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Extremely Frustratied And Disapointed


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#21 qki

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Posted 23 March 2013 - 02:41 PM

View PostSuggestive, on 23 March 2013 - 02:11 PM, said:

What is a cadet bonus?

I can't even tell where my health bar is, people said it's the bottom right but that is a picture of a mech, not a healthbar.

Also I played Hawken and did super great but when I play this game I literally just sit there being awful.



your greatness in hawken don't mean jack in this game. This is not your generic fps, only with 'mechs.

Here, instead of a helth bar, your mech is divided into 8 sections, left/right/center torso (also comes with rear), arms, legs, and head. All sections have 2 values - armour, and internal structure. Internals depend on mech weight, armour depends on the particular loadout.

You die by either losing your CT (most common), or both legs, or head, or you can get blown up (literally) by an ammo explosion (caused by excessive heat, or by a direct hit to the ammo bin). Losing a side torso with an XL engine will destroy the engine (and thus the mech) as well.

For now - stick with the heavies/ It gives you more guns to point at hostiles, and gives hostiles something to shoot at besides just you.

#22 Suggestive

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Posted 23 March 2013 - 02:45 PM

View PostAdridos, on 23 March 2013 - 02:39 PM, said:

There's no point to it. Even if you went down doing 1 point of dmg, it would be better.

It only serves one purpose, delay the winners their prize and lock people out of their mechs for longer.


Now, of course, there is a good use for shutdown in the right situation where your team needs a few more points to win by cap, but since they're calling you out, that's not the case.
Alright, making more sense now. What if I can do no damage? Like, I try to hit people with my guns but they're to fast and just circle me when I'm in a big mech or one shot me when I'm in a small one.

View Postqki, on 23 March 2013 - 02:41 PM, said:



your greatness in hawken don't mean jack in this game. This is not your generic fps, only with 'mechs.

Here, instead of a helth bar, your mech is divided into 8 sections, left/right/center torso (also comes with rear), arms, legs, and head. All sections have 2 values - armour, and internal structure. Internals depend on mech weight, armour depends on the particular loadout.

You die by either losing your CT (most common), or both legs, or head, or you can get blown up (literally) by an ammo explosion (caused by excessive heat, or by a direct hit to the ammo bin). Losing a side torso with an XL engine will destroy the engine (and thus the mech) as well.

For now - stick with the heavies/ It gives you more guns to point at hostiles, and gives hostiles something to shoot at besides just you.
Thank you for giving me advice, even though it read like you were being really aggressive. I'm sorry if I offended you, I'm just trying to play this game and not lose all of my matches, which I have. I'm terrible at doing everything and I never know where to go (following my teammates results in my quick death).

#23 qki

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Posted 23 March 2013 - 02:47 PM

lots of ways to be useful. If you are playing assault mode (capture their base) then you can use your small and fast mech to get around them, and try to cap their base. You won't do it just like that, but ideally - a couple of big slow mechs will come to destroy you - you run away, and the end result is that the enemy team is down 2 heavies on the line, and your team is fighting a 7v6 battle (which they can hopefully turn in their favour).

Doesn't always work in pugs, because people are too slow and stupid to realise what they should be doing, but that;s life.

#24 Suggestive

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Posted 23 March 2013 - 02:50 PM

View Postqki, on 23 March 2013 - 02:47 PM, said:

lots of ways to be useful. If you are playing assault mode (capture their base) then you can use your small and fast mech to get around them, and try to cap their base. You won't do it just like that, but ideally - a couple of big slow mechs will come to destroy you - you run away, and the end result is that the enemy team is down 2 heavies on the line, and your team is fighting a 7v6 battle (which they can hopefully turn in their favour).

Doesn't always work in pugs, because people are too slow and stupid to realise what they should be doing, but that;s life.
Apparently I'm too slow and stupid because when I do that it just results in me getting killed in one shot. I really do not understand how I'm suppose to play and it's really getting me frustrated. Like, I wish this game had arrows on the screen to point me to where I need to go, I NEED my hand held.

#25 Adridos

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Posted 23 March 2013 - 02:50 PM

View PostSuggestive, on 23 March 2013 - 02:45 PM, said:

Alright, making more sense now. What if I can do no damage? Like, I try to hit people with my guns but they're to fast and just circle me when I'm in a big mech or one shot me when I'm in a small one.

When you're in a fact mech, you can try to cap some points.

