Why do they occur?
There is no penalty for boating shy of the possibility of shutdown. However, one interesting mechanic which has been brought up before (and I'm bringing up again, duh) is that of 'Heat scale effects'.
This is to say the further up the heat scale you go, the more consequences you suffer.
That way it's not a binary choice such as "I am not overheated, therefore I can fire -- or I am overheated and thus shut down."
There should be consequences, just as in tabletop (look I know a lot of people say MW is not equal to TT.. I agree. But there are good ideas there and in some cases PGI reinvents the wheel - balance is one of those areas).
As heat scaled in TT several things happened:
Your speed decreased. (Max speed went down as the heat went higher)
Your accuracy decreased. (Accuracy got worse as the heat got higher)
You had a CHANCE to shutdown. (could be overriden) - up to a hard shutdown limit. So as you went up at set points there were RNG chances to cause a shutdown.
You had a CHANCE for an ammo explosion (most damage/shots left would go first).
The actual PILOT took damage. (Perhaps introduce a concussive-style effect, ringing ears, bright lights, etc).
All of these factors would make boating virtually non-existant or a risky proposition at best. I know personally the only thing I'd be boating would be more heat sinks O_o.
While flavor is always cool, I think the reality is that this would significantly hamper players who chose to not pick a heat efficient, varied loadout - which is part of the reason you see all those 'stock mechs' setup the way they are. There's a reason they were setup that way, you know
Edited by Gevurah, 20 March 2013 - 11:27 AM.