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Lrm Balancing


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Poll: LRMs (285 member(s) have cast votes)

Are they over powered?

  1. Yes. (145 votes [50.88%] - View)

    Percentage of vote: 50.88%

  2. No. (140 votes [49.12%] - View)

    Percentage of vote: 49.12%

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#1 Grok

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Posted 12 March 2013 - 10:28 AM

I like to use light mechs, but one lucky volley of LRMs can take me out...

Is anyone else having this problem?

#2 CG Oglethorpe Kerensky

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Posted 12 March 2013 - 10:31 AM

I am thinking of a few minor tweaks...

1.0 damage per missile
630 meter max range
100 missiles per ton

Yes that ought to fix them.

Edited by CG Oglethorpe Kerensky, 12 March 2013 - 10:41 AM.


#3 xxx WreckinBallRaj xxx

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Posted 12 March 2013 - 11:01 AM

L2slot ECM like everyone else.

#4 blinkin

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Posted 12 March 2013 - 11:28 AM

View PostGrok, on 12 March 2013 - 10:28 AM, said:

I like to use light mechs, but one lucky volley of LRMs can take me out...

Is anyone else having this problem?

one lucky volley from any series of heavy weapons will end a light mech.

i have been taken out in my jenner before by a single shot from a pair of AC20, that doesn't make them OP.

i executed a craven that had shut himself down with a single shot to the back of the head from the ERPPC on my jenner (it was after i stripped his rear armor earlier, but his internal structure was mostly healthy)

Edited by blinkin, 12 March 2013 - 11:31 AM.


#5 ArmageddonKnight

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Posted 12 March 2013 - 02:02 PM

I wouldnt say LRM's r overpowered. And this is coming form som1 who rarely uses them ..infact i activly avoid fire and forget weapons in all FPS games ...to eays to use imo. But anyway..they r not Overpowered. .we just dont have any worthwhile coutnermeasures.
At long range ECM is usless... and mid-short range ECM is overpowered...at short range ECM is usless as ur within the LRM minimum range.

AMS ....is suposed ot be our long range defence against LRM's ..but its crap atm ..it lets in way to many missiles and next to no1 botheres to waste tonnage and space on equiping them becouseo f this fact. Even a double AMS's mech is usless against just a single LRM catapult.

So again ..No not really overpowered ...we just dont have a proper long range defense against them.

I voted OP though..becouse wihtout a defense ..then yea they r.

Edited by ArmageddonKnight, 12 March 2013 - 02:04 PM.


#6 IrrelevantFish

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Posted 12 March 2013 - 02:55 PM

I voted "yes," but my actual answer is "sorta." Yes, LRMs do too much damage, but ECM is also too effective against them. Depending on the match, they're either ludicrously OP or absolutely useless.

And unfortunately, the combination of high damage, long-range TAG, and unstoppable ECM has crippled their ability to act as indirect-fire artillery while making them into the best mid-range, LOS weapons in the game.

#7 Kodiak Jorgensson

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Posted 13 March 2013 - 12:44 AM

they are stupidly powerful right now...
  • decrease damage 1/missile
  • decrease range 850 meters
  • increase spread they're stupidly accurate and there not supposed to be
  • increase cycle time.


#8 Syllogy

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Posted 13 March 2013 - 07:42 AM

View PostKodiak Jorgensson, on 13 March 2013 - 12:44 AM, said:

they are stupidly powerful right now...
  • decrease damage 1/missile
  • decrease range 850 meters
  • increase spread they're stupidly accurate and there not supposed to be
  • increase cycle time.


Try using cover.

Also, you have to keep in mind that when 12v12 hits, there will be half-again as many targets on the enemy team.

AND that we will be dealing with much larger maps. 1000m is already pathetic, a gimp would be a bad design decision.

It's just an assumption, but it sounds like you have never actually run an LRM boat before.

#9 ArmageddonKnight

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Posted 13 March 2013 - 10:25 AM

LRM's in moderation r not overpowered. it when u get swarms of them coming from a LRM boat then it becomes a problem. Nerfing LRM's would impact to much on the use of small numbers of them like LRm 5's and LRm 10's. So again a nerf would not work. Somthing needs doing but i beleve that somthing lies in defenses against LRM's ..not the LRM's themselves.

#10 Yokaiko

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Posted 13 March 2013 - 10:38 AM

View PostArmageddonKnight, on 13 March 2013 - 10:25 AM, said:

LRM's in moderation r not overpowered. it when u get swarms of them coming from a LRM boat then it becomes a problem. Nerfing LRM's would impact to much on the use of small numbers of them like LRm 5's and LRm 10's. So again a nerf would not work. Somthing needs doing but i beleve that somthing lies in defenses against LRM's ..not the LRM's themselves.