If you're in a big one, you can deny them by standing in the capture square.

#26 Suggestive

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Posted 23 March 2013 - 02:52 PM

View PostAdridos, on 23 March 2013 - 02:50 PM, said:

When you're in a fact mech, you can try to cap some points.

If you're in a big one, you can deny them by standing in the capture square.
If I stand in the capture square (assuming I can even find or recognize what that is) then the tiny baby mechs just spin around me and shoot me to death.

#27 qki

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Posted 23 March 2013 - 03:02 PM

nah - I meant people in pugs rarely realise they have an advantage - especially if you are doing the fancy stuff like harassment. And don't get all worked up - that's just colourful speech.

Anyways - PGI has stuff to do, (and they're faling a bit behind) - a tutorial isn't high on the priority list - took us forever to even get the testing grounds - before that you had to learn the same way Roy Brown did, and hope you get such good results (or at least credit for them, as it later turned out Brown's most famous kill most likely wasn't his).


Important stuff to remember:

WASD - obviously
X - full stop - useful for switching to reverse quickly.
R - target enemy mech closest to the crosshairs
Y - type in a message to your team - it's enough if you just use the grid to signal where the enemy forces are
B - battle grid - as in - the map of the whole area
Tab - scoreboard, along with info on who is still alive, and who's pushing up the daisies
Space - Jump Jets (if you have them)

Also check options - there are two important settings there: throttle decay (if toggled, releasing W will set the throttle to zero, while holding W sets it to 100%) and arm lock (if toggled, arms lock to torso, otherwise you move them independently - you get two crosshairs - circle for arm mounted weapons with a greater fire arc, and reaction time, and crosshair for torso mounted weapons).

Generally you want throttle decay off, because that lets you type while in transit.

View PostSuggestive, on 23 March 2013 - 02:52 PM, said:

If I stand in the capture square (assuming I can even find or recognize what that is) then the tiny baby mechs just spin around me and shoot me to death.

that is a whole different sport.

When facing a fast mech as an assault, turning in the opposite diirection, and putting your back against some wall are your best friends. Also - your light and fast friends are your good friends in such a situation.

#28 Suggestive

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Posted 23 March 2013 - 03:08 PM

View Postqki, on 23 March 2013 - 03:02 PM, said:

nah - I meant people in pugs rarely realise they have an advantage - especially if you are doing the fancy stuff like harassment. And don't get all worked up - that's just colourful speech.

Anyways - PGI has stuff to do, (and they're faling a bit behind) - a tutorial isn't high on the priority list - took us forever to even get the testing grounds - before that you had to learn the same way Roy Brown did, and hope you get such good results (or at least credit for them, as it later turned out Brown's most famous kill most likely wasn't his).


Important stuff to remember:

WASD - obviously
X - full stop - useful for switching to reverse quickly.
R - target enemy mech closest to the crosshairs
Y - type in a message to your team - it's enough if you just use the grid to signal where the enemy forces are
B - battle grid - as in - the map of the whole area
Tab - scoreboard, along with info on who is still alive, and who's pushing up the daisies
Space - Jump Jets (if you have them)

Also check options - there are two important settings there: throttle decay (if toggled, releasing W will set the throttle to zero, while holding W sets it to 100%) and arm lock (if toggled, arms lock to torso, otherwise you move them independently - you get two crosshairs - circle for arm mounted weapons with a greater fire arc, and reaction time, and crosshair for torso mounted weapons).

Generally you want throttle decay off, because that lets you type while in transit.


that is a whole different sport.

When facing a fast mech as an assault, turning in the opposite diirection, and putting your back against some wall are your best friends. Also - your light and fast friends are your good friends in such a situation.

I tried this... didn't work. :)

#29 qki

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Posted 23 March 2013 - 03:11 PM

doesn't always shine. Especially if you are a heavy assault mech facing a light pilot who knows what he's doing. That's why going alone is not recommended - it's a team game, and that's why you bring 2 lances to the field.

#30 Duncan Longwood

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Posted 23 March 2013 - 03:13 PM

I had to check to see what trial mechs are available... man, they are all crap.

A few things I can think of to help:
The trebuchet 7M currently on trial has an XL engine. XL engines take up space across the whole torso of the mech. That means that if your Center Torso(CT) or Left or Right Torso(LT,RT) get destroyed, the engine will blow and it is game-over. Standard engines require that the CT be destroyed and destroying the RT or LT won't kill you.

