this thread is about how the skill and the personal goals of a player, infuences her view on game balance, mechanics and overall enjoyment.
The first thing you have to know is: There are different "worlds" we are playing in as community. If you see Broceratops, Kaffeangst or Koreanese playing or the "Russian Jade Falcons" or the "Clan Smoke Jaguar" you know the difference between PUG and competitive play.
If you think, that you are an about average player, just create a new account and you will see the difference.
Positioning - Aim - Teamwork - Targeting and Spotting - Weapons - Current Meta etc.
There are things in a high ELO game like: "Every other weapons than Gauss + PPC sucks", when high Elo players acutally figh other high Elo players. In low Elo, not so much. In lower Elo, you can be successfull with your 4 LPL stalker or your 3xSRM6A CN9, but that doesn't mean that it is significant.
I think a game should be balanced around HIGH Elo, around competitive environments and not around PUG games.
The reasons are pretty simple, if you want a long lasting game that is enjoyable for a wide audiance, you need to balance the elements. You need to have different play styles like:
- Brawler
- Tank
- Sniper
- Flanker
- Light Killer
- Guardian
- Supporter
- etc.
Therefor, what's really needed is a balance around HIGH Elo gameplay, like in LoL, Dota, Starcraft.
You might think, I'm a casual player! I don't have time all the day to play games! I just want to play what I want and I don't care about win or lose! I also don't like to play my best builds all the time, some times I want to play lets say a Blackjack not matter how ridiculous it is. Therefore we need:
Ranked and Unranked games and/or an other style of balancing Elo in a team.
Right now, the MM just balances elo out on the average, what a matchmaker really needs is, that there are only players in the same Elo braket play against each other.
Elo is a must in both - ranked and unranked games - to have a fair match, but in ranked games, the mindset is:I want to win! As opposed to the casual mindset I want to shoot mechs.
As a matter of balance and fairness:
We don't need open stats, but we need small shields near our name, like:
GREEN = Rookie
BLUE = Mechwarrior
ORANGE = Veteran 25%
RED = Elite 5%
(GOLD = Legendary 1%)
Which you can earn in ranked games only!
For the matter of balance: Elites should not be matched against Rookies and if the MM system does match them, you know there is a problem (ingame).
Sidenote:An option like: Searching for Games OR Searching for FAIR Games, resulting in a longer search, would be great.
On reasonable Elo in MWO:
AWE-M9 -> Player X got exactly the same build as player Y.
AWE-M9 with player X got a rating of 3000.
AWE-M9 with player Y got a rating of 700.
This makes every match fair, regardless of the equip or the mech.
AWE-M9 with 6 small laser, could have a rating of 3000, IF (skilled) player X can do as much good as a an other player with 4 PPC.
AWE-M9 with 5 LLs 20 DHS..., could have a rating of 20, IF (unskilled) player Y plays it.
Would balance mech chassis and player skill.
TL;DR: Different skill levels together with Elo influences the view of a player in regards to balance heavily, though different gaming experience.
EDIT: Thank you for your imput!
5LL 23 DHS STK
Greetings, have fun and good luck
Wolves
EDIT: Changed on 07-08-2013
Edited by WolvesX, 10 July 2013 - 05:19 AM.