Once upon a time people use to AMS umbrella, We had a game with 12 ams systems (four atlas Ks doubled up) and that was enough that stream fired LRM didn't make it through.

This was pre-ecm and artemis.

On the same note, I lost a game today because half of the team were assault LRM slingers and the two hunchbacks and two ravens weren't enough mass to stop 3 D_DCs and a couple brawler heavies from slaughtering LRM boats (that of course had to derp around in the water on Forrest Colony.

#11 TheRulesLawyer

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Posted 13 March 2013 - 12:46 PM

I'd rather see them balanced as a DOT rather than spike damage. IE make them easier to hit with and much shorter flight times, but only really a problem if you leave yourself exposed for an extended period of time. Problem right now is they are all or nothing in a lot of ways. A little too good if you're caught in the open with no way to cover, but they suck if people know how to get to cover/use ecm.

#12 Crolansolo

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Posted 13 March 2013 - 01:15 PM

Just came out of a game where I saw the sky littered with LRM's from 4 missle boats. The fact that so many are playing that style of mech should be proof enough that LRM's need some tweaking to make them not quite so attractive.

#13 TheRulesLawyer

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Posted 13 March 2013 - 01:19 PM

View PostCrolansolo, on 13 March 2013 - 01:15 PM, said:

Just came out of a game where I saw the sky littered with LRM's from 4 missle boats. The fact that so many are playing that style of mech should be proof enough that LRM's need some tweaking to make them not quite so attractive.


I bet you can predict the proportion of LRM boats in a game by ELO score. Its a low skill cap weapon. Easy for new and or poor players to use, but increasingly ineffective against good players.

#14 4er3BaPa

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Posted 13 March 2013 - 07:58 PM

Last Arthemis tuning is OP, alpha strike a few of LRM launchers fly in TOO THICK formation, no any logic. some rockets in this salvo group will be fly in same coordinates, with very high clash chance...otherwise, this tight salvo hit the center torso as a single Thunderbolt missile. im vote Yes

#15 Nightcrept

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Posted 14 March 2013 - 04:51 AM

No no and no.

this has been gone over more times then I care to think about.

Lrm's are fine they have gone through a very thorough balancing cycle. More so then probably any other weapon system in this game.

Below 1.8 damage they become useless to carry unless you boat. This discourages balanced builds and promotes even more boating.

We have tried this already.

#16 Hammer Hands

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Posted 14 March 2013 - 05:34 AM

View PostGrok, on 12 March 2013 - 10:28 AM, said:

I like to use light mechs, but one lucky volley of LRMs can take me out...

Is anyone else having this problem?


One Lucky volley.... Say it again, One lucky Volley.

There, now welcome to being a light pilot. Learn to stay near **** that can absorb LRMs and not run through the middle of wide open fields.

#17 Aeolus Drift

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Posted 14 March 2013 - 05:53 AM

I wouldn't say they are overpowered, though I would say they are proportion imbalanced. I personally feel the largest problem with the LRMs is its consistency and effectiveness against pilot experience and equipment is glossily disproportionate for the type of weapon it is designed to be. Against an inexperienced pilot LRM's can deal brutal amounts of damage, but against an organized team ecm, ams, or a map with lots of cover (ala river city), the LRM's are going to be first weapon choice to be jettisoned. I think if improvements were made to their consistency (increasing missle speed, ammo capacity, etc.), then I think it would be reasonable to begin phasing out some of the absurd damage output per volley.

#18 Scryed

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Posted 14 March 2013 - 02:18 PM

View PostCG Oglethorpe Kerensky, on 12 March 2013 - 10:31 AM, said:

I am thinking of a few minor tweaks...

1.0 damage per missile
630 meter max range
100 missiles per ton

Yes that ought to fix them.


Posted Image

#19 Nightcrept

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Posted 14 March 2013 - 03:31 PM

View PostScryed, on 14 March 2013 - 02:18 PM, said:


Posted Image


I love this. I'll be giggling all night now.

#20 Glythe

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Posted 14 March 2013 - 03:37 PM

View PostGrok, on 12 March 2013 - 10:28 AM, said:

I like to use light mechs, but one lucky volley of LRMs can take me out...

Is anyone else having this problem?


Try using AMS.... it is designed so that if everyone on your team has it then LRMs suck. The problem is that most people don't want to bother with 1.5 tons for their mech. This is a lazy excuse.

When you bring AMS and take cover against boats then you will see LRMs are well balanced.





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