They recently introduced Arm-lock to Torso in the game. Turn it off if you want to get the guns in your arms on target faster.

If you want to kill things, buddy up and shoot what your buddy shoots. It can be completely informal, just watch for who your wing-man shoots and try to shoot the same target. Hit "R" to highlight the target you want so that you can get a readout on where they are hurt and try to shoot a location that is already damaged.

Since all the trial mechs suck, go for the stalker. It will do the most damage which will get you the cbills so you can buy your own mech.

Hunchback SP is a great mech to start out with. The hunchbacks are cheap to master and most builds don't require an XL engine, which can cost more than the mech itself. If you pick up the SP, H, and P variants you can experiment with missiles, ballistics, and energy weapons to find out which you like and are proficient with while mastering the chassis. Yes, chassis mastery is worth it.

ELO tends to keep you at a 50/50 win/loss ratio so don't expect to win them all. I have pugged a ton of games and don't feel that teams are a big problem. PuGs can beat a pre-made; it isn't an automatic loss as some would have you believe.

I hope the game becomes more fun for you as you get a mech of your own, I know it did for me.

Good luck and good hunting!

#31 Suggestive

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Posted 23 March 2013 - 03:15 PM

View PostDuncan Longwood, on 23 March 2013 - 03:13 PM, said:

I had to check to see what trial mechs are available... man, they are all crap.

A few things I can think of to help:
The trebuchet 7M currently on trial has an XL engine. XL engines take up space across the whole torso of the mech. That means that if your Center Torso(CT) or Left or Right Torso(LT,RT) get destroyed, the engine will blow and it is game-over. Standard engines require that the CT be destroyed and destroying the RT or LT won't kill you.

They recently introduced Arm-lock to Torso in the game. Turn it off if you want to get the guns in your arms on target faster.

If you want to kill things, buddy up and shoot what your buddy shoots. It can be completely informal, just watch for who your wing-man shoots and try to shoot the same target. Hit "R" to highlight the target you want so that you can get a readout on where they are hurt and try to shoot a location that is already damaged.

Since all the trial mechs suck, go for the stalker. It will do the most damage which will get you the cbills so you can buy your own mech.

Hunchback SP is a great mech to start out with. The hunchbacks are cheap to master and most builds don't require an XL engine, which can cost more than the mech itself. If you pick up the SP, H, and P variants you can experiment with missiles, ballistics, and energy weapons to find out which you like and are proficient with while mastering the chassis. Yes, chassis mastery is worth it.

ELO tends to keep you at a 50/50 win/loss ratio so don't expect to win them all. I have pugged a ton of games and don't feel that teams are a big problem. PuGs can beat a pre-made; it isn't an automatic loss as some would have you believe.

I hope the game becomes more fun for you as you get a mech of your own, I know it did for me.

Good luck and good hunting!

Thanks I guess... I just won by doing that thing I said, shutting my mech off. I did it in a laser ring though.

#32 Rigger

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Posted 23 March 2013 - 03:15 PM

The best tutorial you can get is jump into a mech and play. Trial by fire. The stats dont mean a dang thing, except to those people that just have to be #1. Once you learn how to pilot a mech efficiently, or at least get the hang of driving one things will come to ya. Getting with a group is one of the best things you can do also. Most i know of will help you and teach you how and what not to do. The group I am with the Skye-Rangers, www.skye-rangers.net , have many of people that are just starting out in the game or know how you feel and how to help. Patience is the biggest thing to deal with in this game, if you dont have it which it seems you may since you're taking time to ask on the forums for help, and asking what the problems are. Mechwarrior games arent like every other shooter in the world, basicly because it isnt a shooter, its a Simulation. play a while talk to a group, get teamspeak or which ever client they may use, ours uses teamspeak3 and are open to guest joining and talking with us looking for help. Heck you can even get onto the NoGutsNoGalaxy teamspeak servers and find people willing to help you out. also go get shot up and die. once you die you can spectate other people and learn from them too. Even if you die if your team wins, you win. TEAM.. gotta help them help you.

Patience, it just takes time to learn how to play.

Edited by Rigger, 23 March 2013 - 03:17 PM.


