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Game Type Suggestion: Salvage Battles


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#1 Roland

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Posted 30 May 2012 - 08:20 PM

So, I was reading through a number of threads, and seeing some back and forth regarding salvage and how it would be implemented.

Certainly, I can see how folks would not want to be forced to lose mechs that they worked hard for. There's a reason why most games these days don't have real looting of other players' corpses any more. Lots of folks don't like that.

However, it occurred to me that some percentage of us would in fact like to play in battles where that kind of thing was in the line. It'd be something akin to racing for pink slips. Generally, how I see it working:
  • If your mech is destroyed, you lose that mech.
  • If you disconnect, your mech is destroyed, and you lose that mech.
  • There could, perhaps, be some mechanism for retreating... Perhaps an extraction zone where, after being there for X amount of time, you are removed from the battle. Although I would tend to suggest that this be fairly wide open, so if you get pushed back to your extraction zone, you're gonna have to dig in and defend, or you're just gonna die there instead.
If you are victorious, your team gets salvage from all of the destroyed mechs. This means:
  • If your mech was destroyed, but your team won, you get it back. You'll still have the same repair costs that you would normally incur.
  • All enemy mechs and equipment are salvaged, per a percentage roll on each mech and piece of equipment, and then divided up among the victors. Either through random rolls (ie, some kind of standard MMO type loot distribution system), or maybe even having a commander assign the loot (would really only work when a team is comprised of an organized unit).
Finally, there are some reasons why I think this could add something interesting to the mix, while keeping everyone happy:
Makes high risk battles a choice:
By linking this to a specific game type, this type of gameplay becomes totally voluntary. It's not forced upon folks who perhaps want a more casual game, but it's there for folks who want it.

Helps encourage deployment underused "cheap" mechs:
In this type of game, you end up rewarding pilots who use the "trash" mechs to great effect. You can risk less, by piloting a cheaper mech, but potentially salvage much more expensive equipment. Some additional consideration must be made whether you really want to drop in that shiny Atlas, because you're gonna be losing a lot more money than if you just lose a hunchback. You're gonna lose that entire mech, and all of its equipment.

As a result, I think you may likely see a bunch of battles in this type where a ton of lights and mediums are running around because they're relatively cheap... Of course, it also means that it could be easy pickings for a heavy mech with a good pilot, if he wants to risk being swarmed and losing his fancy ride. Especially since the other pilots are gonna say, "Hey now! Take down the fancy guy over there! I want his stuff!"


So, over all, I think this has potential to add some significantly cool elements. Some potential issues:
  • Without fail, you'll have some guy cry that his router crapped out, and that he wants his mech back, because it was't his fault... or someone would cry haxxor, or whatever. To head this off, I'd just put a disclaimer on the game type: There are no refs who can possibly refund your mech, no matter what. Don't bother complaining to anyone. If you don't like this rule, then don't play this game type. It may be harsh to the handful of folks who lose a mech in this way, but really, I'd rather just have a "no refunds" rule, than have the developers say something like, "Well, sounds kind of cool, but I don't want to have to pay some guy to sift through a billion whining emails." So, I'd say no refunds. Play at your own risk.
Guess that's the only issue I see. Generally, I think this seems like a pretty low risk way of adding an extra adrenaline burst to the game.

#2 Kudzu

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Posted 30 May 2012 - 08:46 PM

http://mwomercs.com/...st-a-game-mode/

#3 Redshift2k5

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Posted 31 May 2012 - 04:37 AM

Mechs cost millions and million of c-bills. The cost of a mech is way too steep to support any kind of cutthroat 50-percent-of-the-players-lose-their-mech-every-match mode

#4 Roland

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Posted 31 May 2012 - 05:21 AM

View PostRedshift2k5, on 31 May 2012 - 04:37 AM, said:

Mechs cost millions and million of c-bills. The cost of a mech is way too steep to support any kind of cutthroat 50-percent-of-the-players-lose-their-mech-every-match mode

I'm not sure how you can possibly make that statement, without any information regarding the economy, or how much money you earn per match.

Regardless, this illustrates one of the benefits of limiting this type of salvage gameplay to a specific game type... if you don't want to risk the loss, you are not forced to.

In terms of broad appeal of this type of gameplay, I think we see examples in games like EvE, or the Hardcore mode in Diablo. There is some non-trivial addition to the game that happens when you actually have something serious (or really, being that this is just a game, not that serious) on the line.

Edited by Roland, 31 May 2012 - 05:26 AM.


#5 PANZERBUNNY

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Posted 31 May 2012 - 09:24 AM

safe to say that it aint happening.

This won't be a title where we lost anything at all, but tears of our enemies defeat.

#6 FinnMcKool

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Posted 31 May 2012 - 09:26 AM

I do hope that they will put some kind of salvage system in the game.





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