonnage and space on equiping them becouseo f this fact. Even a double AMS's mech is usless against just a single LRM catapult.
So again ..No not really overpowered ...we just dont have a proper long range defense against them.
I voted OP though..becouse wihtout a defense ..then yea they r.
Edited by ArmageddonKnight, 12 March 2013 - 02:04 PM.
#6
Posted 12 March 2013 - 02:55 PM
And unfortunately, the combination of high damage, long-range TAG, and unstoppable ECM has crippled their ability to act as indirect-fire artillery while making them into the best mid-range, LOS weapons in the game.
#7
Posted 13 March 2013 - 12:44 AM
- decrease damage 1/missile
- decrease range 850 meters
- increase spread they're stupidly accurate and there not supposed to be
- increase cycle time.
#8
Posted 13 March 2013 - 07:42 AM
Kodiak Jorgensson, on 13 March 2013 - 12:44 AM, said:
- decrease damage 1/missile
- decrease range 850 meters
- increase spread they're stupidly accurate and there not supposed to be
- increase cycle time.
Try using cover.
Also, you have to keep in mind that when 12v12 hits, there will be half-again as many targets on the enemy team.
AND that we will be dealing with much larger maps. 1000m is already pathetic, a gimp would be a bad design decision.
It's just an assumption, but it sounds like you have never actually run an LRM boat before.
#9
Posted 13 March 2013 - 10:25 AM
#10
Posted 13 March 2013 - 10:38 AM
ArmageddonKnight, on 13 March 2013 - 10:25 AM, said:
Once upon a time people use to AMS umbrella, We had a game with 12 ams systems (four atlas Ks doubled up) and that was enough that stream fired LRM didn't make it through.
This was pre-ecm and artemis.
On the same note, I lost a game today because half of the team were assault LRM slingers and the two hunchbacks and two ravens weren't enough mass to stop 3 D_DCs and a couple brawler heavies from slaughtering LRM boats (that of course had to derp around in the water on Forrest Colony.
#11
Posted 13 March 2013 - 12:46 PM
#12
Posted 13 March 2013 - 01:15 PM
#13
Posted 13 March 2013 - 01:19 PM
Crolansolo, on 13 March 2013 - 01:15 PM, said:
I bet you can predict the proportion of LRM boats in a game by ELO score. Its a low skill cap weapon. Easy for new and or poor players to use, but increasingly ineffective against good players.
#14
Posted 13 March 2013 - 07:58 PM
#15
Posted 14 March 2013 - 04:51 AM
this has been gone over more times then I care to think about.
Lrm's are fine they have gone through a very thorough balancing cycle. More so then probably any other weapon system in this game.
Below 1.8 damage they become useless to carry unless you boat. This discourages balanced builds and promotes even more boating.
We have tried this already.
#16
Posted 14 March 2013 - 05:34 AM
Grok, on 12 March 2013 - 10:28 AM, said:
Is anyone else having this problem?
One Lucky volley.... Say it again, One lucky Volley.
There, now welcome to being a light pilot. Learn to stay near **** that can absorb LRMs and not run through the middle of wide open fields.
#17
Posted 14 March 2013 - 05:53 AM
#20
Posted 14 March 2013 - 03:37 PM
Grok, on 12 March 2013 - 10:28 AM, said:
Is anyone else having this problem?
Try using AMS.... it is designed so that if everyone on your team has it then LRMs suck. The problem is that most people don't want to bother with 1.5 tons for their mech. This is a lazy excuse.
When you bring AMS and take cover against boats then you will see LRMs are well balanced.
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