#33 Suggestive

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Posted 23 March 2013 - 03:23 PM

View PostRigger, on 23 March 2013 - 03:15 PM, said:

The best tutorial you can get is jump into a mech and play. Trial by fire. The stats dont mean a dang thing, except to those people that just have to be #1. Once you learn how to pilot a mech efficiently, or at least get the hang of driving one things will come to ya. Getting with a group is one of the best things you can do also. Most i know of will help you and teach you how and what not to do. The group I am with the Skye-Rangers, www.skye-rangers.net , have many of people that are just starting out in the game or know how you feel and how to help. Patience is the biggest thing to deal with in this game, if you dont have it which it seems you may since you're taking time to ask on the forums for help, and asking what the problems are. Mechwarrior games arent like every other shooter in the world, basicly because it isnt a shooter, its a Simulation. play a while talk to a group, get teamspeak or which ever client they may use, ours uses teamspeak3 and are open to guest joining and talking with us looking for help. Heck you can even get onto the NoGutsNoGalaxy teamspeak servers and find people willing to help you out. also go get shot up and die. once you die you can spectate other people and learn from them too. Even if you die if your team wins, you win. TEAM.. gotta help them help you.

Patience, it just takes time to learn how to play.


Well, all I'm doing right now is shutting down on these points and it makes my team win... so I guess I'll just keep doing this for a while.

I signed up for that other guy's thing, I don't think he'll let me in, and if I join yours I'll just frustrait everyone with my junk...

#34 SPencil

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Posted 23 March 2013 - 03:26 PM

Take a deep breath bro. The game started out just like this for everyone. It's a hard game to get into but it's well worth it. The control scheme and damage mechanics are quite different from traditional FPS games, and they do take some effort to get the hang of.

The videos in the training grounds (http://mwomercs.com/...raining-grounds) are very helpful and can probably clear up some issues you might have:

Here's a good video to get you started:



You can also watch a few matches from the NGNG crowd or playoffs, to get an idea of strategy and tactics:



edit: This was early beta and knockdowns aren't in right now, so you don't have to worry about falling down :)

goooooooooood luck and haaaaaaaaaave fun :)

Edited by SPencil, 23 March 2013 - 03:28 PM.


#35 Duncan Longwood

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Posted 23 March 2013 - 03:34 PM

Do you know about using your arrow keys and the RCTRL to set up your weapon groups? You can hit Backspace when you have a weapon group highlighted to set them to chain-fire, which can reduce your heat level. All of the trial mechs suffer from heat and firing all weapons at once only exacerbates the problem.

Shutting down won't help you get better. People will frown on this because, like in hockey, you give the other team the power-play while you are in the penalty-box. This game is all about divide-and-conquer, so the other team gains a strong advantage by you not trying at all. There is no shame in shadowing another player and trying to do what they do. At the very least you will contribute by giving the other team an extra person to shoot at.

If you die, spectate some of your teammates because there are some amazing pilots out there.

Some weapons are easier to shoot and keep on-target from further away. I can't consistently hit a light mech under 50m with my gauss, but that same mech will have a bad day at 400m.

#36 Suggestive

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Posted 23 March 2013 - 03:41 PM

View PostSPencil, on 23 March 2013 - 03:26 PM, said:

Take a deep breath bro. The game started out just like this for everyone. It's a hard game to get into but it's well worth it. The control scheme and damage mechanics are quite different from traditional FPS games, and they do take some effort to get the hang of.

The videos in the training grounds (http://mwomercs.com/...raining-grounds) are very helpful and can probably clear up some issues you might have:

Here's a good video to get you started:



You can also watch a few matches from the NGNG crowd or playoffs, to get an idea of strategy and tactics:



edit: This was early beta and knockdowns aren't in right now, so you don't have to worry about falling down :)

goooooooooood luck and haaaaaaaaaave fun :)
That first video is a bold faced lie! LRMS do no damage or very, very little! He said they're nice but when I hit someone it does 1% or less.

View PostDuncan Longwood, on 23 March 2013 - 03:34 PM, said:

Do you know about using your arrow keys and the RCTRL to set up your weapon groups? You can hit Backspace when you have a weapon group highlighted to set them to chain-fire, which can reduce your heat level. All of the trial mechs suffer from heat and firing all weapons at once only exacerbates the problem.

Shutting down won't help you get better. People will frown on this because, like in hockey, you give the other team the power-play while you are in the penalty-box. This game is all about divide-and-conquer, so the other team gains a strong advantage by you not trying at all. There is no shame in shadowing another player and trying to do what they do. At the very least you will contribute by giving the other team an extra person to shoot at.

