In live testing, on the other hand, I have observed 1.5 direct damage per missile, as stated in the notes for the hotfix. This was determined by firing SRMs at a Cataphract with 60 armor in the front CT. It took 40 missiles (1.5 damage/missile) to remove the armor there, as expected.
Therefore, the results below (from Testing Grounds) are not representative of gameplay and should be ignored. (Originally, I noted that this might be the case; it is now confirmed.)
For what it's worth, 40 SRMs reduced the test Cataphract (574 total HP) to 85% health. This amounts to 2.2 damage/missile.
This thread originally dealt with missile damage in the first release of Patch 1.2.204. It is now updated with post-hotfix results. Additions are in bold (aside from minor edits). For information on the hotfix, see http://mwomercs.com/...rver-downtime/.
Many people have noticed enhanced missile damage with the new patch. Given that the patch "fixed an issue where firing SRMs at close range at an enemy BattleMech's leg does little to no damage," this is unsurprising.
Here are some missile damage test results for the new patch.
The test vehicle was a CPLT-A1. All tests were conducted against the stationary 'mechs on Testing Grounds. SRMs were fired at the center torso from a range of 35 m. LRMs were fired from directly ahead of the target at a variety of ranges (the range did not vary within a given test). All SRMs and most LRMs appeared to hit their targets.
In the post-hotfix tests, SRM 6s were fired from a CPLT-A1, and LRM 20s were fired from a CPLT-C1. The particulars are otherwise the same. As far as I know, this should not affect the results for damage per missile.
I highly encourage you to read the threads below for background information. The tests referenced were conducted with the previous version of the game, but the methodology remains the same.
- My original missile testing topic: http://mwomercs.com/...ted-2013-03-15/
- A supplement to that topic, with live tests: http://mwomercs.com/...e-test-results/
LRM tests:
COM-1B (223 total HP)
Pre-hotfix: 5 missiles fired, 58% -- 19 damage/missile
Post-hotfix: 20 missiles fired, 78% -- 2.5 damage/missile
CDA-2A (271 total HP)
Pre-hotfix: 30 missiles fired, 37% -- 5.7 damage/missile
CPLT-A1 (601 total HP)
Pre-hotfix:40 missiles fired, 72% -- 4.2 damage/missile
Post-hotfix: 60 missiles fired, 81% -- 1.9 damage/missile
CTF-1X (575 total HP)
Pre-hotfix: 65 missiles fired, 21% -- 7.0 damage/missile
Post-hotfix: 80 missiles fired, 72% -- 2.0 damage/missile
AWS-8Q (733 total HP)
Pre-hotfix:40 missiles fired, 53% -- 8.6 damage/missile
Post-hotfix: 60 missiles fired, 79% -- 2.6 damage/missile
AS7-D (921 total HP)
Pre-hotfix:120 missiles fired, 33% -- 5.1 damage/missile
Post-hotfix: 100 missiles fired, 76% -- 2.2 damage/missile
SRM tests:
COM-1B (223 total HP)
Pre-patch: 17 damage/missile (weighted average over all tests) [Streak SRM 2]
Pre-hotfix: 4 missiles fired, 54% -- 26 damage/missile
Post-hotfix: 6 missiles fired, 84% -- 6.0 damage/missile
CPLT-A1 (601 total HP)
Pre-patch: 3.2 damage/missile [Streak SRM 2]
Pre-hotfix: 24 missiles fired, 71% -- 7.3 damage/missile
Post-hotfix: 30 missiles fired, 75% -- 5.0 damage/missile
CTF-1X (575 total HP)
Pre-patch: 4.0 damage/missile (weighted average over all tests) [Streak SRM 2]
Pre-hotfix: 26 missiles fired, 58% -- 9.3 damage/missile
Post-hotfix: 30 missiles fired, 77% -- 4.4 damage/missile
AWS-8Q (733 total HP)
Pre-hotfix: 46 missiles fired, 52% -- 7.6 damage/missile
Post-hotfix: 36 missiles fired, 82% -- 3.7 damage/missile
AS7-D (921 total HP)
Pre-patch: 3.5 damage/missile [Streak SRM 2]
Pre-hotfix: 40 missiles fired, 73% -- 6.2 damage/missile
Post-hotfix: 48 missiles fired, 76% -- 4.6 damage/missile
Edited by Amaris the Usurper, 24 March 2013 - 01:53 AM.