If you die, spectate some of your teammates because there are some amazing pilots out there.

Some weapons are easier to shoot and keep on-target from further away. I can't consistently hit a light mech under 50m with my gauss, but that same mech will have a bad day at 400m.
I don't get it, rctrl isn't doing anything.Holy in that video the guy has his weapons auto firing on a mech, how do I make my lasers just hit someone without me having to aim!?

Edited by Suggestive, 23 March 2013 - 03:50 PM.


#37 Rigger

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Posted 23 March 2013 - 03:49 PM

View PostSuggestive, on 23 March 2013 - 03:23 PM, said:


Well, all I'm doing right now is shutting down on these points and it makes my team win... so I guess I'll just keep doing this for a while.

I signed up for that other guy's thing, I don't think he'll let me in, and if I join yours I'll just frustrait everyone with my junk...


Like i said our group has many of people that were very new to the game and how it was played. And everyone gets frustrated with it, you are more than welcome to join ours, we will be happy to have ya and will try to do our best to help you...

#38 Duncan Longwood

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Posted 23 March 2013 - 03:52 PM

LRMs are currently being tweaked so I wouldn't expect them to remain in the state they are for very long. Artemis or tag will tighten up the missile group, but you have to be in LoS to get the advantage of either. Remember that you don't have to do 100% damage to kill the enemy. You can headshot an atlas by hitting it in the cockpit for 38 damage. That's roughly 38/614 = 6.19% of an Atlases armor gone to get the kill. So pinpoint damage can drop the heaviest mech by only taking off a (mutated) handful of its total armor percentage.

Almost forgot to mention that you want to lower your mouse dpi if at all possible. Unlike most FPS, lower mouse dpi is always better.

RCTRL should select/deselect the number 1-6 next to the weapon name:

Medium laser 1 2 3 4 5 6
Medium laser 1 2 3 4 5 6
LRM 10 1 2 3 4 5 6

With this set-up, I would make both Mlas on weapon group 1 by making sure that both of the numbers in column 1 are highlighted by pressing RCTRL. I would put the LRM on weapon group 2 by making sure it was the only number in column 2 highlighted. Your primary mouse button shoots the currently selected weapon group 1-6. The right mouse button shoots group 2. You can chain-fire whatever column you want by hitting backspace while highlighting that column.

Edited by Duncan Longwood, 23 March 2013 - 04:09 PM.


#39 Suggestive

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Posted 23 March 2013 - 03:53 PM

View PostDuncan Longwood, on 23 March 2013 - 03:52 PM, said:

LRMs are currently being tweaked so I wouldn't expect them to remain in the state they are for very long. Artemis or tag will tighten up the missile group, but you have to be in LoS to get the advantage of either. Remember that you don't have to do 100% damage to kill the enemy. You can headshot an atlas by hitting it in the cockpit for 38 damage. That's roughly 38/614 = 6.19% of an Atlases armor gone to get the kill. So pinpoint damage can drop the heaviest mech by only taking off a (mutated) handful of its total armor percentage.


Shoulda said LCTRL, sorry about that.
How do I get my lasers to auto shoot on someone? Like in those videos linked above the guy was just clicking to shoot and his lasers auto shot on the bad mech.Your website is down by the way.

Edited by Suggestive, 23 March 2013 - 03:55 PM.


#40 GrizzLee

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Posted 23 March 2013 - 04:17 PM

View PostSuggestive, on 23 March 2013 - 03:23 PM, said:


Well, all I'm doing right now is shutting down on these points and it makes my team win... so I guess I'll just keep doing this for a while.

I signed up for that other guy's thing, I don't think he'll let me in, and if I join yours I'll just frustrait everyone with my junk...

This is very odd, Suggestive. You sent a friend request, I accepted and then tried to get you to join a group with us and you didn't take it. I also am watching our website and have not seen your application. When you go to the Rangers homepage, all you see is a picture of a Scout, Line, or Firesupport mech with "APPLY HERE" buttons under them, after you press the button marked "APPLY HERE" it takes you to an application page with full instructions on how to apply. Not sure how I can be much more help unless you fill out the application or accept a group invite....Oh, if you don't know, next to where the "friend" invite was you sent me is a "group" invite. When it is flashing, it means someone is trying to invite you into their group for a drop so they can play, and possibly help, you.





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